Perks in Cyberpunk 2077 work much the way they do in other RPGs, by providing passive abilities to the player which affect the way they play the game. Each skill tree also has its own selection of perks, too. Perks will require a certain number of attribute points before becoming unlocked, and perks further down a skill tree will require more points being put into the skill’s governing attribute. Some Perks can be upgraded multiple times to increase the benefits. This page covers a list of all the perks that can be found in the game.

 

Cyberpunk 2077 Phantom Liberty Perk Changes

The Perks system has been totally overhauled with the release of Phantom Liberty. Most of the previous Perks have been changed, and others have been replaced for new ones. This gives players new gameplay options and help them build more refined choices regarding their playstyle. Many of the revamped perks even have custom animations, impacting the feel of executing this actions, like finishers or air dashing.

Perks now come in different tiers that are unlocked when you reach the corresponding attribute level, with increasing power per increment:

  • Attribute Level 4: Rookie
  • Attribute Level 9: Phenom
  • Attribute Level 15: Pro
  • Attribute Level 20: Legend

 

If you start the DLC content with an already leveled character that has played through the main game, all your Perks will be reseted and your Perk Points refunded.

 

Cyberpunk 2077 Phantom Liberty Relic Perks

With the addition of Phantom Liberty, Cyberpunk 2077's Perk system added a new tree available to players as they progress through the DLC's main story. This new Perk Tree doesn't use Perk Points as all the other trees do, in turn, players have to spend Relic Points, which have this icon relic points icon cyberpunk2077 wiki guide 30px. To obtain them, players have to find Militech Data Terminals scattered throughout Dogtown. They will appear on your map as you get close to them with the following icon relic tree icon cyberpunk2077 wiki guide 75px. There are a total of 9 Relic Perks in the DLC, and players will need a total of 15 Relic Points in order to purchase all of them.

 
 
 
 
 
 
 
 
 

 

 

All Perks in Cyberpunk 2077

 

 

 

All Cyberpunk 2077: Phantom Liberty Perks Comparison Table

 

All Cyberpunk 2077: Phantom Liberty Perks Comparison Table

You can search by Name, tier, or level. Just type into the search box what you are looking for.

Quick Search of All Cyberpunk 2077: Phantom Liberty Perks

Name

Type

Prerequisite

Tier

Effects

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DIE! DIE! DIE!

Body Perks

None Pro (9)
  • Level 1: -15% recoil at low Stamina
  • Level 2: Increased fire rate as Stamina decreases (max, +25% at 0 Stamina)

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Like a Feather

Body Perks

DIE! DIE! DIE! Pro (9)
  • Level 1: No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.

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Don't Stop me Now

Body Perks

DIE! DIE! DIE! Pro (9)
  • Level 1: When below 33% Stamina:
    +15% Mitigation Chance
    +5% Mitigation Strength

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Bullet Ballet

Body Perks

DIE! DIE! DIE! Pro (9)
  • Level 1: -25% bullet spread when moving

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Spontaneous Obliteration

Body Perks

DIE! DIE! DIE! Phenom (15)
  • Level 1: -15% recoil at low Stamina
  • Level 2: +10% Damage against nearby enemies
  • Level 3:

    Unlocks Obliterate - the ability to sometimes instantly kill and dismember enemies at low health

    The chance increases as enemy health decreases (max. 20% Obliterate chance).

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Skullcracker

Body Perks

Spontaneous Obliteration Phenom (15)
  • Level 1: Increases damage of Quick Melee attacks as Stamina decreases (max. 200% at 0 Stamina).

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Rush of Blood

Body Perks

Spontaneous Obliteration Phenom (15)
  • Level 1: Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%)

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Dread

Body Perks

Spontaneous Obliteration Phenom (15)
  • Level 1: -15% enemy armor when using ranged attacks.

    Dismemberment spreads the effect to nearby enemies.

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Close-Quarters Carnage

Body Perks

Spontaneous Obliteration Phenom (15)
  • Level 1: +20% reload speed for 8 sec. after dismembering an enemy

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Rip and Tear

Body Perks

Spontaneous Obliteration Legend (20)
  • Level 1: +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun / +100 damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.

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Onslaught

Body Perks

Spontaneous Obliteration Legend (20)
  • Level 1: +20% ammo refill after neutralizing an enemy with a Light Machine Gun

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Bloodlust

Body Perks

Spontaneous Obliteration
Juggernaut
Phenom (15)
  • Level 1: When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy

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Painkiller

Body Perks

None Rookie (4)
  • Level 1: Unlocks slow Health Regen in combat / Health Regen in combat has no activation delay.

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Comeback Kid

Body Perks

Painkiller Rookie (4)
  • Level 1: +1% Health Regen Rate for each percent of missing health

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Dorph-Head

Body Perks

Painkiller Rookie (4)
  • Level 1: When using Blood Pump cyberware or a Health Item gain +100% Mitigation chance for 2 sec.

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Speed Junkie

Body Perks

Painkiller Rookie (4)
  • Level 1: +60% Health Regen Rate while sprinting

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Army of One

Body Perks

Painkiller Rookie (4)
  • Level 1: +10% Health Regen Rate for each nearby enemy

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Adrenaline Rush

Body Perks

Painkiller Phenom (15)
  • Level 1: +35 Max Health
  • Level 2:  +20% Health Regen Bonus to all Health Regen effects from all sources.
  • Level 3: Unlocks Adrenaline Rush mode.

