Legs Cyberware in Cyberpunk 2077 is a type of cyberware. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects that provide different combat tactics and many more. Each cyberware is categorized in different rarities from Common up to Legendary cyberware. The Legs Cyberware has 1 slot that can be used to implant a cyberware for V. This page covers a list of all the Legs Cyberware that can be found in Cyberpunk 2077.

 

 

Cyberpunk 2077 Legs Cyberware

 

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Legs Cyberware 

Name

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Bonuses

money cyberpunk 2077 wiki guide 30px

fortified ankles cyberware cyberpunk 2077 wiki guide 150px
Fortified Ankles

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jenkins tendons cyberware cyberpunk 2077 wiki guide 150px
Jenkin's Tendons

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body perk category cyberpunk 2077 wiki guide 70px Body

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leeroy ligament system cyberware cyberpunk 2077 wiki guide 150px
Leeroy Ligament System

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lynx paws cyberware cyberpunk 2077 wiki guide 150px
Lynx Paws

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cool perk category cyberpunk 2077 wiki guide 70px Cool

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reinforced tendons cyberware cyberpunk 2077 wiki guide 150px
Reinforced Tendons

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reflexes perk category cyberpunk 2077 wiki guide 70px Reflex

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You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Legs Cyberware 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

fortified ankles cyberware cyberpunk 2077 wiki guide 150px
Fortified Ankles

6

Allows you to charge jumps for greater distance.

Hold to charge, then release to jump.

body perk category cyberpunk 2077 wiki guide 70px Body

+1.1% Health Regen Bonus
+11 Carrying Capacity

5245

jenkins tendons cyberware cyberpunk 2077 wiki guide 150px
Jenkin's Tendons

6

Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body perk category cyberpunk 2077 wiki guide 70px Body

+2.2% Melee Damage
+2.2% Weapon Handling

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leeroy ligament system cyberware cyberpunk 2077 wiki guide 150px
Leeroy Ligament System

8

+12% movement speed

- -

+2.2% Melee Damage
+2.2% Weapon Handling

3936

lynx paws cyberware cyberpunk 2077 wiki guide 150px
Lynx Paws

5

+50% quieter movement
+6% crouched movement speed

cool perk category cyberpunk 2077 wiki guide 70px Cool

+4.4% Bonus Stealth Damage
+1.8% Quickhack Damage
+4.4 Bonus Stealth Damage

2626

reinforced tendons cyberware cyberpunk 2077 wiki guide 150px
Reinforced Tendons

8

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex

+1.1% Health Regen Bonus
+0.6% Explosion Damage Resistance

10483

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Legs Cyberware 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

fortified ankles cyberware cyberpunk 2077 wiki guide 150px
Fortified Ankles

6

Allows you to charge jumps for greater distance.

Hold to charge, then release to jump.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5% Health per Attribute Point.

+1.1% Health Regen Bonus
+11 Carrying Capacity

9906

jenkins tendons cyberware cyberpunk 2077 wiki guide 150px
Jenkin's Tendons

6

Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Point.

+2.2% Melee Damage
+2.2% Weapon Handling

4957

leeroy ligament system cyberware cyberpunk 2077 wiki guide 150px
Leeroy Ligament System

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lynx paws cyberware cyberpunk 2077 wiki guide 150px
Lynx Paws

5

+50% quieter movement
+8% crouched movement speed

cool perk category cyberpunk 2077 wiki guide 70px Cool

+0.2% headshot and weakspot damage per Attribute Point.

+4.4% Bonus Stealth Damage
+1.8% Quickhack Damage

4957

reinforced tendons cyberware cyberpunk 2077 wiki guide 150px
Reinforced Tendons

8

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex

+0.1% Critic Chance per Attribute Point.

+1.1% Health Regen Bonus
+0.6% Explosion Damage Resistance

19804

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Legs Cyberware 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

fortified ankles cyberware cyberpunk 2077 wiki guide 150px
Fortified Ankles

6

Allows you to charge jumps for greater distance.

Hold to charge, then release to jump.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5% Health per Attribute Point.

+1.2% Health Regen Bonus
+12 Carrying Capacity

17448

jenkins tendons cyberware cyberpunk 2077 wiki guide 150px
Jenkin's Tendons

6

Increases sprint speed, starting at +50% and tapering off to +10% after 5 sec. of continued sprinting.

The effect recovers at the same rate when not sprinting

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Point.

