Circulatory System in Cyberpunk 2077 is a type of cyberware. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects that provide different combat tactics and many more. Each cyberware is categorized in different rarities from Common up to Legendary cyberware. The Circulatory System has 3 slots that can be used to implant a cyberware for V. This page covers a list of all the Circulatory System Cyberware that can be found in Cyberpunk 2077.

 

 

Cyberpunk 2077 Circulatory System Cyberware

 

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Circulatory System Cyberware 

 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

adrenaline booster circulatory system cyberware cyberpunk 2077 wiki guide 150p
Adrenaline Booster

14

+10% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+2% Melee Damage

4207

biomonitor circulatory system cyberware cyberpunk 2077 wiki guide 150px
Biomonitor

14

Automatically heals you with your equipped Health Item when your Health drops below 35%. 
+2% Health Item effectiveness

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

None

4207

black mamba circulatory system cyberware cyberpunk 2077 wiki guide 150px
Black Mamba

__t1capacity__

__t1bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

__t1attunedbonus__

__t1value__

blood pump circulatory system cyberware cyberpunk 2077 wiki guide 150px
Blood Pump

__t1capacity__

__t1bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t1attunedbonus__

__t1value__

clutch padding circulatory system cyberware cyberpunk 2077 wiki guide 150px
Clutch Padding

12

-7% Stamina cost for shooting.

body perk category cyberpunk 2077 wiki guide 70px Body

+1.4% Reload Speed

2807

electromag recycler circulatory system cyberware cyberpunk 2077 wiki guide 150px
Electromag Recycler

__t1capacity__

__t1bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t1attunedbonus__

__t1value__

feedback circuit circulatory system cyberware cyberpunk 2077 wiki guide 150px
Feedback Circuit

__t1capacity__

__t1bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t1attunedbonus__

__t1value__

heal on kill circulatory system cyberware cyberpunk 2077 wiki guide 150px
Heal-on-Kill

10

+3% Health when you neutralize an enemy.

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.1 RAM Regen from neutralizing an enemy

2807

isometric stabilizer circulatory system cyberware cyberpunk 2077 wiki guide 150px
Isometric Stabilizer

__t1capacity__

__t1bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexs

__t1attunedbonus__

__t1value__

microrotors circulatory system cyberware cyberpunk 2077 wiki guide 150px
Microrotors

12

+10% melee attack speed
(Melee attack speed cannot exceed 2 attacks per second.)

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+2% Melee Damage

2807

second heart circulatory system cyberware cyberpunk 2077 wiki guide 150p
Second Heart

__t1capacity__

__t1bonus__

body perk category cyberpunk 2077 wiki guide 70px Body

__t1attunedbonus__

__t1value__

threatevac circulatory system cyberware cyberpunk 2077 wiki guide 150px
Threatevac

5

+5% movement speed when your Health drops to 25%.
The more your Health drops. the more movement speed increases (max. +15%).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+2 Health

1407

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Circulatory System Cyberware 

 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

adrenaline booster circulatory system cyberware cyberpunk 2077 wiki guide 150p
Adrenaline Booster

14

+13% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+2% Melee Damage
+0.1 RAM Regen from neutralizing an enemy

8027

biomonitor circulatory system cyberware cyberpunk 2077 wiki guide 150px
Biomonitor

14

Automatically heals you with your equipped Health Item when your Health drops below 35%. 
+5% Health Item effectiveness

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+1.2% Health Item Recharge Speed

8027

black mamba circulatory system cyberware cyberpunk 2077 wiki guide 150px
Black Mamba

__t2capacity__

 __t2bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

__t2attunedbonus__

__t2value__

blood pump circulatory system cyberware cyberpunk 2077 wiki guide 150px
Blood Pump

15

Functions as a powerful Health Item.
Instantly restores 45 Health. then regenerates 9 Health per second for 6 sec.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+1.6% Quickhack Damage
+2% Damage Over Time

5353

clutch padding circulatory system cyberware cyberpunk 2077 wiki guide 150px
Clutch Padding

12

-10% Stamina cost for shooting.

body perk category cyberpunk 2077 wiki guide 70px Body

+1.5% Reload Speed
+4.4% Aim Speed

5353

electromag recycler circulatory system cyberware cyberpunk 2077 wiki guide 150px
Electromag Recycler

__t2capacity__

__t2bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t2attunedbonus__

__t2value__

feedback circuit circulatory system cyberware cyberpunk 2077 wiki guide 150px
Feedback Circuit

__t2capacity__

__t2bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t2attunedbonus__

__t2value__

heal on kill circulatory system cyberware cyberpunk 2077 wiki guide 150px
Heal-on-Kill

10

+4% Health when you neutralize an enemy.