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Pain to Gain

Body Perks

Adrenaline Rush Legend (20)
  • Level 1: When Adrenaline Rush is active:
    +20% Health Item recharge after neutralizing an enemy.

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Unstoppable Force

 Body Perks

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active Gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc

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Juggernaut

 Body Perks

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active gain +20% Movement Speed and +10% Damage.

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Calm Mind

 Body Perks

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active +3 sec. delay before Adrenaline begins to decay.

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Ripple Effect

 Body Perks

Calm Mind
Aftershock
Phenom (15)
  • Level 1: +15% Health for each enemy hit by Quake

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Fury Road

 Body Perks

None Rookie (4)
  • Level 1: +50% damage to enemy vehicles and their occupants in collisions caused by you. / -50% damage to your vehicles in collisions caused by enemies. / You take no damage as an occupant in vehicle collisions.

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Wrecking Ball

 Body Perks

None Pro (9)
  • Level 1: -15% Stamina Cost for attacks with Blunt Weapons.
  • Level 2: Allows you to barrel into enemies while sprinting and blocking with Blunt Weapons, causing damage and a chance to knock them down.

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Breakthrough

 Body Perks

None Pro (9)
  • Level 1: -40% enemy Armor for 7 sec. after hitting them with a Strong Attack

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Kinetic Absorption

 Body Perks

Wrecking Ball Pro (9)
  • Level 1: Blocking an attack gives +10% Stamina and +30% Damage with Blunt Weapons for 5 sec.

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Fly Swatter

 Body Perks

Wrecking Ball Pro (9)
  • Level 1: -40% incoming ranged damage when blocking with Blunt Weapons.

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Clapback

 Body Perks

Wrecking Ball Pro (9)
  • Level 1: +100% Knockdown chance with Defensive attacks with a Cooldown of 10 sec. / +100% Stun Chance with Counterattacks.

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Quake

 Body Perks

Wrecking Ball Phenom (15)
  • Level 1: -15% Stamina Cost for attacks with Blunt Weapons.
  • Level 2: +20% attack speed with Blunt Weapons.
  • Level 3: Press Q to violently slam the ground, damaging and staggering nearby enemies with a chance of Knocdown.

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Epicenter

 Body Perks

Quake Phenom (15)
  • Level 1: When Quake is performed from midair (a Superhero Landing), its area effect and damage scale with your fall speed and fall distance

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Aftershock

 Body Perks

Quake Phenom (15)
  • Level 1: +30 Stamina for each enemy hit with Quake

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Finisher: Savage Sling

 Body Perks

Quake Legend (20)
  • Level 1: Unlocks a Blunt Weapon Finisher. Press F when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health.

    Hold F to Throw the enemy instead, killing them and damaging other enemies while they land.

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Road Warrior

Cool Perks

None Rookie (4)
  • Level 1: Allows you to use Sandevistan to slow time while driving. Allows Kerenzikov to be activated when aiming and handbraking simultaneously. +25% weapon damage when your vehicle is drifting or airborne.

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Focus

Cool Perks

None Pro (9)
  • Level 1: +10% headshot and weakspot damage.
  • Level 2: Unlocks Focus mode. This mode automatically activates when you aim while at full Stamina. When active: No Stamina cost for shooting, allowing for more accurate shots. When it ends: -40 Stamina Duration: 2.5 sec.

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Rinse and Reload

Cool Perks

Focus Pro (9)
  • Level 1: +10% Reload Speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to whenever you start aiming

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No Sweat

Cool Perks

Focus Pro (9)
  • Level 1: -50% Stamina Cost from Focus for each enemy neutralized while it was active

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Pull!

Cool Perks

Focus Pro (9)
  • Level 1: When Focus is active, shooting grenades out of the air is easier and their effects are more powerful

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Head to Head

Cool Perks

Focus Pro (9)
  • Level 1: When Focus is active, neutralizing an enemy with a ranged attack resets its duration

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Deep Breath

Cool Perks

Head to Head Pro (9)
  • Level 1: Time slows by 25% for you and enemies when Focus is active

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Deadeye

Cool Perks

Focus Phenom (15)
  • Level 1: +10% Headshot and weakspot damage.
  • Level 2: -25% Stamina cost for shooting.
  • Level 3: Unlocks Deadeye mode, which is active above 85% Stamina. When active:

    +20% Headshot Damage
    +20% Weakspot Damage
    No bullet spread

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High Noon

Cool Perks

Deadeye Phenom (15)
  • Level 1: When Deadeye is active:

    +35% reload speed for your next reload after neutralizing an enemy via headshot or weakspot.
    Effect available for 3 sec.
    Slows time by 50% during reload

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California Reaper

Cool Perks

Deadeye Phenom (15)
  • Level 1: +30% Stamina after neutralizing an enemy with a ranged attack via headshot or weakspot

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Long Shot

Cool Perks

Deadeye Phenom (15)
  • Level 1: When Deadeye is active, your shots always deal full damage regardless of distance.

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Quick Draw

Cool Perks

Deadeye Phenom (15)
  • Level 1: +30% Weapon swap speed when swapping to Pistols, Revolvers, Sniper Rifles and Precision Rifles. +30% Stamina when swapping during combat.

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Nerves of Tungsten-Steel

Cool Perks

Deadeye Legend (20)
  • Level 1: When Deadeye is active:

    Guaranteed Crit Hits for headshots and weaksposts.
    Increases damage as distance increases (max. +25%)

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Run 'N' Gun

Cool Perks

Deadeye Legend (20)
  • Level 1: Hip-firing does not consume Stamina. When Focus is active:

    +25% Movement Speed.

