Malorian Arms 3516

Tier 5 / Iconic
power icon cyberpunk 2077 wiki guide 80pxPower Pistol

malorian arms 3516 weapon cyberpunk 2077 wiki guide new
Attack Speed 3.33
Damage 81.09
Reload Speed 1.35
Effective Range 36.00
Weapon Handling 5.36
+150% Headshot Damage Multiplier
+25% Armor Penetration
No Slots
money cyberpunk 2077 wiki guide 30px - weight icons cyberpunk 2077 wiki guide 40px4.3

Malorian Arms 3516 is an Iconic Weapon in Cyberpunk 2077. Malorian Arms 3516 is a Power Pistol with a strong headshot damage multiplier and armor penetration, making it effective against various targets.


How to get Malorian Arms 3516 in Cyberpunk 2077

Malorian Arms 3516 can be found at:

Can be obtained from Grayson during Side Job 35 Chippin' In
malorian arms 3516 map location cyberpunk2077 wiki guide 300px


Cyberpunk 2077 Malorian Arms 3516 Bonuses

Malorian Arms 3516 provides the following bonuses:

+150% Headshot Damage Multiplier
+25% Armor Penetration


Cyberpunk Malorian Arms 3516 Upgrades

Malorian Arms 3516 has the following upgrade slots

  • No Slots


Malorian Arms 3516 Notes and Tips

  • Notes and tips go here.


Cyberpunk 2077 Iconic Weapons
Ambition  ♦  Amnesty  ♦  Apparition  ♦  Archangel  ♦  Ba Xing Chong  ♦  Baby Boomer  ♦  Black Unicorn  ♦  Bloody Maria  ♦  Blue Fang  ♦  Breakthrough  ♦  Breakthrough (Iconic Weapon)  ♦  Butcher's Cleaver  ♦  Buzzsaw  ♦  Byakko  ♦  Caretaker's Spade  ♦  Chaos  ♦  Cheetah  ♦  Cocktail Stick  ♦  Comrade's Hammer  ♦  Cottonmouth  ♦  Crash  ♦  Crimestopper  ♦  Death and Taxes  ♦  Divided We Stand  ♦  Doom Doom  ♦  DR5 Nova  ♦  Dying Night  ♦  Errata  ♦  Fenrir  ♦  Genjiroh  ♦  Gold-Plated Baseball Bat  ♦  Guts  ♦  Hawk  ♦  Headhunter  ♦  Her Majesty  ♦  Hypercritical  ♦  Jinchu-maru  ♦  Kongou  ♦  La Chingona Dorada  ♦  Lexington X-Mod2  ♦  Lizzie  ♦  M-10AF Lexington  ♦  Mancinella  ♦  Moron Labe  ♦  Mox (Weapon)  ♦  Murphy's Law  ♦  Nehan  ♦  O 'Five  ♦  Ogou  ♦  Order  ♦  Overwatch  ♦  Pizdets  ♦  Plan B  ♦  Pozhar X-Mod2  ♦  Prejudice  ♦  Pride  ♦  Problem Solver  ♦  Prototype: Shingen Mark V  ♦  Psalm 11:6  ♦  Rasetsu  ♦  Riskit  ♦  Rosco  ♦  Sasquatch's Hammer  ♦  Second Opinion  ♦  Seraph  ♦  Sovereign  ♦  Stinger  ♦  The Headsman  ♦  Tinker Bell  ♦  Tsumetogi  ♦  Volkodav  ♦  Widow Maker  ♦  Yinglong


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    • Anonymous

      This beautiful weapon is best used as a primary when you're playing a gunslinging net runner build, (20 int, 20 cool, 3 tech, 10 body, 18 agi). The key is to boost your crit chance as much as possible (ignore all other mods, crit chance is king) while utilising netwatch netdriver plus legendary shock quickhack, which triggers the tier 1 effect on an enemy every time you crit. Getting damage boost perks for quickhacks and the perk that allows quickhacks to crit is also KEY. Pairing this superb, multi-role gun with legendary ping quickhack as well allows you to track and delete targets with quickhacks and piercing rounds, also using the unique fire-breathing melee for single targets or small groups dumb enough to advance on your position.

      • Anonymous

        This Gun is OP when your in that one single mission as Johnny during Prolog, but sucks during a normal play through.

        Bullets dont penetrate during a normal play through in V's hands like it does in Johnnys. Completely broken.

        • Anonymous

          All these nerds talking about DPS and crit...screw that, it’s Johnny’s gun! Use it and have fun for fuxk sake.

          • Anonymous

            The pistol whip for this gun does set people on fire so there is that even though that isn't the most useful quality to a pistol, heh.

            • Anonymous

              Incredibly bad gun. No substate, cant add a sight. Less damage per shot, fire rate, no crit stats compared to jackie's guns.

              • Anonymous

                Ive got 3 of those... kept shooting the guy that drops it before the fighting sequence, and "killed" him, each time he dropped one... now im stuck with at least 2 in my inv, only 1 can go on your wall

                • Man this weapon is underwhelming. I finally got it at level 50, filled all 4 mod slots with crafted, epic-grade crunch mods (Tech 20, crafting 17, have every perk maxed except the innovation, sapper and scrapper perks, also at the time of crafting these mods), and it leaves me with a dps of 601.1. 243-297 damage per shot, 2.22 shots per second. Bonus 150-184 thermal damage and a 1.20 headshot multiplier. Now granted I haven't levelled the handgun skill much (Reflexes 20, handgun 5, desperado perk maxed out) but that's bad even when I compare it to the epic-grade Overture I picked up sometime I can't remember.
                  This epic Overture has a dps of 1098.8. 296-362 damage per shot and 1.34 shots per second, but it also has 208-254 thermal damage, an 86.28% crit chance, 172.28% crit damage boost, a 6% burn chance and a headshot multiplier of 2. And I don't even have mods or a scope on it.
                  But the worst part is that I can't upgrade the Malorian anymore. Forget item costs, I spent the materials on one upgrade that didn't change anything and the option to upgrade the Malorian just vanished. On the other hand, I haven't upgraded the Overture even once, but I do have the option to do that.
                  The Malorian has super cool animations and it sure is awesome during the short segments you play as Johnny, but when V gets their hands on it, it just sucks.

                  • Anonymous

                    In inventory it says it has a blueprint. But it doesn't and it can't be upgraded either which is a really sucky bug should get fixed soon

                    • Anonymous

                      Can it shoot trough walls while aiming like in the memories and do you get to keep it as it after final mission as it comes from a quest after point of no return?

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