Reflexes |
|
---|---|
![]() |
|
Type | Primary Stat |
Reflexes determine your maneuverability. In addition to increasing your overall movement speed. |
Reflexes is a Stat in Cyberpunk 2077. Each stat affects different capabilities, such as skills or Perks, and has a level cap of 20. Reflexes determine your maneuverability. In addition to increasing your overall movement speed.
Reflexes Information
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:
Reflexes directly affect your Evasion, with each level increasing your chance to avoid enemy attacks by 1%.
Reflexes also increase Crit Chance by 1% and Mantis Blade damage by 3% per level as well as improve your overall attack speed and movement speed.
This attribute affects your overall proficiency with Rifles, Pistols, and Revolvers.
Your level in Reflexes also slightly affects how quickly you gain experience for related Skills.
Reflexes Related Skills
Reflexes Related Perks
Blades
- Flight of the Sparrow
- Slow and Steady
- Offensive Defense
- Roaring Waters
- Shifting Sands
- Judge, Jury and Executioner
- Sting like a bee
- Slow and Steady
- Bloodlust
- Unbroken Spirit
- Deathbolt
- Float like a butterfly
- Offensive Defense
- Crimson Dance
- Dragon Strike
- Stuck Pig
- Blessed Blade
- Fiery Blast
- Crimson Tide
Reflexes Tips & Notes
- Notes & Tips Go here...
- Anonymous
does it actually increase movement speed? Is there a numerical value associated with it?
- Anonymous
Since there is only one skill that literally names sniper and precision rifles in the Reflextion tree, are they considered as Rifle for the other skills?
As there is also no specific sniper skill in the Cool tree.
Absolute best stat in the game. If you don't max this out, you're either dumb or purposely making things more difficult for yourself.
The three best weapon types are governed by this weapon type. Blunts suck and so does the Defender, so unless you want to use nothing but shotguns and quickhacks, invest heavily into reflex.
1
+18
-1