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Feline Footwork

Cool Perks

None Rookie (4)
  • Level 1: When crouched:

    +15% Movement Speed
    +15% Mitigation Chance 

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Small Target

Cool Perks

Feline Footwork Rookie (4)
  • Level 1: +20% Mitigation Chance when crouched and not moving

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Blind Spot

Cool Perks

Feline Footwork Rookie (4)
  • Level 1: When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.

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Unexposed

Cool Perks

Feline Footork Rookie (4)
  • Level 1: +20% Mitigation Chance when aiming from cover

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Ninjutsu

Cool Perks

Feline Footwork Phenom (15)
  • Level 1: +15% Crouch movement Speed.
  • Level 2: +15% Mitigation chance when crouched.
  • Level 3: Unlocks the ability to sprint while crouched. Press Left Shift while crouching. Crouch-sprinting allows you to move more quickly while staying silent, but it consumes Stamina

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Creeping Death

Cool Perks

Ninjutsu Phenom (15)
  • Level 1: When Optical Camo is active, or you are undetected, neutralizing an enemy grants:
    +15% Health
    +15% Stamina 
    +10% Movement Speed for 6 sec.

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Vanishing Act

Cool Perks

Creeping Death Phenom (15)
  • Level 1: Optical Camo activates automtically when you crouch-sprint or slide. Automatic activation still consumes its charge

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Shinobi Sprint

Cool Perks

Ninjutsu Phenom (15)
  • Level 1: -75% Stamina Cost for crouch-sprinting during combat

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Serpentine

Cool Perks

Ninjutsu Phenom (15)
  • Level 1: +30% Mitigation Chance when crouch-sprinting

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Style over Substance

Cool Perks

Ninjutsu
Pay it Forward
Legend (20)
  • Level 1: Guaranteed Crit Hits with Throwable weapons when crouch-sprinting, sliding, dodging or Dashing. No movement speed penalty when aiming a throwable weapon.

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Killer Instinct

Cool Perks

None Rookie (4)
  • Level 1: +25% damage with knives, axes, and silenced guns outside of combat. They also provide a preview of estimated damage.

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Quick Getaway

Cool Perks

Killer Instinct Rookie (4)
  • Level 1: +10% movement speed after neutralizing an enemy while undetected. Duration: 30 sec, or until you are detected. Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends

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Gag Order

Cool Perks

Killer Instinct Rookie (4)
  • Level 1: Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies

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Scorpion Sting

Cool Perks

None Pro (9)
  • Level 1: -15% Recovery Time for throwable Weapons.
  • Level 2: Crit hits, headshots, and hits to weakspots with throwable weapons apply Poison for 5 sec.

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Neurotoxin

Cool Perks

Scorpion Sting Pro (9)
  • Level 1: Applying Poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec.

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Parasite

Cool Perks

Scorpion Sting Pro (9)
  • Level 1: +15% Health on Crit Hits and Headshots with thrown weapons

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Accelerated Toxin Absorption

Cool Perks

Scorpion Sting Pro (9)
  • Level 1: Strong attacks and thrown weapons used against Poisoned enemies instantly deal any remaining Poison damage and remove the effect.

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Corrosion

Cool Perks

Scorpion Sting Pro (9)
  • Level 1: Allows you to apply Poison to mechs, robots, drones and turrets+

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Juggler

Cool Perks

Scorpion Sting Phenom (15)
  • Level 1: -15% Recovery Time for throwable weapons.
  • Level 2: +20% Headshot and weakspot damage with throwable weapons.
  • Level 3: Instant Cooldown Reset for all throwable weapons after neutralizing an enemy with a throwable weapon via headshot, weakspot, or Poison

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Pay it Forward

Cool Perks

Juggler Phenom (15)
  • Level 1: After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage

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Sleight of Hand

Cool Perks

Juggler Phenom (15)
  • Level 1: +20% Crit Damage for 8 sec, whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends.

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Finisher: Act of Mercy

Cool Perks

Juggler Phenom (15)
  • Level 1: Unlocks a Throwable Weapon Finisher. Press F when an enemy's Health is low. Automatically activates Juggler. Restores 25% Health.

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Pounce

Cool Perks

Finisher: Act of Mercy Phenom (15)
  • Level 1: Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon. Each successful throw also makes them more susceptible to Finishers. To perform a Finisher, press F when an enemy's health is low.

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Eye in the Sky

Intelligence Perks None Rookie (4)
  • Level 1: Automatically highlights nearby Access Point and cameras. When uploaded through cameras, Control quickhacks, Covert quickhacks and the Distract Enemies quickhacks have -1 RAM Cost and +50% Duration.

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Forcekill Cypher

Intelligence Perks Eye in the Sky Rookie (4)
  • Level 1: Reduces sequence length required to hack Access Points by 1. Total sequence length cannot be reduced below 2 characters.

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Warning: Explosion Hazard

 Intelligence Perks Eye in the Sky Rookie (4)
  • +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies).

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Hack Queue

 Intelligence Perks Eye in the Sky Pro (9)
  • Level 1: +1 max RAM
  • Level 2: Unlocks quickhacks queues, allowing 2 quickhacks on a single enemy.

