Reflexes Perks in Cyberpunk 2077 are passive abilities that can be unlocked through perk points stats cyberpunk wiki guide50pxPerk Points and are related to the Reflexes main Stat. Perks related to Reflexes improve your critical damage and flexibility in combat with several powerful abilities.

 

 

 

All Cyberpunk 2077: Phantom Liberty Reflexes Perks Comparison Table

 

 

All Cyberpunk 2077: Phantom Liberty Perks Comparison Table

You can search by Name, tier, or level. Just type into the search box what you are looking for.

Quick Search of All Cyberpunk 2077: Phantom Liberty Perks

Name

Prerequisite

Tier

Effects

stuntjock perks cyberpunk 2077 wiki guide 130px 3
Stuntjock

None Rookie (4)
  • Level 1: Unlocks new ways to exit vehicles

    Jump out
     - double-tap

    Slide out - Hold F while at high speed You can also draw and fire weapons during these stunts

    While driving you have No bullet spread penalty from movement and -50% bullet spread overall

ready rested reloaded perks cyberpunk 2077 wiki guide 130px 3
Ready, Rested, Reloaded

None Pro (9)
  • Level 1: -10% Stamina cost for shooting with Assault Rifles and SMGs.
  • Level 2: +30% Reload Speed when above 50% Stamina

tunnel vision perks cyberpunk 2077 wiki guide 130px 3
Tunnel Vision

Read, Rested, Reloaded Pro (9)
  • Level 1: +20% effective range and accuracy

spice of life perks cyberpunk 2077 wiki guide 130px 3
Spice of Life

Read, Rested, Reloaded Pro (9)
  • Level 1: +15% Weapon swap speed -30% Bullet Spread briefly after swapping weapons.

mind over matter perks cyberpunk 2077 wiki guide 130px 3
Mind Over Matter

Read, Rested, Reloaded Pro (9)
  • Level 1: -25% Recoil when aiming

sharpshooter perks cyberpunk 2077 wiki guide 130px 3
Sharpshooter

Read, Rested, Reloaded Phenom (15)
  • Level 1: +15% aim Speed
  • Level 2: Improved Weapon Control
  • Level 3: Each successful shot grants a stack of Sharpshooter.
    +7% Stamina Regen Rate for 2 sec. per stack. Stacks 7 times. New stacks reset duration. All stacks are removed when duration ends.

spray and pray perks cyberpunk 2077 wiki guide 130px 3
Spray and Pray

Sharpshooter Phenom (15)
  • Level 1: -10% Stamina cost for hip-firing

shoot to chill perks cyberpunk 2077 wiki guide 130px 3
Shoot to Chill

Sharpshooter Phenom (15)
  • Level 1: -7% Stamina cost for automatic weapons per stack of Sharpshooter

practice makes perfect perks cyberpunk 2077 wiki guide 130px 3
Practice Makes Perfect

Sharpshooter Phenom (15)
  • Level 1: +7% Crit Chance and Crit Damage per stack of Sharpshooter

gundancer perks cyberpunk 2077 wiki guide 130px 3
Gundancer

Sharpshooter Phenom (15)
  • Level 1: Aiming no longer slows movement. Allows you to shoot while vaulting.

salt in the wound perks cyberpunk 2077 wiki guide 130px 3
Salt in the Wound

Sharpshooter Legend (20)
  • Level 1: Shooting the same target 7 consecutive times deals bonus damage to equal to 100% of the total damage from those shots.

submachine fun perks cyberpunk 2077 wiki guide 130px 3
Submachine Fun

Sharpshooter Legend (20)
  • Level 1: Swapping Submachine Guns is faster and automatically reloads them. +22% Fire Rate after swapping to an SMG. Normal reloading ends the effect.

air kerenzikov perks cyberpunk 2077 wiki guide 130px 3
Air Kerenzikov

Gundancer Phenom (15)
  • Level 1: Activating Kerenzikov in midair keeps you suspended in the air and extends its duration.

slippery perks cyberpunk 2077 wiki guide 130px 3.png
Slippery

None Rookie (4)
  • Level 1: The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding and vaulting.

muscle memory perks cyberpunk 2077 wiki guide 130px 3
Muscle Memory

Slippery Rookie (4)
  • Level 1: Allows you to reload weapons while sprinting, sliding and vaulting

multitasker perks cyberpunk 2077 wiki guide 130px 3
Multitasker

Slippery Rookie (4)
  • Level 1: Allows you to shoot while Sprinting, sliding and vaulting

power slide perks cyberpunk 2077 wiki guide 130px 3
Power Slide

Slippery Rookie (4)
  • Level 1: Increased slide distance

parkour perks cyberpunk 2077 wiki guide 130px 3
Parkour!

