Projectile Launch SystemTier 5 |
|
---|---|
2.27 Attack Speed
310.53 Damage Per Hit- Stamina Cost |
|
8Launches an explosive projectile that deals massive Physical damage. Technical Attuned +0.5% damage with this cyberware per Attribute Point. 87456 |
Projectile Launch System is an Arms Cyberware in Cyberpunk 2077. Projectile Launch System a missile launcher in the palm of your hand (more or less literally). Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain armor from Patch 2.0 and onwards. Each cyberware is categorized in different rarities from Common up to Legendary+ and will contribute to your maximum cyberware capacity score.
Cyberpunk 2077 Projectile Launch System Information
- Cyberware Type: Arms Cyberware
How To Get Projectile Launch System in Cyberpunk 2077
Projectile Launch System can be obtained at:
Tier 5 version can be bought from Ripperdoc at Downtown, City Center
Tier 5 version can be bought from Ripperdoc at Heywood, Wellsprings.
Tier 5 version can be bought from Dr. Chrome at at Watson (SW of Kabuki Market)
Projectile Launch System Notes & Trivia
- Other notes, tips, and trivia go here.
Projectile Launch System Tiers Cyberpunk 2077
Projectile Launch SystemTier 1 |
|
---|---|
__t1attckps__ Attack Speed
__t1damage__ Damage Per Hit- Stamina Cost |
|
__t1capacity____t1bonus__ Technical Attuned __t1attunedbonus__ __t1value__ |
Projectile Launch SystemTier 2 |
|
---|---|
2.27 Attack Speed
154.88 Damage Per Hit- Stamina Cost |
|
8Launches an explosive projectile that deals massive Physical damage. Technical Attuned +0.6% Explosion Damage Resistance 16491 |
Projectile Launch SystemTier 3 |
|
---|---|
2.27 Attack Speed
194.56 Damage Per Hit- Stamina Cost |
|
8Launches an explosive projectile that deals massive Physical damage. Technical Attuned +0.5% damage with this cyberware per Attribute Point. 27714 |
Projectile Launch SystemTier 4 |
|
---|---|
2.27 Attack Speed
246.02 Damage Per Hit- Stamina Cost |
|
8Launches an explosive projectile that deals massive Physical damage. Technical Attuned +0.5% damage with this cyberware per Attribute Point. 46290 |
Projectile Launch SystemTier 5 |
|
---|---|
2.27 Attack Speed
310.53 Damage Per Hit- Stamina Cost |
|
8Launches an explosive projectile that deals massive Physical damage. Technical Attuned +0.5% damage with this cyberware per Attribute Point. 87456 |
- Anonymous
- Anonymous
There is no smart tracking. I have Gold Projectile Launcher and Gold Smart Link and it's either non-functional or requires a distance of less than 10m which is right into the danger zone
- Anonymous
Smart tracking doesn’t seem to have much of an effect and tranquilizer seems to be an insta-kill on humans. Requires no ammo and has a quick cooldown after a few shots. Also doesn’t come out as a fourth slot as you panic cycle weapons. Still explodes and can one shot vehicles. Fun glitchy mess. If anyone else wants to test it.
Tried this when I started playing wasnt that great.
But now I have all the grenade and explosive perks it might actually work pretty well on my Nomad.
- Anonymous
They nerfed dmg hard on this one I played on 1.3 hard difficulty and it had okaish dmg now playing on on 1.6 patch and the damage sucks also the lock on got worse? Anyway the problem for me is the lack of dmg and also the lack of build for it
- Anonymous
Okay, noticed quite a few idiots commenting, so it bears saying apparently: The ROCKET PROPELLED GRENADES you shoot from your ARM CANNON are NOT SILENT! DO NOT USE FROM STEALTH!
- Anonymous
This aint as useless as people say but it does lack any sort of build diversity around it, you only have a few options, aside from that it's a decent spammable AOE knockdown projectile at no cost. Not much damage but hey, if it had that what is it missing right?
- Anonymous
The main reason it sucks is because it has absolutely no damage scaling at all. Mantis Blades and Monowire scale with reflexes and blades, Gorilla Arms scale with body and street brawler, but the PLS? No scaling. Simple, straightforward unchanging base damage which doesn't scale as you level your skills.
- Anonymous
It sucks that there is no viable build with this weapon. There are no perks that affect it in any way. Your only chance is going full Athletics/cold blood and that's it.
- Anonymous
- Anonymous
Waiting for dlc or mods that give more options than explosives, things like shotgun blasts, energy beams, or even a grappling hook.
Like in the beginning of the game where the maxtak lady shoot a shotgun blast from her arm.
- Anonymous
Does this take ammo or does the missile slot just modify the projectile type?
- Anonymous
Tranq rounds for the PLS are 100% Useless! The PLS unlike most cybertech only comes in two versions, Rare and Legendary. Both have the "Explodes on impact" addition. It makes your tranq rounds explode which alerts the cops totally defeating the purpose of tranq rounds as a stealth option. CDPR should add a Common version that doesn't have the Explodes on impact addition or turn off the explosions when using the tranq rounds or someone should make a Mod that fixes this Huge problem.
- Anonymous
- Anonymous
A bit counterintuitively, this seems to me like the best arm cyberware for a melee fighter. Use it to stun the enemy/group of enemies before closing the distance and obliterating them in close quarters. Reaches the peak of its power with the fortified ankles, with which you can jump around and bomb everyone while staying safe from your own rounds.
- Anonymous
What mods can I slot into it besides the regular ammo type? I have normal explosive rounds slotted but I also have one extra mod slot
- Anonymous
- Anonymous
I'm trying to figure out how to change the type of rounds for it....
- Anonymous
Literally oneshots any fleshy target with the tranquillizer projectile. A bit busted I'd say.
- Anonymous
this thing needs a huge buff, its so useless, it should crit 30-50k endgame
3
+12
-1