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Data Recycler

 Intelligence Perks Eye in the Sky Pro (9)
  • Level 1: After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue

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Feedback Loop

 Intelligence Perks Hack Queue Pro (9)
  • Level 1: +25% RAM recovery rate for each quickhack currently in a queue

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Counter-a-hack

 Intelligence Perks Hack Queue Pro (9)
  • Level 1: When you are the target of an enemy netrunner, you are now able to counter quickhack them through walls and obstacles. -1 RAM cost for such counter quickhacks

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Copy-Paste

 Intelligence Perks Hack Queue Pro (9)
  • Level 1: When you're the target of an enemy netrunner, using a quickhack against them will also spread the quickhack's effect to other allies.

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Queue-Acceleration

 Intelligence Perks Hack Queue Phenom (15)
  • Level 1: +1 Max RAM
  • Level 2: -1 RAM Cost to quickhack devices and vehicles
  • Level 3: +1 quickhack queue size +60% upload speed for quickhacks third or later in the queue

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Queue Prioritization

 Intelligence Perks Queue-Acceleration Phenom (15)
  • Level 1: +50% Upload Speed for the first quickhack when you have at least 2 quickhacks queued on an enemy

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Finisher: Live Wire

 Intelligence Perks Queue-Acceleration Phenom (15)
  • Level 1: Unlocks a Monowire Finisher. Press F when an enemy's health is low. The more quickhacks you have queued on an enemy, the more susceptible they are. Restores 15% Health and RAM

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Queue Hack_Root

 Intelligence Perks Queue-Acceleration Phenom (15)
  • Level 1: -1 RAM cost for the first quickhand of each unique category (Covert, Combat, Control) second or later in the queue

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Queue Mastery

 Intelligence Perks Queue-Acceleration Legend (20)
  • Level 1: +1 quickhack queue size The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks have uploaded. +15% damage against enemies with a locked queue.

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Blood Daemon

 Intelligence Perks Queue Hack_Root

Phenom (15)

  • Level 1: When Overclock is active:
    +40 Health for each quickhack queued on an enemy at the time you neutralize them.

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Optimization

Intelligence Perks  None Rookie (4)
  • Level 1: +35% RAM recovery route

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Proximate Propagation

Intelligence Perks  Optimization Rookie (4)
  • Level 1: Reduced RAM cost the closer you are to the target (max. -35%)

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Encryption

Intelligence Perks  Optimization Rookie (4)
  • Level 1: -30% traceability for all quickhacks

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Subordination

Intelligence Perks  Optimization Rookie (4)
  • Level 1: +100% duration for Control quickhacks used on full-Health enemies

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Embedded Exploit

Intelligence Perks  Optimization Pro (9)
  • Level 1: +10% RAM recovery rate
  • Level 2: +60% quickhack damage against enemies affected by Control quickhacks, Cover quickhacks or the Distract Enemies quickhack.

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Shadowrunner

Intelligence Perks  Embedded Exploit Pro (9)
  • Level 1: -100% trace progress after performing a Takedown

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Icepick

Intelligence Perks  Embedded Exploit Pro (9)
  • Level 1: -1 RAM cost for combat quickhacks used on enemies affected by or targeted by Control Quickhacks, Covert Quickhacks or the Distract Enemies Quickhack.

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Siphon

Intelligence Perks  Icepick Pro (9)
  • Level 1: Monowire attacks recover 0.5 RAM. Increases to 1 if the enemy is affected by or targeted by a quickhack

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System Overwhelm

Intelligence Perks  Embedded Exploit Pro (9)
  • Level 1: +7% Quickhack damage for each unique quickhack and DOT effect affecting the target

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Speculation

Intelligence Perks  Embedded Exploit Pro (9)
  • Level 1: Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.

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Recirculation

Intelligence Perks  Speculation
Precision Subroutines
Pro (9)
  • Level 1: +2 RAM after neutralizing an enemy with a Smart Weapon. If the enemy is affected by quickhacks, restored additional RAM equal to 50% of their total RAM cost.

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Overclock

Intelligence Perks  Embedded Exploit Phenom (15)
  • Level 1: +10% RAM recovery rate
  • Level 2: +10% quickhack damage
  • Level 3: Unlocks Overclock mode If you have a cyberdeck installed, press E to activate. In this mode, you can use quickhacks even with insufficient RAM, but each RAM unit over your max costs 10 Health instead. Duration: 14 sec.
    Cooldown: 
    30 sec.

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Sublimation

Intelligence Perks  Overclock Phenom (15)
  • Level 1: When Overclock is active, all RAM recovery effects also regenerate Health

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Race against Mind

Intelligence Perks  Overclock Phenom (15)
  • Level 1: When Overclock is active:
    Increased quickhack damage as Health decreases (max. +50%).
    Health is measured when you begin upload

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Power Surge

Intelligence Perks  Overclock Phenom (15)
  • Level 1: Activating Overclock instantly restores Health equal to 5 times your max RAM

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Spillover

Intelligence Perks  Overclock Legend (20)
  • Level 1: When Overclock is active:
    +50% Chance for quickhands to spread to an additional target.

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Smart Synergy

Intelligence Perks  Overclock
Target Lock Transfer
Legend (20)
  • Level 1: When Overclock is active, Smart Weapons gain:
    Instant Target Lock
    +25% Damage if the enemy is affected by a quickhack

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Carhacker

Intelligence Perks  None Rookie (4)
  • Level 1: Unlocks Vehicle Quickhacks, allowing you to remotely take control, set off alarms or even blow them up. The availability of a given quickhack depends on the Tier of your installed cyberdeck.

