Smart Weapon        Epic / Iconic
skippy weapon cyberpunk 2077 wiki guide
181.9 DPS
36-44 Damage
4.55 Attacks Per Second
Homes in on targets with self-guided micro-projectiles
  • Stat1
  • Stat2
Artificial Intelligence incorporated that talks to you

Scales to user's level
2x Mod Slot

Skippy is an Iconic Smart Weapon in Cyberpunk 2077. Skippy (HJKE-11 Yukimura) is a Smart Gun that has artificial intelligence that talks to you and scales to your level. Iconic Weapons have unique perks often making them better than their regular counterparts. Iconic Weapons in Cyberpunk 2077 are special Weapons with unique perks attached to them that can't be found on any other weapon and are particular for each of them. Most Iconic Weapons can be obtained by completing certain Jobs and searching in specific areas of a Location.


A smartgun with a unique voice-user Interface. Slightly unpredictable.


Where to find Skippy in Cyberpunk 2077

Can be found on the ground at the beginning of Machine Gun side job
skippy map location cypberpunk2077 wiki guide 300px


Skippy Weapon Information

  • Base Weapon: HJKE-11 Yukimura
  • Scales to your level and makes amusing comments.
  • Smart Link cyberware is not required to enable smart targeting.


Skippy Weapon Upgrades

Skippy has the following upgrade slots

  • ??


Skippy Weapon Notes and Tips

  • Skippy has two firing modes: Puppy-Loving Pacifist (it targets only knees) or Stone Cold Killer (it only targets heads)
  • If you want to KEEP Skippy, you'll have to make sure you select the opposite firing mode from the one you want to keep Skippy set to. This is because at 50 kills with the weapon, Skippy will switch over modes. This switch is irreversible.
  • After having 50 kills (or maims) in Puppy-Loving Pacifist mode, the gun will ask V a question, answering "Killing is wrong" will result in the gun agreeing with V and stay in Puppy-Loving Pacifist mode, answering "I don't know" or refusing to answer (required 8 Cool) will result in it changing into Stone Cold Killer mode.
  • After some time Skippy will ask V to return it to its owner. Doing so removes Skippy from the player's inventory. 
  • If V refused to return Skippy, it will be upset, and all of its dialogue will be replaced with "BAD USER!", so if you want to prevent that from happen, agree to return Skippy, but don't finish the quest.
  • Aiming with Skippy sometimes will result in it firing itself, and then make some witty comments about it.
  • Will be visible in V's apartment on the wall of the storage room if it's in your storage, but Skippy can only be stashed after V tells it that they'll keep it (which meant all of its dialogue will be  "BAD USER!")
  • Will sometime say "BAD USER!" while being displayed in V's apartment.
  • In addition to the dialogue when first meeting Skippy, It will occasionally will hum a tune: "bum-bum-be-dum-bum-bum-de-dum-bum." This is a reference to the opening of the song 'Disturbia' by Rihanna. []
  • If gun in hand, Skippy spouts the following:

    Fun Fact: The human brain remains active for several minutes after decapitation.

    Message to User: Thanks, Choom!

    Is there no end to this madness?

    Fun Fact: The human body holds between 5 to 7 liters of blood.

    (after gun fires on its own) Error: Premature discharge. I’m sorry. This ... never happens ...

    Are you happy with the autonomous shooting function? Please jump to confirm.

    Provocation: You done messed with the wrong choom!

    Fun Fact: Blood stains can be removed using one easy trick.  And vinegar.

    Mmm, yeah ... don’t stop!

    Provocation: What now, you piece of filth?

    Fun Fact: The vast majority of murders are committed by men. (if male V) Just like you. (If female V) You go, girl!

    Provocation: Taste my lead, choom!

    Reason for firing: Unknown.

    According to traditional Christian doctrine, you are going to burn in Hell.

    Fun Fact: Women account for 44% of road rage victims.

    Provocation: Kiss my juicy @$#!



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    • Anonymous

      1.5[PC] I changed to Stone Cold Killer mode while using target analysis.
      I'm playing more of a vigilante.
      My question is: will Skippy w/TA still only KO? I like to put 'em down w/TA -- or non-lethal Quickhacks -- and then check their crimes and execute 'em, using Dagger Dealer with my Stinger, if they're "naughty/not nice" enough ;-). I also get easy credit for head shots.

      • Anonymous

        I managed to choose "Stone Cold Killer" mode initially and keep it after 50 kills. With the legendary Short Circuit quickhack equipped, most (all?) of my kills ended up being non-fatal. Eventually Skippy asked me why I chose to "maim" my opponents. I refused to answer and Skippy chose to switch to "Stone Cold Killer" mode.

        • Anonymous

          So i chose puppy loving pacifist mode from the start, got 50 kills, and now he STAYS in puppy loving pacifist mode.

