Integumentary System in Cyberpunk 2077 is a type of cyberware. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects that provide different combat tactics and many more. Each cyberware is categorized in different rarities from Common up to Legendary cyberware. The Integumentary System has 3 slots that can be used to implant a cyberware for V. This page covers a list of all the Integumentary System Cyberware that can be found in Cyberpunk 2077.
Cyberpunk 2077 Integumentary System Cyberware
You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.
Quick Search of All Integumentary System Cyberware
Name |
|
Bonuses |
|
---|---|---|---|
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
12 | +30% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec. |
2807 |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
__t1capacity__ | __t1bonus__ |
__t1value__ |
|
10 | The closer an attacking enemy is. the less damage they deal to you. |
2897 |
|
14 | +30 Armor when there are no enemies within 6 m. |
4207 |
|
25 | Whenever you take damage. you have a 10% chance to release a large electroshock that deals 135 damage to nearby enemies. |
7007 |
|
5 | Armor - simple but effective. |
1407 |
You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.
Quick Search of All Integumentary System Cyberware
Name |
|
Bonuses |
|
---|---|---|---|
|
16 | +20% Armor effectiveness when attacked from the side or rear. |
8027 |
|
30 | Requires Perk: Built Different. |
13102 |
|
__t2capacity__ | __t2bonus__ |
__t1value__ |
|
12 | +35% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec. |
5353 |
|
__t2capacity__ | __t2bonus__ |
__t2value__ |
|
20 | 4% chance to black an incoming projectile. |
7865 |
|
20 | -30% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat. |
1621 |
|
__t2capacity__ | __t2bonus__ |
__t2value__ |
|
__t2capacity__ | __t2bonus__ |
__t2value__ |
|
__t2capacity__ | __t2bonus__ |
__t2value__ |
|
10 | The closer an attacking enemy is. the less damage they deal to you. |
5245 |
|
14 | +45 Armor when there are no enemies within 6 m. |
7865 |
|
25 | Whenever you take damage. you have a 10% chance to release a large electroshock that deals 180 damage to nearby enemies. |
13372 |
|
5 | Armor - simple but effective. |
9180 |
You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.
Quick Search of All Integumentary System Cyberware
Name |
|
Bonuses |
|
---|---|---|---|
|
16 | +24% Armor effectiveness when attacked from the side or rear. |
14855 |
|
30 | Requires Perk: Built Different |
24753 |
|
42 | An extremely durable subcutaneous shell made of genetically modified chitin. |
10011 |
|
12 | +40% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec. |
9906 |
|
25 | When Kerenzikov ends: |
24753 |
|
20 | 5% chance to black an incoming projectile. |
14855 |
|
20 | -50% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat. |
14855 |
|
__t3capacity__ | __t3bonus__ |
__t3value__ |
|
__t3capacity__ | __t3bonus__ |
__t3value__ |
|
__t3capacity__ | __t3bonus__ |
__t3value__ |
|
10 | The closer an attacking enemy is. the less damage they deal to you. |
9906 |
|
14 | +60 Armor when there are no enemies within 6 m |
14855 |
|
25 | Whenever you take damage. you have a 10% chance to release a large electroshock that deals 270 damage to nearby enemies. |
24753 |
|
5 | Armor - simple but effective. |
4957 |
You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.
Quick Search of All Integumentary System Cyberware
Name |
|
Bonuses |
|
---|---|---|---|
|
16 | +28% Armor effectiveness when attacked from the side or rear. |
26169 |
|
30 | Requires Perk: Built Different. |
43612 |
|
42 | An extremely durable subcutaneous shell made of genetically modified chitin. |
19296 |
|
12 | +45% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec. |
17448 |
|
25 | When Kerenzikov ends: |
43612 |
|
20 | 6% chance to black an incoming projectile. |
26169 |
|
20 | -70% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat. |
26169 |
|
35 | -6% all incoming damage |
61053 |
|
30 | Converts 25% of damage taken into damage-aver-time. |
43612 |
|
32 | The closer an attacking enemy is, the less damage they deal to you. |
38585 |
|
10 | The closer an attacking enemy is. the less damage they deal to you. |
17448 |
|
14 | +75 Armor when there are no enemies within 6 m |
26169 |
|
255 | Whenever you take damage. you have a 10% chance to release a large electroshock that deals 370 damage to nearby enemies. |
43612 |
|
5 | Armor - simple but effective. |
8727 |
You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.
Quick Search of All Integumentary System Cyberware
Name |
|
Bonuses |
|
---|---|---|---|
|
16 | +32% Armor effectiveness when attacked from the side or rear. |
50869 |
|
30 | Requires Perk: Built Different. |
84778 |
|
__t5capacity__ | __t5bonus__ |
__t5value__ |
|
12 | +50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec. |
33915 |
|
25 | When Kerenzikov ends: |
84778 |
|
20 | 7% chance to black an incoming projectile. |
50869 |
|
20 | -90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. |
50869 |
|
35 | -7% all incoming damage |
118687 |
|
30 | Converts 30% of damage taken into damage-aver-time. |
84778 |
|
__t5capacity__ | __t5bonus__ |
__t5value__ |
|
10 | The closer an attacking enemy is. the less damage they deal to you. |
33915 |
|
14 | +90 Armor when there are no enemies within 6 m. |
11969 |
|
25 | Whenever you take damage. you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies. |
84778 |
|
5 | Armor - simple but effective. |
3990 |
- Anonymous
It would appear there is a bug with optical camo, once you slot it, it is permanently slotted and can't be removed. I (think I) have tried everything, but if I am being stupid, can someone tell me how to unequip Optical camo?
- Anonymous
optical camo:
rare: west wind estate
epic: kabuki (fast travel: kennedy north)
legendary: rancho coronado (fast travel: rancho coronado east)
- Anonymous
I think optical camo isn't even in the game, tried cheating it in, installed, but didn't work
- Anonymous
Is the Fireproof Coating also useful against Overheat quickhack?
- Anonymous
- Anonymous
Get the legendary subdermal armor as soon as possible! 14k seems a lot in the beginning of the game, but 200 extra armor will give you a HUGE boost to survivability early in the game.
Later on it becomes less useful since you get better clothes that you can mod with the Armadillo mod (extra amor).
- Anonymous
Optical camo might be a cut feature, someone noted on reddit that he added it via console, didn't do anything.
I believe it might be added in a later DLC.
- Anonymous
- Anonymous
Where do you get the optical camo? Checked every ripperdoc, couldn't find it
this is honestly https://cyberpunk2077.wiki.fextralife.com/images/avatar.png
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