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Acquisition Specialist

Intelligence Perks  None Pro (9)
  • Level 1: 10% larger targeting reticle for Smart Weapons
  • Level 2: Reloading Smart Weapons no longer interrupts target lock. +15% lock-on speed when hip-firing.
    +20% lock-on speed when aiming.

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Precision Subroutines

Intelligence Perks  Acquisition Specialist Pro (9)
  • Level 1: +2% accuracy with Smart Weapons for each unit in your cyberdeck's Max RAM

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No Escape

Intelligence Perks  Acquisition Specialist Pro (9)
  • Level 1: When using Smart Weapons, if the target lock on an enemy about to end, shooting them resets it.

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Target Lock Transfer

Intelligence Perks  Acquisition Specialist Phenom (15)
  • Level 1: 10% Larger targeting reticle for Smart Weapons
  • Level 2: Switching from aiming to hip-fire does not disengage target-lock on headshots, weakspots and Vulnerabilities.
  • Level 3: Switching from one Smart weapon to another no longer interrupts target lock.

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Terminal Velocity

Intelligence Perks  Target Lock Transfer Phenom (15)
  • Level 1: Increased projectile velocity and lock-on range for 10 sec, after neutralizing an enemy with a Smart Weapon. Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.

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Targeting Prism

Intelligence Perks  Target Lock Transfer Phenom (15)
  • Level 1: Enables multiple target locks when aiming, and increases the number of simultaneous targets for all Smart weapons by 1.

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Stuntjock

Reflexes Perks

None Rookie (4)
  • Level 1: Unlocks new ways to exit vehicles

    Jump out
     - double-tap

    Slide out - Hold F while at high speed You can also draw and fire weapons during these stunts

    While driving you have No bullet spread penalty from movement and -50% bullet spread overall

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Ready, Rested, Reloaded

Reflexes Perks

None Pro (9)
  • Level 1: -10% Stamina cost for shooting with Assault Rifles and SMGs.
  • Level 2: +30% Reload Speed when above 50% Stamina

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Tunnel Vision

Reflexes Perks

Read, Rested, Reloaded Pro (9)
  • Level 1: +20% effective range and accuracy

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Spice of Life

Reflexes Perks

Read, Rested, Reloaded Pro (9)
  • Level 1: +15% Weapon swap speed -30% Bullet Spread briefly after swapping weapons.

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Mind Over Matter

Reflexes Perks

Read, Rested, Reloaded Pro (9)
  • Level 1: -25% Recoil when aiming

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Sharpshooter

Reflexes Perks

Read, Rested, Reloaded Phenom (15)
  • Level 1: +15% aim Speed
  • Level 2: Improved Weapon Control
  • Level 3: Each successful shot grants a stack of Sharpshooter.
    +7% Stamina Regen Rate for 2 sec. per stack. Stacks 7 times. New stacks reset duration. All stacks are removed when duration ends.

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Spray and Pray

Reflexes Perks

Sharpshooter Phenom (15)
  • Level 1: -10% Stamina cost for hip-firing

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Shoot to Chill

Reflexes Perks

Sharpshooter Phenom (15)
  • Level 1: -7% Stamina cost for automatic weapons per stack of Sharpshooter

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Practice Makes Perfect

Reflexes Perks

Sharpshooter Phenom (15)
  • Level 1: +7% Crit Chance and Crit Damage per stack of Sharpshooter

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Gundancer

Reflexes Perks

Sharpshooter Phenom (15)
  • Level 1: Aiming no longer slows movement. Allows you to shoot while vaulting.

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Salt in the Wound

Reflexes Perks

Sharpshooter Legend (20)
  • Level 1: Shooting the same target 7 consecutive times deals bonus damage to equal to 100% of the total damage from those shots.

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Submachine Fun

Reflexes Perks

Sharpshooter Legend (20)
  • Level 1: Swapping Submachine Guns is faster and automatically reloads them. +22% Fire Rate after swapping to an SMG. Normal reloading ends the effect.

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Air Kerenzikov

Reflexes Perks

Gundancer Phenom (15)
  • Level 1: Activating Kerenzikov in midair keeps you suspended in the air and extends its duration.

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Slippery

Reflexes Perks

None Rookie (4)
  • Level 1: The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding and vaulting.

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Muscle Memory

Reflexes Perks

Slippery Rookie (4)
  • Level 1: Allows you to reload weapons while sprinting, sliding and vaulting

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Multitasker

Reflexes Perks

Slippery Rookie (4)
  • Level 1: Allows you to shoot while Sprinting, sliding and vaulting

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Power Slide

Reflexes Perks

Slippery Rookie (4)
  • Level 1: Increased slide distance

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Parkour!

Reflexes Perks

Slippery Rookie (4)
  • Level 1: Increased vaulting and climbing speed

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Dash

Reflexes Perks

Slippery Pro (9)
  • Level 1: -20% Stamina cost for dodging and Dashing.
  • Level 2: Unlocks the ability to Dash Press Left control to perform a Dash Dashing replaces dodging, allowing you to cover more ground and automatically vault over low obstacles

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Steady Grip

Reflexes Perks

Dash Pro (9)
  • Level 1: Allows you to aim and shoot while Dashing

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Can't Touch This

Reflexes Perks

Dash Pro (9)
  • Level 1: +100% Mitigation Chance when performing a Dash. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (Default: 50%)

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Mean Streak

Reflexes Perks

Dash Pro (9)
  • Level 1: +40% Stamina after neutralizing an enemy while Dashing.