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+1.1% Bonus Ricochet Damage
+0.11 RAM Regen from neutralizing an enemy

5245

isometric stabilizer circulatory system cyberware cyberpunk 2077 wiki guide 150px
Isometric Stabilizer

__t1capacity__

__t2bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexs

__t2attunedbonus__

__t2value__

microrotors circulatory system cyberware cyberpunk 2077 wiki guide 150px
Microrotors

12

+13% melee attack speed
(Melee attack speed cannot exceed 2 attacks per second.)

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+2% Melee Damage
+1.2% Health Item Recharge Speed

5353

second heart circulatory system cyberware cyberpunk 2077 wiki guide 150p
Second Heart

__t2capacity__

 __t2bonus__

body perk category cyberpunk 2077 wiki guide 70px Body

__t2attunedbonus__

__t2value__

threatevac circulatory system cyberware cyberpunk 2077 wiki guide 150px
Threatevac

5

+10% movement speed when your Health drops to 25%.
The more your Health drops. the more movement speed increases (max. +20%).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+2 Health

2680

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Circulatory System Cyberware 

 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

adrenaline booster circulatory system cyberware cyberpunk 2077 wiki guide 150p
Adrenaline Booster

14

+16% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.

+2.2% Melee Damage
+0.11 RAM Regen from neutralizing an enemy

14855

biomonitor circulatory system cyberware cyberpunk 2077 wiki guide 150px
Biomonitor

14

Automatically heals you with your equipped Health Item when your Health drops below 35%. 
+8% Health Item effectiveness

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+1.1% Health Regen Bonus
+1.3% Health Item Recharge Speed

14855

black mamba circulatory system cyberware cyberpunk 2077 wiki guide 150px
Black Mamba

16

Against Poisoned enemies:
-90% Poison damage
+10% all other damag

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.
+1.1% Health Regen Bonus +1.8% Damage Over Time Resistance

14855

blood pump circulatory system cyberware cyberpunk 2077 wiki guide 150px
Blood Pump

15

Functions as a powerful Health Item.
Instantly restores 60 Health. then regenerates 12 Health per second for 6 sec.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+1.8% Quickhack Damage
+2.2% Damage Over Time

9906

clutch padding circulatory system cyberware cyberpunk 2077 wiki guide 150px
Clutch Padding

12

-13% Stamina cost for shooting.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Paint. 
+1.5% Reload Speed
+4.4% Aim Speed

9906

electromag recycler circulatory system cyberware cyberpunk 2077 wiki guide 150px
Electromag Recycler

__t3capacity__

__t3bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t3attunedbonus__

__t3value__

feedback circuit circulatory system cyberware cyberpunk 2077 wiki guide 150px
Feedback Circuit

14

__t3bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t3attunedbonus__

__t3value__

heal on kill circulatory system cyberware cyberpunk 2077 wiki guide 150px
Heal-on-Kill

10

+5% Health when you neutralize an enemy.

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Point.
+1.1% Bonus Ricochet Damage
+0.11 RAM Regen from neutralizing an enemy

9906

isometric stabilizer circulatory system cyberware cyberpunk 2077 wiki guide 150px
Isometric Stabilizer

__t1capacity__

__t3bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexs

__t3attunedbonus__

__t3value__

microrotors circulatory system cyberware cyberpunk 2077 wiki guide 150px
Microrotors

12

+17% melee attack speed
(Melee attack speed cannot exceed 2 attacks per second.)