Slippery Rookie (4)
  • Level 1: Increased vaulting and climbing speed

dash perks cyberpunk 2077 wiki guide 130px 3
Dash

Slippery Pro (9)
  • Level 1: -20% Stamina cost for dodging and Dashing.
  • Level 2: Unlocks the ability to Dash Press Left control to perform a Dash Dashing replaces dodging, allowing you to cover more ground and automatically vault over low obstacles

steady grip perks cyberpunk 2077 wiki guide 130px 3
Steady Grip

Dash Pro (9)
  • Level 1: Allows you to aim and shoot while Dashing

cant touch this perks cyberpunk 2077 wiki guide 130px 3
Can't Touch This

Dash Pro (9)
  • Level 1: +100% Mitigation Chance when performing a Dash. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (Default: 50%)

mean streak perks cyberpunk 2077 wiki guide 130px 3
Mean Streak

Dash Pro (9)
  • Level 1: +40% Stamina after neutralizing an enemy while Dashing.

mad dash perks cyberpunk 2077 wiki guide 130px 3
Mad Dash

Dash Pro (9)
  • Level 1: +100% Dash range toward enemies

flash and thunderclap perks cyberpunk 2077 wiki guide 130px 3
Flash and Thunderclap

Mad Dash
Seeing Double
Pro (9)
  • Level 1: When performing Strong Attacks, you now automatically leap to enemies within range. These Leap Attacks can also be performed from midair, and deal additional damage that scales with the distance of the leap (max. +50%)

air dash perks cyberpunk 2077 wiki guide 130px 3
Air Dash

Dash Phenom (15)
  • Level 1: -20% Dash Stamina cost
  • Level 2: +20% Dash Speed
  • Level 3: Unlocks the ability to Dash in midair

aerodynamic perks cyberpunk 2077 wiki guide 130px 3
Aerodynamic

Air Dash Phenom (15)
  • Level 1: +30% Mitigation Strength in midair

aerial acrobat perks cyberpunk 2077 wiki guide 130px 3
Aerial Acrobat

Air Dash Phenom (15)
  • Level 1: Improves midair maneuverability

tailwind perks cyberpunk 2077 wiki guide 130px 3
Tailwind

Air Dash Legend (20)
  • Level 1: +25 Stamina from performing Air Dashes and double jumps

lead and steel perks cyberpunk 2077 wiki guide 130px 3
Lead and Steel

Slippery Pro (9)
  • Level 1: -15% Stamina cost for attacks with Blades
  • Level 2: Unlocks the ability to block incoming projectiles with Blades. This consumes Stamina

seeing double perks cyberpunk 2077 wiki guide 130px 3
Seeing Double

Lead and Steel Pro (9)
  • Level 1: Increased damage and stun chance with counterattack

bullet deflect perks cyberpunk 2077 wiki guide 130px 3
Bullet Deflect

Lead and Steel Pro (9)
  • Level 1: When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets.

bullet time perks cyberpunk 2077 wiki guide 130px 3
Bullet Time

Bullet Deflect Pro (9)
  • Level 1: Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit damage.

finisher bladerunner perks cyberpunk 2077 wiki guide 130px 3
Finisher: Bladerunner

Lead and Steel Phenom (15)
  • Level 1: -15% Stamina cost for attacks with Blades.
  • Level 2: +20% attack speed with Blades.
  • Level 3: Unlocks a Blade Finisher Press F when an enemy's health bar is low. Restores 25% Health.

flash of steel perks cyberpunk 2077 wiki guide 130px 3
Flash of Steel

Finisher: Bladerunner Phenom (15)
  • Level 1: +25% movement speed and attack speed for 6 sec. after performing a Finisher.

opportunist perks cyberpunk 2077 wiki guide 130px 3
Opportunist

Finisher: Bladerunner Phenom (15)
  • Level 1: Enemies affected by Stagger, Stun, Blinding, and Bleeding are more susceptible to Finishers

goind the distance perks cyberpunk 2077 wiki guide 130px 3
Going the Distance

Finisher: Bladerunner Phenom (15)
  • Level 1: +100% Finisher Range

slaughterhouse perks cyberpunk 2077 wiki guide 130px 3
Slaughterhouse

Finisher: Bladerunner Legend (20)
  • Level 1: All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more susceptible to Finishers. +25 Stamina from dismemberment

 




Tired of anon posting? Register!
    • Anonymous

      High Noon doesn't seem to do anything. Got all 3 levels and it doesn't show any change (and no, I didn't forget to equip and draw my pistol). It's not a conditional boost, so in theory it should show up on the Stats screen.

    Load more
    ⇈ ⇈