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Mad Dash

Reflexes Perks

Dash Pro (9)
  • Level 1: +100% Dash range toward enemies

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Flash and Thunderclap

Reflexes Perks

Mad Dash
Seeing Double
Pro (9)
  • Level 1: When performing Strong Attacks, you now automatically leap to enemies within range. These Leap Attacks can also be performed from midair, and deal additional damage that scales with the distance of the leap (max. +50%)

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Air Dash

Reflexes Perks

Dash Phenom (15)
  • Level 1: -20% Dash Stamina cost
  • Level 2: +20% Dash Speed
  • Level 3: Unlocks the ability to Dash in midair

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Aerodynamic

Reflexes Perks

Air Dash Phenom (15)
  • Level 1: +30% Mitigation Strength in midair

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Aerial Acrobat

Reflexes Perks

Air Dash Phenom (15)
  • Level 1: Improves midair maneuverability

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Tailwind

Reflexes Perks

Air Dash Legend (20)
  • Level 1: +25 Stamina from performing Air Dashes and double jumps

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Lead and Steel

Reflexes Perks

Slippery Pro (9)
  • Level 1: -15% Stamina cost for attacks with Blades
  • Level 2: Unlocks the ability to block incoming projectiles with Blades. This consumes Stamina

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Seeing Double

Reflexes Perks

Lead and Steel Pro (9)
  • Level 1: Increased damage and stun chance with counterattack

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Bullet Deflect

Reflexes Perks

Lead and Steel Pro (9)
  • Level 1: When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets.

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Bullet Time

Reflexes Perks

Bullet Deflect Pro (9)
  • Level 1: Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit damage.

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Finisher: Bladerunner

Reflexes Perks

Lead and Steel Phenom (15)
  • Level 1: -15% Stamina cost for attacks with Blades.
  • Level 2: +20% attack speed with Blades.
  • Level 3: Unlocks a Blade Finisher Press F when an enemy's health bar is low. Restores 25% Health.

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Flash of Steel

Reflexes Perks

Finisher: Bladerunner Phenom (15)
  • Level 1: +25% movement speed and attack speed for 6 sec. after performing a Finisher.

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Opportunist

Reflexes Perks

Finisher: Bladerunner Phenom (15)
  • Level 1: Enemies affected by Stagger, Stun, Blinding, and Bleeding are more susceptible to Finishers

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Going the Distance

Reflexes Perks

Finisher: Bladerunner Phenom (15)
  • Level 1: +100% Finisher Range

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Slaughterhouse

Reflexes Perks

Finisher: Bladerunner Legend (20)
  • Level 1: All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more susceptible to Finishers. +25 Stamina from dismemberment

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Glutton for War

Technical Ability Perks

None Rookie (4)
    • Level 1: 5% Instant recharge of Health items and grenades after neutralizing an enemy.

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First Aid

Technical Ability Perks

Glutton for War Rookie (4)
  • Level 1: +15% Recharge speed for Health items when you've only used 1 charge

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Transfusion

 

Technical Ability Perks

Glutton for War Rookie (4)
  • Level 1: +30% Health from the final charge of your equipped Health Item

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Health Freak

 

Technical Ability Perks

Glutton for War Pro (9)
  • Level 1: +8% Recharge Speed for health items and grenades.
  • Level 2: +1 Health item charge. +150% recharge speed for health items outside of combat.

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Borrowed Time

 

Technical Ability Perks

Health Freak Pro (9)
  • Level 1: 100% instant recharge of a Health item after neutralizing an enemy if you are below 25% Health and have no charges remaining.

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Coming in Hot

 

Technical Ability Perks

Health Freak Pro (9)
  • Level 1: +50% recharge speed for grenades when you have none available

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Field Medic

 

Technical Ability Perks

Health Freak Pro (9)
  • Level 1: 15% faster use of Health items in combat.

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Demolition Surplus

 

Technical Ability Perks

Health Freak Pro (9)
  • Level 1: +1 max grenade charge +250% recharge speed for grenades outside of combat

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Pyromania

 

Technical Ability Perks

Health Freak Phenom (15)
  • Level 1: +8% Recharge speed for health items and grenades.
  • Level 2: +10% Explosion radius for grenades and the Projectile Launch System.
  • Level 3: +5% Movement Speed and +10% Explosion Damage for 12 sec, after hitting an enemy with an explosion in combat. If you take damage from the explosion, the effect adds 2 stacks instead of 1. Effect and duration can stack 5 times.

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Burn this City

 

Technical Ability Perks

Pyromania Phenom (15)
  • Level 1: When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 secs.

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Heat Shield

 

Technical Ability Perks

Pyromania Phenom (15)
  • Level 1: +10% Mitigation Chance per stack of Pyromania

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Friendlier Fire

 

Technical Ability Perks

Pyromania Phenom (15)
  • Level 1: +50% resistance to damage and effects from explosions you cause

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Flash Sale

 

Technical Ability Perks

Pyromania Phenom (15)
  • Level 1: For Flash, Smoke, and Recon Grenades:
    Double Grenade Charges
    Double Recharge Rate

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Doomlauncher

 

Technical Ability Perks

Friendlier Fire
Ambidextrous
Phenom (15)
  • Level 1: Projectile Launch System cyberware receives:
    +1 max charge(s)
    +20% recharge speed
    +25% additional recharge speed when you have no charges available
    +200% additional recharge speed outside of combat
    +5% instant recharge after neutralizing an enemy It also receives the same bonus as grenades from the Burn this City perk.

