Body Perks in Cyberpunk 2077 are passive abilities that can be unlocked through perk points stats cyberpunk wiki guide50pxPerk Points and are related to the Body main Stat. They provide several upgrades to the attributes style of play such as boosting stamina and close quarters damage.

 

 

 

All Cyberpunk 2077: Phantom Liberty Body Perks Comparison Table

 

All Cyberpunk 2077: Phantom Liberty Body Perks Comparison Table

You can search by Name, tier, or level. Just type into the search box what you are looking for.

Quick Search of All Cyberpunk 2077: Phantom Liberty Perks

Name

Prerequisite

Tier

Effects

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DIE! DIE! DIE!

None Pro (9)
  • Level 1: -15% recoil at low Stamina
  • Level 2: Increased fire rate as Stamina decreases (max, +25% at 0 Stamina)

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Like a Feather

DIE! DIE! DIE! Pro (9)
  • Level 1: No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.

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Don't Stop me Now

DIE! DIE! DIE! Pro (9)
  • Level 1: When below 33% Stamina:
    +15% Mitigation Chance
    +5% Mitigation Strength

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Bullet Ballet

DIE! DIE! DIE! Pro (9)
  • Level 1: -25% bullet spread when moving

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Spontaneous Obliteration

DIE! DIE! DIE! Phenom (15)
  • Level 1: -15% recoil at low Stamina
  • Level 2: +10% Damage against nearby enemies
  • Level 3:

    Unlocks Obliterate - the ability to sometimes instantly kill and dismember enemies at low health

    The chance increases as enemy health decreases (max. 20% Obliterate chance).

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Skullcracker

Spontaneous Obliteration Phenom (15)
  • Level 1: Increases damage of Quick Melee attacks as Stamina decreases (max. 200% at 0 Stamina).

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Rush of Blood

Spontaneous Obliteration Phenom (15)
  • Level 1: Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%)

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Dread

Spontaneous Obliteration Phenom (15)
  • Level 1: -15% enemy armor when using ranged attacks.

    Dismemberment spreads the effect to nearby enemies.

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Close-Quarters Carnage

Spontaneous Obliteration Phenom (15)
  • Level 1: +20% reload speed for 8 sec. after dismembering an enemy

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Rip and Tear

Spontaneous Obliteration Legend (20)
  • Level 1: +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun / +100 damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.

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Onslaught

Spontaneous Obliteration Legend (20)
  • Level 1: +20% ammo refill after neutralizing an enemy with a Light Machine Gun

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Bloodlust

Spontaneous Obliteration
Juggernaut
Phenom (15)
  • Level 1: When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy

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Painkiller

None Rookie (4)
  • Level 1: Unlocks slow Health Regen in combat / Health Regen in combat has no activation delay.

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Comeback Kid

Painkiller Rookie (4)
  • Level 1: +1% Health Regen Rate for each percent of missing health

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Dorph-Head

Painkiller Rookie (4)
  • Level 1: When using Blood Pump cyberware or a Health Item gain +100% Mitigation chance for 2 sec.

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Speed Junkie

Painkiller Rookie (4)
  • Level 1: +60% Health Regen Rate while sprinting

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Army of One

Painkiller Rookie (4)
  • Level 1: +10% Health Regen Rate for each nearby enemy

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Adrenaline Rush

Painkiller Phenom (15)
  • Level 1: +35 Max Health
  • Level 2:  +20% Health Regen Bonus to all Health Regen effects from all sources.
  • Level 3: Unlocks Adrenaline Rush mode.

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Pain to Gain

Adrenaline Rush Legend (20)
  • Level 1: When Adrenaline Rush is active:
    +20% Health Item recharge after neutralizing an enemy.

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Unstoppable Force

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active Gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc

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Juggernaut

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active gain +20% Movement Speed and +10% Damage.

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Calm Mind

Adrenaline Rush Phenom (15)
  • Level 1: When Adrenaline Rush is active +3 sec. delay before Adrenaline begins to decay.

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Ripple Effect

Calm Mind
Aftershock
Phenom (15)
  • Level 1: +15% Health for each enemy hit by Quake

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Fury Road

None Rookie (4)
  • Level 1: +50% damage to enemy vehicles and their occupants in collisions caused by you. / -50% damage to your vehicles in collisions caused by enemies. / You take no damage as an occupant in vehicle collisions.

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Wrecking Ball

None Pro (9)
  • Level 1: -15% Stamina Cost for attacks with Blunt Weapons.
  • Level 2: Allows you to barrel into enemies while sprinting and blocking with Blunt Weapons, causing damage and a chance to knock them down.

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Breakthrough

None Pro (9)
  • Level 1: -40% enemy Armor for 7 sec. after hitting them with a Strong Attack

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Kinetic Absorption

Wrecking Ball Pro (9)
  • Level 1: Blocking an attack gives +10% Stamina and +30% Damage with Blunt Weapons for 5 sec.

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Fly Swatter

Wrecking Ball Pro (9)
  • Level 1: -40% incoming ranged damage when blocking with Blunt Weapons.

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Clapback

Wrecking Ball Pro (9)
  • Level 1: +100% Knockdown chance with Defensive attacks with a Cooldown of 10 sec. / +100% Stun Chance with Counterattacks.

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Quake

Wrecking Ball Phenom (15)
  • Level 1: -15% Stamina Cost for attacks with Blunt Weapons.
  • Level 2: +20% attack speed with Blunt Weapons.
  • Level 3: Press Q to violently slam the ground, damaging and staggering nearby enemies with a chance of Knocdown.

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Epicenter

Quake Phenom (15)
  • Level 1: When Quake is performed from midair (a Superhero Landing), its area effect and damage scale with your fall speed and fall distance

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Aftershock

Quake Phenom (15)
  • Level 1: +30 Stamina for each enemy hit with Quake

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Finisher: Savage Sling

Quake Legend (20)
  • Level 1: Unlocks a Blunt Weapon Finisher. Press F when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health.

    Hold F to Throw the enemy instead, killing them and damaging other enemies while they land.

 




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