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Point.
+2.2% Melee Damage
+1.3% Health Item Recharge Speed

9906

second heart circulatory system cyberware cyberpunk 2077 wiki guide 150p
Second Heart

__t3capacity__

__t3bonus__

body perk category cyberpunk 2077 wiki guide 70px Body

__t3attunedbonus__

__t3value__

threatevac circulatory system cyberware cyberpunk 2077 wiki guide 150px
Threatevac

5

+15% movement speed when your Health drops to 25%.
The more your Health drops. the more movement speed increases (max. +25%).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Paint.
+1.1% Decreased enemy vision
+2.2 Health

4957

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Circulatory System Cyberware 

 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

adrenaline booster circulatory system cyberware cyberpunk 2077 wiki guide 150p
Adrenaline Booster

14

+19% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.

+2.4% Melee Damage
+0.12 RAM Regen from neutralizing an enemy

26169

biomonitor circulatory system cyberware cyberpunk 2077 wiki guide 150px
Biomonitor

14

Automatically heals you with your equipped Health Item when your Health drops below 35%. 
+11% Health Item effectiveness

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+1.2% Health Regen Bonus
+1.4% Health Item Recharge Speed

26169

black mamba circulatory system cyberware cyberpunk 2077 wiki guide 150px
Black Mamba

16

Against Poisoned enemies:
-90% Poison damage
+14% all other damag

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.
+1.2% Health Regen Bonus +1.9% Damage Over Time Resistance

26169

blood pump circulatory system cyberware cyberpunk 2077 wiki guide 150px
Blood Pump

15

Functions as a powerful Health Item.
Instantly restores 70 Health. then regenerates 15 Health per second for 6 sec.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+1.9% Quickhack Damage
+2.4% Damage Over Time

17448

clutch padding circulatory system cyberware cyberpunk 2077 wiki guide 150px
Clutch Padding

12

-15% Stamina cost for shooting.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Paint. 
+1.7% Reload Speed
+4.8% Aim Speed

17448

electromag recycler circulatory system cyberware cyberpunk 2077 wiki guide 150px
Electromag Recycler

40

+3.25% Health and Stamina when you hit on enemy with a fully charged Tech weapon shot. 

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+1% Health Item effectiveness per Attribute Point.
Current total: +14%

+2.6 Health
+013 RAM Regen from neutralizing an enemy
+5.3% Aim Speed 

57874

feedback circuit circulatory system cyberware cyberpunk 2077 wiki guide 150px
Feedback Circuit

14

+2.25% Health when you hit an enemy with a fully charged Tech weapon shot.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Tech weapon damage per Attribute point.
Current Total: +2
+2.4 Health
+4.8% Aim Speed

26169

heal on kill circulatory system cyberware cyberpunk 2077 wiki guide 150px
Heal-on-Kill

10

+6% Health when you neutralize an enemy.

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Point.
+1.2% Bonus Ricochet Damage
+0.12 RAM Regen from neutralizing an enemy

17448

isometric stabilizer circulatory system cyberware cyberpunk 2077 wiki guide 150px
Isometric Stabilizer

40

-15% Stamina cost for all attacks.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexs

-0.5% all Stamina costs per Attribute Point.
Current total: -7%

+0.7% Explosion Damage Resistance +1,8% Reload Speed
+5,3% Aim Speed

38585

microrotors circulatory system cyberware cyberpunk 2077 wiki guide 150px
Microrotors

12

+20% melee attack speed
(Melee attack speed cannot exceed 2 attacks per second.)

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Point.
+2.4% Melee Damage
+1.4% Health Item Recharge Speed

17448

second heart circulatory system cyberware cyberpunk 2077 wiki guide 150p
Second Heart

30

+100% Health when your Health reaches 0.
Cooldown: 200 sec.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Point.
+2.4% Explosion Damage
+2.4% Grenade Recharge Speed

43612

threatevac circulatory system cyberware cyberpunk 2077 wiki guide 150px
Threatevac

5

+20% movement speed when your Health drops to 25%.
The more your Health drops. the more movement speed increases (max. +30%).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Paint.
+1.2% Decreased enemy vision
+2.4 Health

8727

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Circulatory System Cyberware 

 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

adrenaline booster circulatory system cyberware cyberpunk 2077 wiki guide 150p
Adrenaline Booster

14

+23% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.