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Ticking Time Bomb

 

Technical Ability Perks

Pyromania
License to Chrome
Legend (20)
  • Level 1: Charges a powerful EMP that hits nearby enemies after 3 sec, whenever you activate Operating System Cyberware (Berserk, Sandevistan) or Overclock. Applies Stun and deals damage proportionate to the quantity and Tier of cyberware implants you have installed. -50% incoming damage while charging the EMP

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All Things Cyber

 

Technical Ability Perks

None Pro (9)
  • Level 1: +10% to all Cyberware stat modifiers.
  • Level 2: -20% Cyberware Capacity Cost for cyberware in the integumentary System and Skeleton

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Renaissance Punk

 

Technical Ability Perks

All Things Cyber Pro (9)
  • Level 1: +4 Cyberware Capacity for each attribute at 9 or higher

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Chrome Constitution

 

Technical Ability Perks

All Things Cyber Pro (9)
  • Level 1: -5% incoming damage if all Integumentary System and Skeleton Cyberware slots are filled 

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Lucky Day

 

Technical Ability Perks

All Things Cyber Pro (9)
  • Level 1: +25% Crafting components from looting.

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Driver Update

 

Technical Ability Perks

All Things Cyber Pro (9)
  • Level 1: All cyberware gain an additional stat modifier

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Chipware Connoisseur

 

Technical Ability Perks

Driver Update Pro (9)
  • Level 1: When upgrading cyberware, you can choose from two stat modifier options. A third option is available at Tier 3 and higher

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License to Chrome

 

Technical Ability Perks

All Things Cyber Phenom (15)
  • Level 1: +10% to all cyberware stat modifiers.
  • Level 2: +40 Armor
  • Level 3: Unlocks a new cyberware slot for the Skeleton. All Skeleton Cyberware have boosted stats.

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Ambidextrous

 

Technical Ability Perks

License to Chrome Phenom (15)
  • Level 1: Unlocks a new cyberware slot for your Hands

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Cyborg

 

Technical Ability Perks

License to Chrome Phenom (15)
  • Level 1: 15% faster cooldown for all cyberware if all available cyberware slots are filled.

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Built Different

 

Technical Ability Perks

License to Chrome Phenom (15)
  • Level 1: Allows you to install and use Cellular Adapter cyberware for the Integumentary System. Available for purchase at ripperdoc clinics.

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Extended Warranty

 

Technical Ability Perks

License to Chrome Phenom (15)
  • Level 1: +15% duration for all cyberware effects.

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Edgerunner

 

Technical Ability Perks

License to Chrome Legend (20)
  • Level 1: Allows you to exceed your Cyberware Capacity by up to 50 points at the cost of -0.5% Max Health per point. When you neutralize an enemy during combat, there is a 0.1% chance for each point you're over capacity that you will enter a Fury state. In this state, you gain:
    +10% Damage
    +30% Crit Chance
    +50% Crit Damage Duration: 12 sec.
  • Level 2: -

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Gearhead

 

Technical Ability Perks

None Rookie (4)
  • Level 1: +33% vehicle health Vehicle-mounted weapons receive:
    +25% damage
    -0.7 sec. lock-on time

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Bolt

 

Technical Ability Perks

None Phenom (15)
  • Level 1: +20% Charge Speed for Tech Weapons
  • Level 2: +15% Damage for charged shots with Tech Weapons 
  • Level 3: Unlock Bolt shots. To fire a Bolt, release the trigger for a charged shot right before it fully charges:
    Counts as a fully charged shot
    +30% damage
    -50% Penalty for penetrating cover Full-auto Tech Weapons fire Bolts in a short burst. To continue firing Bolts in full-auto, press and hold the trigger again after firing the initial burst.

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Internal Clock

 

Technical Ability Perks

Bolt Phenom (15)
  • Level 1: Increased time window to fire a Bolt

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Lightning Storm

 

Technical Ability Perks

Bolt Phenom (15)
  • Level 1: +10% Charge Speed after firing a Bolt. Stacks 3 times. Swapping weapons or firing a non-bolt shot resets the stack.

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Shock Value

 

Technical Ability Perks

Bolt Phenom (15)

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In Charge

 

Technical Ability Perks

Bolt Phenom (15)
  • Level 1: Tech Weapons no longer fire automatically when reaching full charge.

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Chain Lightning

 

Technical Ability Perks

Bolt Legend (20)
  • Level 1: Bolt now deals Electrical damage and releases an electric arc that can electrocute up to 3 nearby enemies

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Emergency Cloaking

Relic Perk
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Relic
  • Improves Optical Camo cyberware. Activating Optical Camo during combat by pressing mouse cyberpunk2077 icon wiki guide 45px will cause enemies to lose track of you, giving you a chance to exit combat. Note: To use this ability, you must have Optical Camo equipped to your Combat Gadget quickslot 

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Sensory Protocol

Relic Perk
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Relic
  • When crouched, becoming detected by an enemy will temporarily slow time. Dodge or Dash out of the enemy's line of sight to immediately exit combat.

    Cooldown: 120 sec.

