Malorian Arms 3516

Power Weapon        Legendary / Iconic
malorian arms 3516 weapon cyberpunk 2077 wiki guide
238.5 DPS
96-118 Damage
2.22 Attacks Per Second
Bullets can ricochet off surfaces
  • +68-83 Thermal Damage (Legendary)
  • 1.20 Headshot Damage Multiplier (Legendary)
Johnny Silverhand's Weapon

4 Mod Slots

Malorian Arms 3516 is an Iconic Power Weapon in Cyberpunk 2077. Malorian Arms 3516 is the weapon used by Johnny Silverhand. It will ricochet if hip fired, but fire through walls if aimed. Iconic Weapons have unique perks often making them better than their regular counterparts. Iconic Weapons in Cyberpunk 2077 are special Weapons with unique perks attached to them that can't be found on any other weapon and are particular for each of them. Most Iconic Weapons can be obtained by completing certain Jobs and searching in specific areas of a Location.


Custom-made for Johnny Silverhand. The guy had taste.


Where to find Malorian Arms 3516 in Cyberpunk 2077

Can be obtained from Grayson during Side Job 35 Chippin' In
malorian arms 3516 map location cyberpunk2077 wiki guide 300px


Malorian Arms 3516 Weapon Information


Malorian Arms 3516 Weapon Upgrades

Malorian Arms 3516 has the following upgrade slots

  • 4 Mod Slots


Malorian Arms 3516 Weapon Notes and Tips

  • Despite being categorized exclusively as a Power weapon, the weapon functions as both a Power Weapon and Tech Weapon. When not aiming down the sights, the bullets will ricochet like other power weapons. If aiming down the sights, the bullets will penetrate through surfaces similar to other tech weapons in the game. It is unknown if the Malorian Arms 3516 benefits from any Engineering perks that increase tech weapon damage.
  • Like other weapons that can shoot through walls, when aiming down sight the gun will highlight enemies and explosive objects, allow you to see them through walls similar to the Ping quick hack, although the effect isn't as good and consistent.
  • Quick melee is replaced by a short range blast that applies burn.
  • Will be visible in V's apartment on the wall of the storage room, if placed into storage.


Cyberpunk 2077 All Iconic Power Weapons
Amnesty  ♦  Archangel  ♦  Bloody Maria  ♦  Buzzsaw  ♦  Crash  ♦  Doom Doom  ♦  Dying Night  ♦  Fenrir  ♦  Guts  ♦  Hypercritical  ♦  Kongou  ♦  La Chingona Dorada  ♦  Moron Labe  ♦  Mox (Weapon)  ♦  O 'Five  ♦  Overwatch  ♦  Plan B  ♦  Prejudice  ♦  Pride  ♦  Problem Solver  ♦  Psalm 11:6  ♦  Seraph  ♦  Sovereign  ♦  The Headsman

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    • Anonymous

      This beautiful weapon is best used as a primary when you're playing a gunslinging net runner build, (20 int, 20 cool, 3 tech, 10 body, 18 agi). The key is to boost your crit chance as much as possible (ignore all other mods, crit chance is king) while utilising netwatch netdriver plus legendary shock quickhack, which triggers the tier 1 effect on an enemy every time you crit. Getting damage boost perks for quickhacks and the perk that allows quickhacks to crit is also KEY. Pairing this superb, multi-role gun with legendary ping quickhack as well allows you to track and delete targets with quickhacks and piercing rounds, also using the unique fire-breathing melee for single targets or small groups dumb enough to advance on your position.

      • Anonymous

        This Gun is OP when your in that one single mission as Johnny during Prolog, but sucks during a normal play through.

        Bullets dont penetrate during a normal play through in V's hands like it does in Johnnys. Completely broken.

        • Anonymous

          All these nerds talking about DPS and crit...screw that, it’s Johnny’s gun! Use it and have fun for fuxk sake.

          • Anonymous

            The pistol whip for this gun does set people on fire so there is that even though that isn't the most useful quality to a pistol, heh.

            • Anonymous

              Incredibly bad gun. No substate, cant add a sight. Less damage per shot, fire rate, no crit stats compared to jackie's guns.

              • Anonymous

                Ive got 3 of those... kept shooting the guy that drops it before the fighting sequence, and "killed" him, each time he dropped one... now im stuck with at least 2 in my inv, only 1 can go on your wall

                • Man this weapon is underwhelming. I finally got it at level 50, filled all 4 mod slots with crafted, epic-grade crunch mods (Tech 20, crafting 17, have every perk maxed except the innovation, sapper and scrapper perks, also at the time of crafting these mods), and it leaves me with a dps of 601.1. 243-297 damage per shot, 2.22 shots per second. Bonus 150-184 thermal damage and a 1.20 headshot multiplier. Now granted I haven't levelled the handgun skill much (Reflexes 20, handgun 5, desperado perk maxed out) but that's bad even when I compare it to the epic-grade Overture I picked up sometime I can't remember.
                  This epic Overture has a dps of 1098.8. 296-362 damage per shot and 1.34 shots per second, but it also has 208-254 thermal damage, an 86.28% crit chance, 172.28% crit damage boost, a 6% burn chance and a headshot multiplier of 2. And I don't even have mods or a scope on it.
                  But the worst part is that I can't upgrade the Malorian anymore. Forget item costs, I spent the materials on one upgrade that didn't change anything and the option to upgrade the Malorian just vanished. On the other hand, I haven't upgraded the Overture even once, but I do have the option to do that.
                  The Malorian has super cool animations and it sure is awesome during the short segments you play as Johnny, but when V gets their hands on it, it just sucks.

                  • Anonymous

                    In inventory it says it has a blueprint. But it doesn't and it can't be upgraded either which is a really sucky bug should get fixed soon

                    • Anonymous

                      Can it shoot trough walls while aiming like in the memories and do you get to keep it as it after final mission as it comes from a quest after point of no return?

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