Bioplastic Blood Vessels

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bioplastic blood vessel cyberware cyberpunk 2077 wiki guide

Body requirement: 6/8/10/12/14

♦Increases Health regen outside of combat by +1/2/4/10/50% point per second

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Bioplastic Blood Vessels is a Circulatory System Cyberware in Cyberpunk 2077. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects that provide different combat tactics and many more. Each cyberware is categorized in different rarities from Common up to Legendary cyberware.

 

Facilitates the body's distribution of blood and blood-borne substances.

 

Bioplastic Blood Vessels Information

  • Cyberware Type: Circulatory System
  • Cyberware Rarity: Common / Uncommon / Rare / Iconic / Legendary
  • Weight: 0
  • Increases Health regen outside of combat by +1/2/4/10/50% point per second
  • (Currently not working)

 

Bioplastic Blood Vessels Acquisition

Uncommon version can be found in Watson/Northside from an Assault in Progress (Near the Valentinos Cyberpsycho)

Uncommon version can be bought from Buck's Clinic at Kabuki

 ripperdoc kabuki 2 map cyberpunk2077 wiki guide 300px

Epic version can be bought from Ripperdoc at Badlands

ripperdoc1 map cyberpunk2077 wiki guide 300px 

Rare, Epic and Legendary versions can be bought from Ripperdoc at Downtown, City Center

ripperdoc downtown map cyberpunk2077 wiki guide 300px 

 

Bioplastic Blood Vessels Notes & Trivia

  • Charles is the Ripperdoc in central Watson whos office sits above a scav haunt. If you search the computer in the scav haunt and find an email from him, and then confront him about his suppliers and mention the email, he will give you a significant permanent discount on all cyberware in exchange for keeping his secret.
  • Other notes, tips, and trivia go here.

 

 
Circulatory System
Adrenaline Booster  ♦  BioConductor  ♦  BioMonitor  ♦  Black Mamba  ♦  Blood Pump  ♦  Clutch Padding  ♦  Electromag Recycler  ♦  Feedback Circuit  ♦  Heal-On-Kill  ♦  Isometric Stabilizer  ♦  Microgenerator  ♦  Microrotors  ♦  Second Heart  ♦  Syn-Lungs  ♦  Threatevac  ♦  Tyrosine Injector



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    • Anonymous

      Literally useless. You can have few points in body add with a single skill perk point not only free up a slot for cyberware but also regen health. Absolutely useless.

      • Anonymous

        So I just noticed that some cyberware that heals you doesn't play well with regen perks. Specifically, I noticed that if I had the biomonitor equipped, then none of my athleticism regen perks worked.

        • Anonymous

          these aren't broken but they only will heal you up to 60% by default out of combat, if you have the out of combat healing perks the threshold gets higher, up to 100%. they boost the speed of the out of combat healing from those perks. but honestly the base speed is enough since it only works outside of fights anyway, so basically useless. they only save you a few seconds.

          • Anonymous

            These increase the rate of preexisting passive regeneration. By default, that's 60% or so. The Epimorphosis perk in the Athletics tree increases the upper limit for passive healing

            • Anonymous

              As of 12/11, these do not provide passive regen outside of combat. At least not with other perks unlocked as far as I can tell.

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