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Vulnerability Analytics

Relic Perk
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Relic
  • During combat, you can now detect Vulnerabilities in enemy Armor and Cyberware. Hitting Vulnerabilities gives 100% Crit Chance and 25% Armor Penetration.
  • Weakspot Damage bonuses:
    Dealing enough damage to Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3m.

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Machine Learning

Relic Perk
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Relic
  • Destroying an enemy's Vulnerability grants +10% Frequency of new Vulnerabilities appearing and +5% Crit Damage against Vulnerabilities.
  • Duration: 25 Sec, effect and duration can stack 5 times.
    Reaching max stacks doubles these effects.

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Jailbreak

Relic Perk
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Relic

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Spatial Mapping

Relic Perk
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, Jailbreak
Relic
  • All Leap Attacks with Mantis Blades now cripple enemies and increase dismemberment chance against those same enemies for 10 sec.

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Limiter Removal

Relic Perk
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, Jailbreak
Relic
  • The shockwave from a charged Gorilla Arms attack now knocks down all enemies within range

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Launch Capacity Override

Relic Perk
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, Jailbreak
Relic

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Data Tunneling

Relic Perk
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, Jailbreak
Relic
  • When an enemy is affected by a Monowire-uploaded quickhack, normal Monowire attacks which hit that enemy and other enemies simultaneously will spread the quickhack to them.

 




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    • Anonymous

      where can I find perks-skills calculator for old version Cyberpunk (PS4 version). Why with all this ''big'' society I can't find it?!

      • Anonymous

        Noticed that "Tunnel Vision" displays nothing when hovered over, while the single Rookie Agility Perk that displays a guy and a car is only an image, nothing happens if you click on it. Is there anyway to fix that?

        • Anonymous

          This is an excellent list of CP2077 Perks. I like the fact that you don't need to go to another page to see every perk and where it belongs.

          I've been searching for the ID codes that would be used tp adjust the individual perks values in the in-game console. Does anyone know what those codes are, or where I can find them?

          • Anonymous

            Cyberpunk Max Perks
            As far as I can tell the max you can get is 68 (Before Perk Shards and Level points) using: SUM:
            Body 19 Reflexes 18 Tech 10 or 17 Intell 4 or11 Cool 13 71
            Skills 21 21 8 or 12 High/Low 3 or 7 11 68

            e.g.I had Intell at 7 before knowing that the respec only did Perks and I wanted to Max Reflexes and Tech so I made:
            Body 19 Reflexes 20 Tech 20 Intell 7 Cool 5 71
            Skills 21 21 13 4 4 63

            Body Skills to Perk Points
            Athletics 3 7 8 10 11 16 19
            Annihilation 3 6 9 10 12 15 18
            Street Brawler 3 6 9 10 12 15 18
            Skill level 3 6 7 8 9 10 11 12 15 16 18 19
            # of Perks Gained 3 2 1 1 2 3 1 2 2 1 2 1
            Perk Sum 3 5 6 7 9 12 13 15 17 18 20 21
            Sum of Perk/Skill 1 0.83 0.86 0.88 1 1.2 1.18 1.25 1.13 1.13 1.11 1.11
            P/S to New Level 0.67 1 1 2 3 1 2 0.67 1 1 1

            Reflexes Skills to Perk Points
            Assault 3 6 9 10 12 15 18
            Handguns 3 6 9 10 12 15 18
            Blades 3 8 9 10 14 16 17
            Skill level 3 6 8 9 10 12 14 15 16 17 18
            # of Perks Gained 3 2 1 3 3 2 1 2 1 1 2
            Perk Sum 3 5 6 9 12 14 15 17 18 19 21
            Sum of Perk/Skill 1 0.83 0.75 1 1.2 1.17 1.07 1.13 1.13 1.12 1.17
            P/S to New Level 0.67 0.5 3 3 1 0.5 2 1 1 2

            Tech Ability Skills to Perk Points
            Crafting 2 5 8 10 14 17
            Engineering 2 6 8 10 14 17 18
            Skill level 2 5 6 8 10 14 17 18
            # of Perks Gained 2 1 1 2 2 2 2 1
            Perk Sum 2 3 4 6 8 10 12 13
            Sum of Perk/Skill 1 0.6 0.67 0.75 0.8 0.71 0.71 0.72
            P/S to New Level 0.33 1 1 1 0.5 0.67 1

            Intelligence Skills to Perk Points
            Breach Protocol 2 6 10 14 16 18
            Quick hacking 2 4 9 11 14 19
            Skill level 2 4 6 9 10 11 14 16 18 19
            # of Perks Gained 2 1 1 1 1 1 2 1 1 1
            Perk Sum 2 3 4 5 6 7 9 10 11 12
            Sum of Perk/Skill 1 0.75 0.67 0.56 0.6 0.64 0.64 0.63 0.61 0.63
            P/S to New Level 0.5 0.5 0.33 1 1 0.67 0.5 0.5 1

            Cool Skills to Perk Points
            Stealth 3 5 7 10 13 17 18
            Cold Blood 4 5 9 10 11 13 17
            Skill level 3 4 5 7 9 10 11 13 17 18
            # of Perks Gained 1 1 2 1 1 2 1 2 2 1
            Perk Sum 1 2 4 5 6 8 9 11 13 14
            Sum of Perk/Skill 0.33 0.5 0.8 0.71 0.67 0.8 0.82 0.85 0.76 0.78
            P/S to New Level 1 2 0.5 0.5 2 1 1 0.5 1

          Load more
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