+2.4% Melee Damage
+2.4% Weapon Handling

8727

leeroy ligament system cyberware cyberpunk 2077 wiki guide 150px
Leeroy Ligament System

8

+15% movement speed

- -

+2.6% Melee Damage
+1.6% Health Item Recharge Speed
+2.6% Weapon Handling

14474

lynx paws cyberware cyberpunk 2077 wiki guide 150px
Lynx Paws

5

+50% quieter movement
+10% crouched movement speed

cool perk category cyberpunk 2077 wiki guide 70px Cool

+0.2% headshot and weakspot damage per Attribute Point.

+4.8% Bonus Stealth Damage
+1.9% Quickhack Damage

8727

reinforced tendons cyberware cyberpunk 2077 wiki guide 150px
Reinforced Tendons

8

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex

+0.1% Critic Chance per Attribute Point.

+1.2% Health Regen Bonus
+0.6% Explosion Damage Resistance

34890

 

You can search by Name, Bonuses,etc... Just type into the search box what you are looking for.

Quick Search of All Legs Cyberware 

Name

limit cyberpunk 2077 wiki guide 30px

Bonuses

money cyberpunk 2077 wiki guide 30px

fortified ankles cyberware cyberpunk 2077 wiki guide 150px
Fortified Ankles

6

Allows you to charge jumps for greater distance.

Hold to charge, then release to jump.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5% Health per Attribute Point.

+1.3% Health Regen Bonus
+13 Carrying Capacity

7980

jenkins tendons cyberware cyberpunk 2077 wiki guide 150px
Jenkin's Tendons

6

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting.

The effect recovers at the same rate when not sprinting.

body perk category cyberpunk 2077 wiki guide 70px Body

+0.5 Health per Attribute Point.

+2.6% Melee Damage
+2.6% Weapon Handling

16961

leeroy ligament system cyberware cyberpunk 2077 wiki guide 150px
Leeroy Ligament System

__t5capacity__

__t5bonus__

- -

__t5attunedbonus__

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lynx paws cyberware cyberpunk 2077 wiki guide 150px
Lynx Paws

5

+50% quieter movement
+12% crouched movement speed

cool perk category cyberpunk 2077 wiki guide 70px Cool

+0.2% headshot and weakspot damage per Attribute Point.

+5.2% Bonus Stealth Damage
+2.1% Quickhack Damage
+5.2 Bonus Stealth Damage

3990

reinforced tendons cyberware cyberpunk 2077 wiki guide 150px
Reinforced Tendons

8

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex

+0.1% Critic Chance per Attribute Point.

+1.3% Health Regen Bonus
+0.6% Explosion Damage Resistance

15958

 




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    • Anonymous

      Reinforced Tendons need 2 more capacity and cost way more eddies than Fortified Ankles, and they give half the armor at Legendary. Sad!

      • Anonymous

        For some reason, the Epic version of Fortified Ankles made life much harder when trying getting back to a certain place (to grab the iguana egg...).

        • Anonymous

          I found new one after 1.6 update. Fingers sells anti-gravitiy ancles, read description properly, haven't noticed them at first

          • Anonymous

            Lynx paws, in order to be worth their cost, should probably have an added movement speed and a hefty at that. So far no mods exist to do it sadly.

            • Anonymous

              Reinforced Tendons are the only leg implants. You aren't experiencing Neon Post-Future sniper ambush until you have jumped halfway up a building just to stop a reported crime.

              • Anonymous

                Are there no legendary legs in the game? have been to every vendor, but maybe it's somewhere in the world waiting to be looted? or a crafting plan?

                • Fortified ankles lets you double jump with practice so there really isn't any point in getting reinforced tendons, the hover can get annoying but its worth it if you want to feel like you're in the matrix as you can essentially stop in mid-air as you aim your weapon and using a sandevistan operating system completes the experience.

                  • Anonymous

                    Man the reinforced tendons adds such a great verticatilly to this game It makes combat so fun i can not count how much times i engaged on combat and use this over and over again.

                    • Anonymous

                      There is a ripper doc that sells legendary double jump for 100k .. I can’t remember where it is but if you find the location let me know !

                      • Anonymous

                        You can buy the epic fortified ankles and lynx paws from the ripperdoc near cherry blossom market, forgot his exact name/location but it's the unusual-looking guy you interrogate with Judy when looking for Evelyn

                        • Anonymous

                          I found out a way to do a double jump with the charged jump. If you can find a midair dodge cyber enhancement, you can charge jump then mid air dodge which will let you charge jump a second time and get crazy height as well as distance. Makes parkour retarded easy.

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