SkippyTier 5 / Iconic |
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Attack Speed | 6.67 |
Damage | 31.72 |
Reload Speed | 1.60 |
Effective Range | 29.99 |
Weapon Handling | 4.79 |
Smart Link cyberware required to enable smart-tagerting +85% Headshot Damage Multiplier 1.2sec Lock-on time |
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Has no Slots | |
7060 | 0 |
Skippy is an Iconic Weapon in Cyberpunk 2077. Skippy is a Smart Pistol with a remarkable headshot damage multiplier, ideal for those who prefer precision shots. However, its lock-on time may require careful timing.
How to get Skippy in Cyberpunk 2077
Skippy can be found at:
Can be found on the ground at the beginning of Machine Gun side job
Cyberpunk 2077 Skippy Bonuses
Skippy provides the following bonuses:
+85% Headshot Damage Multiplier
1.2sec Lock-on time
Cyberpunk Skippy Upgrades
Skippy has the following upgrade slots
- Has no Slots
Skippy Notes and Tips
- Skippy is most likely related to the Office Assistant "Clippy" introduced in Microsoft Word 97. It could offer assistance when none was sought, which could sometimes be considered slightly humorous.
- Anonymous
Okay so i noticed of you have the mod for the eye that makes all your attacks none lethal will the game think you chose the pacifist mode then you get the dialogue hense letting you keep the stone cold killer for both
- Anonymous
I thought Skippy was the best gun but then I found Comrade’s Hammer
- Anonymous
- Anonymous
1.5[PC] I changed to Stone Cold Killer mode while using target analysis.
I'm playing more of a vigilante.
My question is: will Skippy w/TA still only KO? I like to put 'em down w/TA -- or non-lethal Quickhacks -- and then check their crimes and execute 'em, using Dagger Dealer with my Stinger, if they're "naughty/not nice" enough ;-). I also get easy credit for head shots.
- Anonymous
I choosed puppy mode but after 50 kills it said I am changing to puppy mode and stuck like that
- Anonymous
I managed to choose "Stone Cold Killer" mode initially and keep it after 50 kills. With the legendary Short Circuit quickhack equipped, most (all?) of my kills ended up being non-fatal. Eventually Skippy asked me why I chose to "maim" my opponents. I refused to answer and Skippy chose to switch to "Stone Cold Killer" mode.
- Anonymous
So i chose puppy loving pacifist mode from the start, got 50 kills, and now he STAYS in puppy loving pacifist mode.
WTF???
- Anonymous
On my builds that don't rely on hacks, I run with 3 types of weapon equipped, 1 that lets you stay stealthed (normally an Overture, silenced OFC), one for use in combat (Achilles or Comrade's), and one for panic mode when your cover is under pressure from too many mobs; Divided we Stand is an amazing panic mode weapon, so I tend not to get it too early on in game or it will have lost it's punch by the time I need it. This is where Skippy comes in, just sits there in slot 3, never consuming upgrade materials but always putting out the damage. Is it the best damage, no, but it's consistently good damage, just remember to switch him out for something non-smart if you think you may end up in panic mode against Tygers.
There is a lot of hate for Skippy in these comments, some of it is just the cost of never having to upgrade him; he'll never be legendary, that is the cost. The rest is complaints about the buggy nature of the quest, don't let that detract from the usefulness of this gun when you are essentially under leveled and lacking the tools to prevent panic modes from occuring.
- Anonymous
Skippy also likes to hum Disturbia by Rihanna. In cas you were wondering what that song was.
- Anonymous
- Anonymous
I too had the PAX mod on it and was finally able to trigger the 50 kills after I removed it. I also make sure to shoot the downed people.
The last shot was on a civilian on the ground. I did Civilian and NCPD spawning kills. I don't know if NCPD counts for sure or not. I had the legendary short circuit on as well.
- Anonymous
In 1.06 I can still dup Skippy, completing Machine Gun and having it on the wall. (PC)
If Skippy isn't initiating the follow-up dialogue after completing 50 kills (or maims), here is a list of a few things that might be the cause as of patch 1.06.
