MicrogeneratorTier 5 |
|
---|---|
![]() |
|
10 Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the paint of impact.
+0.05% to all dealt damage per Attribute Point.
|
Microgenerator is a Hands Cyberware in Cyberpunk 2077. Microgenerator when you reload an empty weapon, the next shot releases an electroshock that deals up to 90 Electrical damage to nearby enemies. The damage of the electroshock increases with the number of bullets reloaded, with a maximum of 5 bullets. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain armor from Patch 2.0 and onwards. Each cyberware is categorized in different rarities from Common up to Legendary+ and will contribute to the Cyberware limit score.
Cyberpunk 2077 Microgenerator Information
- Cyberware Type: Hands Cyberware
How To Get Microgenerator in Cyberpunk 2077
Microgenerator can be found at:
Tier 5 version can be bought from Buck's Clinic at Watson (Kabuki)
Microgenerator Notes & Trivia
- Other notes, tips, and trivia go here.
Microgenerator Tiers Cyberpunk 2077
MicrogeneratorTier 1 |
|
---|---|
__t1capacity__ __t1bonus__
__t1attunedbonus__
|
MicrogeneratorTier 2 |
|
---|---|
10 Reloading an empty weapon causes the next shot to release an electroshock that deals up to 90 Electrical damage to enemies near the paint of impact.
+2.2% Explosion Damage
|
MicrogeneratorTier 3 |
|
---|---|
10 Reloading an empty weapon causes the next shot to release an electroshock that deals up to 140 Electrical damage to enemies near the paint of impact.
+0.05% to all dealt damage per Attribute Point.
|
MicrogeneratorTier 4 |
|
---|---|
10 Reloading an empty weapon causes the next shot to release an electroshock that deals up to 185 Electrical damage to enemies near the paint of impact.
+0.05% to all dealt damage per Attribute Point.
|
MicrogeneratorTier 5 |
|
---|---|
10 Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the paint of impact.
+0.05% to all dealt damage per Attribute Point.
|
- Anonymous
- Anonymous
Ok, so everything works well now. Maybe even to well -- I killed Razor Hugh just by standing with legendary version of this cyberware on my first try.
- Anonymous
I would suggest against ever taking any automatic AOE damage items in this game like this. If you do, they will detonate things like CHOO2 cannisters, fire extinguishers, and even cars in some cases, and that can insta-kill you. It's just never worth it imo as explosive items are extremely common.
Fairy useless item, unless you are RP-ing as a suicide bomber, as most enemies will just bypass that last 15% health with one hit. Plus as mentioned before, it can detonate nearby explosives, killing you instantly.
0
+13
-1