Circulatory System in Cyberpunk 2077 is a type of cyberware. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects that provide different combat tactics and many more. Each cyberware is categorized in different rarities from Common up to Legendary cyberware. The Circulatory System has 3 slots that can be used to implant a cyberware for V. This page covers a list of all the Circulatory System Cyberware that can be found in Cyberpunk 2077.

 

 

Cyberpunk 2077 Circulatory System Cyberware

Name & Icon

Price Per Rarity

Bonuses (Per Rarity)

Req.

Location

adrenaline-booster-cyberware-cyberpunk-2077-wiki-guide
Adrenaline Booster

4000

6000

12000

20000

28000

+10/20/30/40/50% stamina when you defeat an enemy.

Body Requirement: --/8/10/13/18

Buck's Clinic at Kabuki

Ripperdoc at Badlands
Ripperdoc at Heywood, Wellsprings.

Buck's Clinic at Kabuki

bioconductor-cyberware-cyberpunk-2077-wiki-guide
BioConductor

6000

10000

14000

Cyberware cooldowns -10/20/30%

Body requirement: 12/15/18

Octavio's Clinic at Rancho Coronado

Buck's Clinic at Kabuki
Ripperdoc at Heywood, Wellsprings.

Ripperdoc at Badlands

biomonitor_cyberware_cyberpunk2077_wiki_guide
BioMonitor

6000

9000

18000

30000

42000

Restores 30/40/50/60/100% health when total drops below 15%. Cooldown 240/240/180/150/120 seconds.

Body requirement: --/10/12/15/18

Buck's Clinic at Kabuki

Buck's Clinic at Kabuki

Octavio's Clinic at Rancho Coronado
Ripperdoc at Heywood, Wellsprings.

Ripperdoc at Badlands

bioplastic-blood-vessel-cyberware-cyberpunk-2077-wiki-guide
Bioplastic Blood Vessels

2000

3000

6000

10000

14000

Health regeneration outside combat +1/2/4/10/50 per second. 

Body requirement: 6/8/10/12/14

Buck's Clinic at Kabuki

Ripperdoc at Downtown, City Center

Ripperdoc at Downtown, City Center
Ripperdoc at Badlands

Ripperdoc at Downtown, City Center

blood_pump_cyberware_cyberpunk2077_wiki_guide
Blood Pump

5000

7500

15000

25000

35000

Activate to instantly restore 50/60/70/80/90% health. Cooldown 180 seconds. (Currently Bugged 1.06)

Body requirement: --/8/10/13/16

Buck's Clinic at Kabuki

Buck's Clinic at Kabuki

Ripperdoc at Downtown, City Center

Octavio's Clinic at Rancho Coronado
Ripperdoc at Heywood, Wellsprings.

Ripperdoc at Badlands

feedback-circuit-cyberware-cyberpunk-2077-wiki-guide
Feedback Circuit

9000

15000

21000

Instantly restores 3/6/10% Health after you discharge a fully charged weapon.

Technical Ability: 10/12/15

Buck's Clinic at Kabuki

Ripperdoc at Downtown, City Center
Ripperdoc at Wellsprings

Buck's Clinic at Kabuki

microgenerator_cyberware_cyberpunk2077_wiki_guide
Microgenerator

1000

1500

3000

5000

7000

Release an EMP blast that deals +20/30/40/40/50% of the target's max Health when your own HP drops below 15%. Enemies are also shocked in epic/legendary rarity.

Technical Ability Requirement: --/8/10/12/16

Ripperdoc at Downtown, City Center

Ripperdoc at Downtown, City Center

Octavio's Clinic at Rancho Coronado

second-heart-cyberware-cyberpunk-2077-wiki-guide
Second Heart

42000 Revives you if your health is fully depleted, completely restoring the meter. Cooldown of 2 minutes.

Body requirement: 16

Street cred: 49

Ripperdoc at Heywood, Wellsprings.

syn-lungs-cyberware-cyberpunk-2077-wiki-guide
Syn-Lungs

1000

1500

3000

5000

7000

Increases Stamina regen by 5/10/15/20/25.

Body requirement: 8/10/12/14/16

Buck's Clinic at Kabuki

Ripperdoc at Heywood, Wellsprings.

Ripperdoc at Heywood, Wellsprings.

Ripperdoc at Heywood, Wellsprings.

tyrosine-injector-cyberware-cyberpunk-2077-wiki-guide
Tyrosine Injector

1500

Increases Breach Protocol timer by 100%

None

Buck's Clinic at Kabuki

Octavio's Clinic in Rancho Colorado




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    • Anonymous

      Biomonitor saved my ass in the Rhino boxing match. She can down you with 2 hits, but the monitor kicks in and you keep going. Until the next punch that is...

      • +FYI, Feedback Circuit doesn't work with tech weapons. I tested with tech shotgun, tech sniper, and tech precision rifle in both conditions shooting enemies and shooting air. None of them trigger the effect.
        +It works with gorilla arms charge. So when you punch someone enough, gorilla arms get fully charged (there's a small bar indicates it) and then there is a time which this bar gradually discharges. In this time, you will restore 3/6/10% hp with PER PUNCH you land on the enemies.
        +Sound kinda OP but the downside is you need to punch some1 to get charged and the bar depletes pretty quickly.

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