1) Pax: Weapon Mod
2) Target Analysis: Ocular System Cyberware Mod
3) Short Circuit: Operating System Quickhack (Legendary)
From my testing, Skippy must deal lethal damage (unconfirmed) to a target to be counted towards that total needed to trigger the follow-up dialogue. If something is preventing lethal damaged such as Target Analysis or a Pax mod, the hidden side job doesn't update. Additionally, if something else is dealing the final damage to a target, it won't be counted. An example is the Legendary version Short Circuit which reads "Passive while equipped: Crit Hits any weapon apply this quickhack's uncommon effect.".
I have tested this after selecting Puppy-Loving Pacifist mode. I was unable to trigger the dialogue until dealing lethal damage by shooting targets an additional time after knocking them unconscious from limb only blow. This was after nearly 200+ non-lethal, limb only knock-outs. I don't think this is conclusive enough to state it is impossible to complete Skippy's additional options during a no-kill run, but it seems likely and hopefully to be patched soon.
- Anonymous
I really don't know how to feel about this gun. It's probably the best gun in the game, BUT only if you know what route to take with it beforehand. Additionally even though you don't NEED smart-link cyberware, the cyberware does make the weapon more efficient as far as I can tell, which isn't ideal for players that don't bother using smart weapons in the first place. On top of that, it's a weapon that will just sit in your inventory UNLESS you use it. Again, this isn't ideal for players that don't bother with smart weapons. It's at least nice that it doesn't take up inventory space, but it's such a forced way to make the player use a weapon that they might not even want to incorporate into their build, and with how glitchy this game currently is, I'm sure some players might just think the weapon is straight up bugged after picking it up and then they see they can't sell it or stash it away when in reality it has a side job attached to it. Seriously, who cares if the player misses out on this side activity by selling or getting rid of an otherwise useless weapon to them? Forcing the player to keep it and use it after picking it up AND potentially making it a troll weapon if they don't choose the right route or just get tired of it repeating the same line over and over is just another example of the unnecessary amounts of silly player restriction in this game.
- Anonymous
It seems that in killer mode (head shots) you have to kill people, with the implant or the pacifist mod on the gun, you kill no one and the gun never ask to change mode.
(I disabled more than 50 ennemies and never get the following)
This is one of the most buggy quests in the game. Currently, there is no reliable method of getting 50 kills to register. The only known item that will interfere with the kill count is the "Target Analysis" cyberware mod. Outside of that, it's a crapshoot in order for Skippy to trigger the 2nd conversation.
- Anonymous
If anyone wants to know. Pretty this weapon is a reference to the books series by Craig Alanson "Expeditionary Force" one of the main characters is a A.I. named Skippy and he is a ******* ;)
- Anonymous
Dammit, I gave it back to Regina and now my gun cabinet is missing a gun.., D:
- Anonymous
Gun is good. Ton of people are idiots. Has a x3 headshot damage multiplier and 60%+ crit damage multiplier. On top of essentially firing 5 bullets a second, you will be killing someone everytime you pull the trigger. So long as you initially pick puppy love.
- Anonymous
Does skippy need to kill a target to count to the 50? Or are theses ways ok :
Wound a target with skippy and finish it off with quick hack
Hold skippy but only use quick hack on target
Wound target and finish it off with skippy
Just get killls with skippy in your inventory
- Anonymous
You can not put skippy in your stash, he is not available in your inventory to do so. so there must be some way to acquire him either after taking him back to his owner, or going back to his owner later to get him.
To everyone else, skippy auto levels with you.
- Anonymous
What a stupid gun. Not only is its damage total crap, I can't get rid of this dumb thing from my inventory.
- Anonymous
If you think you've got the 50 kills needed for the switch skip some time in the menu and walk around for a minute he'll begin a conversation with you if you have the kills.
- Anonymous
The "Bum Bum Be Dum Bum Bum Be Dum" Skippy sings occasionally is lyrics from the song "Disturbia" by Rihanna
- Anonymous
idk i have been killing police for like 2 hours with skippy and he still has not asked the question. Maybe i just skipped it if so is there a way to go back without a save
- Anonymous
- Anonymous
- Anonymous
after 50 kills in stone cold killer mode it automatically goes to puppy-loving pacifist
- Anonymous
semms that you cannot upgrade skippy even though it is iconic
Somehow, i don't need Smart Link to use Smart-Targeting. No idea how, since all my cyberware doesn't mention that i can use Smart Weapons
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