+2.6% Melee Damage
+0.13 RAM Regen from neutralizing an enemy

50869

biomonitor circulatory system cyberware cyberpunk 2077 wiki guide 150px
Biomonitor

14

Automatically heals you with your equipped Health Item when your Health drops below 35%. 
+14% Health Item effectiveness

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+1.3% Health Regen Bonus
+1.6% Health Item Recharge Speed

11969

black mamba circulatory system cyberware cyberpunk 2077 wiki guide 150px
Black Mamba

16

Against Poisoned enemies:
-90% Poison damage
+18% all other damage

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Paint.
+1.3% Health Regen Bonus +2.1% Damage Over Time Resistance

50869

blood pump circulatory system cyberware cyberpunk 2077 wiki guide 150px
Blood Pump

15

Functions as a powerful Health Item.
Instantly restores 85 Health. then regenerates 17 Health per second for 6 sec.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Health Item efficiency per Attribute Paint.
+2.1% Quickhack Damage
+2.6% Damage Over Time

7980

clutch padding circulatory system cyberware cyberpunk 2077 wiki guide 150px
Clutch Padding

12

-18% Stamina cost for shooting.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Paint. 
+1.8% Reload Speed
+5.2% Aim Speed

33915

electromag recycler circulatory system cyberware cyberpunk 2077 wiki guide 150px
Electromag Recycler

__t5capacity__

__t5bonus__

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

__t5attunedbonus__

__t5value__

feedback circuit circulatory system cyberware cyberpunk 2077 wiki guide 150px
Feedback Circuit

14

+3% Health when you hit an enemy with a fully charged Tech weapon shot.

technical ability perk category cyberpunk 2077 wiki guide 70px Technical

+0.1% Tech weapon damage per Attribute point.
Current Total: +2
+2.6 Health
+5.2% Aim Speed

11969

heal on kill circulatory system cyberware cyberpunk 2077 wiki guide 150px
Heal-on-Kill

10

+7% Health when you neutralize an enemy.

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Point.
+1.3% Bonus Ricochet Damage
+0.13 RAM Regen from neutralizing an enemy

7980

isometric stabilizer circulatory system cyberware cyberpunk 2077 wiki guide 150px
Isometric Stabilizer

__t4capacity__

__t5bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexs

__t5attunedbonus__

__t5value__

microrotors circulatory system cyberware cyberpunk 2077 wiki guide 150px
Microrotors

12

+23% melee attack speed
(Melee attack speed cannot exceed 2 attacks per second.)

reflexes perk category cyberpunk 2077 wiki guide 70px Reflexes

+0.1% Crit Chance per Attribute Point.
+2.6% Melee Damage
+1.6% Health Item Recharge Speed

7980

second heart circulatory system cyberware cyberpunk 2077 wiki guide 150p
Second Heart

30

+100% Health when your Health reaches 0.
Cooldown: 240 sec.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Point.
+2.6% Explosion Damage
+2.6% Grenade Recharge Speed

19947

threatevac circulatory system cyberware cyberpunk 2077 wiki guide 150px
Threatevac

5

+25% movement speed when your Health drops to 25%.
The more your Health drops. the more movement speed increases (max. +35%).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence

+0.05% to all dealt damage per Attribute Paint.
+1.3% Decreased enemy vision
+2.6 Health

16961

 




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    • Anonymous

      What really grinds my gears is that the Syn-Lungs are gone. That was central to my Arasaka Chrome build T^T

      • Anonymous

        12 seems to be the lucky number if your trying to even out everything, if you have a spare point then you could up it to 13 for the blood pump

        • Anonymous

          Biomonitor saved my ass in the Rhino boxing match. She can down you with 2 hits, but the monitor kicks in and you keep going. Until the next punch that is...

          • +FYI, Feedback Circuit doesn't work with tech weapons. I tested with tech shotgun, tech sniper, and tech precision rifle in both conditions shooting enemies and shooting air. None of them trigger the effect.
            +It works with gorilla arms charge. So when you punch someone enough, gorilla arms get fully charged (there's a small bar indicates it) and then there is a time which this bar gradually discharges. In this time, you will restore 3/6/10% hp with PER PUNCH you land on the enemies.
            +Sound kinda OP but the downside is you need to punch some1 to get charged and the bar depletes pretty quickly.

          Load more
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