Skills in Cyberpunk 2077 support V's abilities providing him with an increasing boost in the attributes area of expertise, to level up each skill you will have to perform actions related to its corresponding attribute. Each of the progressions will make your character increasingly powerful and support the builds you design.

 

 
 
 
 
 
 
 
 
 

 

Cyberpunk 2077 Skills

Each Attribute contains a set of Skills. Both Attributes and Skills provide different bonuses depending on your style of play. Skill levels increase as you perform activities associated them. For example to raise your Solo skill, you need to use Body related abilities in combat and you will be granted experience, then at a threshold the skill will level up. 

 

 

body attribute cyberpunk 2077 wiki guide
Body

Body determines your raw physical power and fortitude.
Solo Skill Progression

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Increases Carrying Capacity by 50.

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Increases Health by 10.

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Fits and Gorilla Arms have:
+20% damage
+20% attack speed
Fits also have a chance to apply Bleeding.

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Increases Carrying Capacity by 100.

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Increases Health by 15.

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+1 Perk Point

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+1 Perk Point

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+10% Crit Chance against enemies within 5m.

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+25% damage with Strong Attacks and Quick Melee Attacks.

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+25% Health after performing Finisher.

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When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

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When Berserk is active:
+30% enemy Health threshold to perform Finishers
+50% Health from performing Finishers.
+30% Berserk duration.

 

 

reflexes attribute cyberpunk 2077 wiki guide
Reflexes

Reflexes determine your maneuverability and ability to evade enemy attacks.
Shinobi Skill Progression

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Increases Movement Speed by 5%%.

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-5% Stamina cost from dodging and Dashing.

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+1 Perk Point

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Increased accuracy for a short time after dodging or Dashing.

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Increases Movement Speed by 5%.

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-10% Stamina cost from dodging and Dashing.

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+1 Perk Point

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Increased Mitigation Chance the faster you move.

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+25% damage with Fast Attacks.

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Air Dashing and sliding automatically reload 20% of your equipped weapon.

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When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

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When Sandevistan is active:
+40% Crit Chance
No Stamina cost for any type of movement.

 

 

cool attribute cyberpunk 2077 wiki guide
Cool

Cool determines your assassination skills and stealth abilities.
Headhunter Skill Progression

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Decreases Visibility to Enemies by 10%

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+10% headshot damage
+10% Damage against Vulnerabilities

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+1 Perk Point

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No weapon sway when crouched

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Decreases Visibility to Enemies by 10%

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+15% headshot damage
+15% Damage against Vulnerabilities

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+1 Perk Point

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Optical Camo is active while grappling enemies.

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Decreases Recovery time after a throw by 30%

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30% faster when crouch-walking and crouch-sprinting.

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Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

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+15%% Optical Camo charge when neutralizing an enemy in one of the following ways: 
While Undetected.
During Focus Mode.
During Deadeye Mode.
With a thrown weapon.

 

 

technical ability attribute cyberpunk 2077 wiki guide
Technical Ability

Technical Ability determines your techie know-how.
Engineer Skill Progression

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Increases Armor by 15.

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Increases Cyberware Capacity by 5.

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+1 Perk Point

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+10% grenade damage and explosion radius.

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Increases Armor by 25.

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Increases Cyberware Capacity by 10.

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+1 Perk Point

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Increased Shock chance from charging a Tech weapon or electric baton.

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+15% Health Item effectiveness

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+30% to all cyberware stat modifiers.

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+10% damage with Bolt shots.
+40% Burn chance with Bolt shots.
Chain Lightning now also sets enemies on fire.

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When Fury is active, you occasionally release on EMP blast.

 

 

intelligence attribute cyberpunk 2077 wiki guide
Intelligence

Intelligence determines your netrunning abilities.
Netrunner Skill Progression

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Increases RAM Recovery Rate by 5%

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Increases Ram by 1

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+1 Perk Point

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+20% lock-on range with Smart weapons.

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Increases RAM Recovery Rate by 5%

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Increases Ram by 1

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+1 Perk Point

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-20%% Ram cost for quickhacks used on devices and vehicles.

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+15% duration for Control and Covert quickhacks.
+5% damage with Combat quickhacks.

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+40% duration for Overclock.

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-10% Health loss from using quickhacks during Overclock.

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When active, Overclock now reveals enemies withing 10m. and allows you to quickhack non-netrunner enemies through cover.

 

 




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