Armor Mods in Cyberpunk 2077 are a group of Mods that can be used to enhance Armor stats. Mods in Cyberpunk 2077 are modifications that can be used to improve Weapons, Armor, and Cyberware in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their playstyle accordingly. Mods can be used in equipment with at least one Mod slot. Players can assign and replace Mods from the Inventory Menu.
All Armor Mods in Cyberpunk 2077
Name |
Type |
Rarity |
Bonuses |
Vendor |
|
Clothing Mod |
Random | Increases Armor from 2 to 150, based on Mod Level. Grants additional +20/40/60/80/100% Armor |
Rare - Badlands, Trailer Park Rare - City Center, Reconciliation Park |
|
Clothing Mod |
Random | Reduces damage taken from status ailments by 8/11/14/17/20 | |
|
Clothing Mod (Face) |
Legendary | Increases Crit Chance by 4% | |
|
Clothing Mod (Face) |
Legendary | Increases Crit Damage by 8% | |
|
Clothing Mod |
Random | Increases carry capacity by 7/9/11/13/15 | |
|
Clothing Mod |
Random | Increases Mitigation Strength by +?/?/4.50/5.25/? % | |
|
Clothing Mod (Face) |
Random | Increases damage dealt to moderate- and high-threat enemies by 6.5/8/9.5/11/13.5% | |
|
Clothing Mod |
Random | Increases Oxygen by 6.5/8/9.5/11/13.5 (Base oxygen= 100) | |
|
Clothing Mod (Feet) |
Random | Reduces fall damage by 8/11/14/17/20% | |
|
Clothing Mod (Feet) |
Random | Increases movement speed by 0.13/0.16/0.19/0.22/0.25 | |
|
Clothing Mod |
Random | Reduces Stamina cost of Melee Attacks by 6/7/8/9/10% | |
|
Clothing Mod |
Random | Increases Block Effort Reduction by 8/11/14/17/20% | |
|
Clothing Mod |
Random | Reduces damage taken from Explosions by 8/11/14/17/20% | |
|
Clothing Mod |
Legendary | Grants immunity to Burn status effect. | |
|
Clothing Mod |
Epic | Grants immunity to Poison status effect | |
|
Clothing Mod (Legs) |
Legendary | Increases all Resistances by 25% | |
|
Clothing Mod |
Legendary | Grants immunity to Shock status effect | |
|
Clothing Mod (Feet) |
Epic | You make no noise when landing | |
|
Clothing Mod |
Epic | Grants immunity to Bleeding status effect | |
|
Clothing Mod (Face) |
Legendary | Increases damage dealt to low- and high- threat enemies by 25% | |
|
Clothing Mod (Face) |
Legendary | Increases Crit Damage by 8% Increases Headshot Damage by 15% |
- Anonymous
Most of the legendary clothing mods were removed as of patch 1.6 and are no longer obtainable.
Some of them (like bully) come pre-installed on certain clothes.
- Anonymous
FYI, every mod has an unique Id, cloned mods won't stack. If you obtain the mod ligititmently they do stack.
- Anonymous
How many clothing blueprints do anyone have ?
i Have only4:
1. ARMADILLO
2. BACKPACKER
3. RESIST
4. PANACEA
- Anonymous
Oh great after finding where to buy Deadeye and not able to afford it the first time, its now gone from the vendors inventory. Wtf. If intentional thats just horrible
- Anonymous
I wonder if the Crit mods not stacking is not a bug, but by design? I mean think about it: You can have like 20 clothing mod slots by endgame and filing just a fraction of them with Crit Chance would push you over 100%. This makes the crit boosts from Reflex, Cool, Perks, and the base stats of weapons worthless.
- Anonymous
Deadeye and Predator were being sold in Charter Hill for me, both cost more than 150k.
- Anonymous
- Anonymous
Fortuna is not a "face" subtype, at least not anymore. It's for torso now.
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