Microgenerator

Tier 5
microgenerator cyberware cyberpunk 2077 wiki guide 150px

10 limit cyberpunk 2077 wiki guide 30px

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the paint of impact.

Electroshack damage increases with the number of bullets reloaded [max 5 bullets).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

+0.05% to all dealt damage per Attribute Point.

+2.5% Explosion Damage
+1.8% Reload Speed

money cyberpunk 2077 wiki guide 30px33915

Microgenerator is a Hands Cyberware in Cyberpunk 2077. Microgenerator when you reload an empty weapon, the next shot releases an electroshock that deals up to 90 Electrical damage to nearby enemies. The damage of the electroshock increases with the number of bullets reloaded, with a maximum of 5 bullets. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain armor from Patch 2.0 and onwards. Each cyberware is categorized in different rarities from Common up to Legendary+ and will contribute to the Cyberware limit score.

 

Cyberpunk 2077 Microgenerator Information

 

How To Get Microgenerator in Cyberpunk 2077

Microgenerator can be found at:

Tier 5 version can be bought from Buck's Clinic at Watson  (Kabuki)
ripperdoc kabuki 2 map cyberpunk2077 wiki guide 300px

 

Microgenerator Notes & Trivia

  • Other notes, tips, and trivia go here.

 

Microgenerator Tiers Cyberpunk 2077

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

Microgenerator

Tier 1

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__t1bonus__

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

__t1attunedbonus__

money cyberpunk 2077 wiki guide 30px __t1value__

Microgenerator

Tier 2

10 limit cyberpunk 2077 wiki guide 30px

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 90 Electrical damage to enemies near the paint of impact.
Electroshack damage increases with the number of bullets reloaded [max 5 bullets).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

+2.2% Explosion Damage
+1.5% Reload Speed

money cyberpunk 2077 wiki guide 30px 5245

Microgenerator

Tier 3

10 limit cyberpunk 2077 wiki guide 30px

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 140 Electrical damage to enemies near the paint of impact.

Electroshack damage increases with the number of bullets reloaded (max 5 bullets).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

+0.05% to all dealt damage per Attribute Point.

+2.2% Explosion Damage
+1.5% Reload Speed

money cyberpunk 2077 wiki guide 30px 9906

Microgenerator

Tier 4

10 limit cyberpunk 2077 wiki guide 30px

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 185 Electrical damage to enemies near the paint of impact.

Electroshack damage increases with the number of bullets reloaded (max 5 bullets).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

+0.05% to all dealt damage per Attribute Point.

+2.4% Explosion Damage
+1.7% Reload Speed

money cyberpunk 2077 wiki guide 30px 17448

Microgenerator

Tier 5

10 limit cyberpunk 2077 wiki guide 30px

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the paint of impact.

Electroshack damage increases with the number of bullets reloaded [max 5 bullets).

intelligence perk category cyberpunk 2077 wiki guide 70px Intelligence Attuned

+0.05% to all dealt damage per Attribute Point.

+2.5% Explosion Damage
+1.8% Reload Speed

money cyberpunk 2077 wiki guide 30px 33915

 




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    • Anonymous

      Fairy useless item, unless you are RP-ing as a suicide bomber, as most enemies will just bypass that last 15% health with one hit. Plus as mentioned before, it can detonate nearby explosives, killing you instantly.

      • Anonymous

        Ok, so everything works well now. Maybe even to well -- I killed Razor Hugh just by standing with legendary version of this cyberware on my first try.

        • Anonymous

          I would suggest against ever taking any automatic AOE damage items in this game like this. If you do, they will detonate things like CHOO2 cannisters, fire extinguishers, and even cars in some cases, and that can insta-kill you. It's just never worth it imo as explosive items are extremely common.

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