Armor Mods in Cyberpunk 2077 are a group of Mods that can be used to enhance Armor stats. Mods in Cyberpunk 2077 are modifications that can be used to improve WeaponsArmor, and Cyberware in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their playstyle accordingly. Mods can be used in equipment with at least one Mod slot. Players can assign and replace Mods from the Inventory Menu.

 

 

All Armor Mods in Cyberpunk 2077

Name

Type

Rarity

Bonuses

Vendor

armadillo-clothing-mod-cyberpunk-2077-wiki-guide
Armadillo

Clothing Mod

Random Increases Armor from 2 to 150, based on Mod Level.
Grants additional +20/40/60/80/100% Armor
Rare - Badlands, Trailer Park
Rare - City Center, Reconciliation Park

resist_mods_cyberpunk2077_wiki_guide
Resist!

Clothing Mod

Random Reduces damage taken from status ailments by 8/11/14/17/20  

fortuna_mods_cyberpunk2077_wiki_guide
Fortuna

Clothing Mod

Legendary Increases Crit Chance by 12%  

bully_mods_cyberpunk2077_wiki_guide
Bully

Clothing Mod

Legendary Increases Crit Damage by 30%  

backpacker_mods_cyberpunk2077_wiki_guide
Backpacker

Clothing Mod

Random Increases carry capacity by 7/9/11/13/15  

footloose_mods_cyberpunk2077_wiki_guide
Footloose

Clothing Mod

Random Increases Evasion by +30/40/50/60/70 %  

showtime-clothing-mod-cyberpunk-2077-wiki-guide
Showtime

Clothing Mod

Random Increases damage dealt to moderate- and high-threat enemies by 6.5/8/9.5/11/13.5%  

osmosis-clothing-mod-cyberpunk-2077-wiki-guide
Osmosis

Clothing Mod

Random Increases Oxygen by 6.5/8/9.5/11/13.5 (Base oxygen= 100)  

plume_mods_cyberpunk2077_wiki_guide
Plume

Clothing Mod

Random Reduces fall damage by 8/11/14/17/20%  

zero_drag_mods_cyberpunk2077_wiki_guide
Zero Drag

Clothing Mod

Random Increases movement speed by 0.13/0.16/0.19/0.22/0.25  

tenacity_mods_cyberpunk2077_wiki_guide
Tenacity

Clothing Mod

Random Reduces Stamina cost of Melee Attacks by 6/7/8/9/10%  

vanguard-clothing-mod-cyberpunk-2077-wiki-guide
Vanguard

Clothing Mod

Random Increases Block Effort Reduction by 8/11/14/17/20%  

boom_breaker_mods_cyberpunk2077_wiki_guide
Boom-Breaker

Clothing Mod

Random Reduces damage taken from Explosions by 8/11/14/17/20%  

coolit-clothing-mod-cyberpunk-2077-wiki-guide
Coolit

Clothing Mod

Legendary Grants immunity to Burn status effect.  

antivenom-clothing-mod-cyberpunk-2077-wiki-guide
Antivenom

Clothing Mod

Epic Grants immunity to Poison status effect  

panacea_mods_cyberpunk2077_wiki_guide
Panacea

Clothing Mod

Legendary Grants immunity to Poison and Shock status effects  

superinsulator-clothing-mod-cyberpunk-2077-wiki-guide
Superinsulator

Clothing Mod

Legendary Grants immunity to Shock status effect  

soft-sole-clothing-mod-cyberpunk-2077-wiki-guide
Soft-Sole

Clothing Mod

Epic You make no noise when landing  

cut-it-out_cyberware_cyberpunk2077_wiki_guide
Cut-it-Out

Clothing Mod

Epic Grants immunity to Bleeding status effect  

predator_mods_cyberpunk2077_wiki_guide
Predator

Clothing Mod

Legendary Increases damage dealt to low- and high- threat enemies by 25%  

deadeye_mods_cyberpunk2077_wiki_guide
Deadeye

Clothing Mod

Legendary Increases Crit Chance by 7%
Increases Crit Damage by 20%
 

 




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    • Anonymous

      FYI, every mod has an unique Id, cloned mods won't stack. If you obtain the mod ligititmently they do stack.

      • Anonymous

        Oh great after finding where to buy Deadeye and not able to afford it the first time, its now gone from the vendors inventory. Wtf. If intentional thats just horrible

        • Anonymous

          I wonder if the Crit mods not stacking is not a bug, but by design? I mean think about it: You can have like 20 clothing mod slots by endgame and filing just a fraction of them with Crit Chance would push you over 100%. This makes the crit boosts from Reflex, Cool, Perks, and the base stats of weapons worthless.

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