          • Anonymous

            On my builds that don't rely on hacks, I run with 3 types of weapon equipped, 1 that lets you stay stealthed (normally an Overture, silenced OFC), one for use in combat (Achilles or Comrade's), and one for panic mode when your cover is under pressure from too many mobs; Divided we Stand is an amazing panic mode weapon, so I tend not to get it too early on in game or it will have lost it's punch by the time I need it. This is where Skippy comes in, just sits there in slot 3, never consuming upgrade materials but always putting out the damage. Is it the best damage, no, but it's consistently good damage, just remember to switch him out for something non-smart if you think you may end up in panic mode against Tygers.

            There is a lot of hate for Skippy in these comments, some of it is just the cost of never having to upgrade him; he'll never be legendary, that is the cost. The rest is complaints about the buggy nature of the quest, don't let that detract from the usefulness of this gun when you are essentially under leveled and lacking the tools to prevent panic modes from occuring.

            • Anonymous

              I too had the PAX mod on it and was finally able to trigger the 50 kills after I removed it. I also make sure to shoot the downed people.

              The last shot was on a civilian on the ground. I did Civilian and NCPD spawning kills. I don't know if NCPD counts for sure or not. I had the legendary short circuit on as well.

              • If Skippy isn't initiating the follow-up dialogue after completing 50 kills (or maims), here is a list of a few things that might be the cause as of patch 1.06.

                1) Pax: Weapon Mod
                2) Target Analysis: Ocular System Cyberware Mod
                3) Short Circuit: Operating System Quickhack (Legendary)

                From my testing, Skippy must deal lethal damage (unconfirmed) to a target to be counted towards that total needed to trigger the follow-up dialogue. If something is preventing lethal damaged such as Target Analysis or a Pax mod, the hidden side job doesn't update. Additionally, if something else is dealing the final damage to a target, it won't be counted. An example is the Legendary version Short Circuit which reads "Passive while equipped: Crit Hits any weapon apply this quickhack's uncommon effect.".

                I have tested this after selecting Puppy-Loving Pacifist mode. I was unable to trigger the dialogue until dealing lethal damage by shooting targets an additional time after knocking them unconscious from limb only blow. This was after nearly 200+ non-lethal, limb only knock-outs. I don't think this is conclusive enough to state it is impossible to complete Skippy's additional options during a no-kill run, but it seems likely and hopefully to be patched soon.

                • Anonymous

                  I really don't know how to feel about this gun. It's probably the best gun in the game, BUT only if you know what route to take with it beforehand. Additionally even though you don't NEED smart-link cyberware, the cyberware does make the weapon more efficient as far as I can tell, which isn't ideal for players that don't bother using smart weapons in the first place. On top of that, it's a weapon that will just sit in your inventory UNLESS you use it. Again, this isn't ideal for players that don't bother with smart weapons. It's at least nice that it doesn't take up inventory space, but it's such a forced way to make the player use a weapon that they might not even want to incorporate into their build, and with how glitchy this game currently is, I'm sure some players might just think the weapon is straight up bugged after picking it up and then they see they can't sell it or stash it away when in reality it has a side job attached to it. Seriously, who cares if the player misses out on this side activity by selling or getting rid of an otherwise useless weapon to them? Forcing the player to keep it and use it after picking it up AND potentially making it a troll weapon if they don't choose the right route or just get tired of it repeating the same line over and over is just another example of the unnecessary amounts of silly player restriction in this game.

                  • Anonymous

                    It seems that in killer mode (head shots) you have to kill people, with the implant or the pacifist mod on the gun, you kill no one and the gun never ask to change mode.
                    (I disabled more than 50 ennemies and never get the following)

                    • This is one of the most buggy quests in the game. Currently, there is no reliable method of getting 50 kills to register. The only known item that will interfere with the kill count is the "Target Analysis" cyberware mod. Outside of that, it's a crapshoot in order for Skippy to trigger the 2nd conversation.

                      • Anonymous

                        If anyone wants to know. Pretty this weapon is a reference to the books series by Craig Alanson "Expeditionary Force" one of the main characters is a A.I. named Skippy and he is a ******* ;)

                        • Anonymous

                          Gun is good. Ton of people are idiots. Has a x3 headshot damage multiplier and 60%+ crit damage multiplier. On top of essentially firing 5 bullets a second, you will be killing someone everytime you pull the trigger. So long as you initially pick puppy love.

                          • Anonymous

                            Does skippy need to kill a target to count to the 50? Or are theses ways ok :

                            Wound a target with skippy and finish it off with quick hack
                            Hold skippy but only use quick hack on target
                            Wound target and finish it off with skippy
                            Just get killls with skippy in your inventory

                            • Anonymous

                              You can not put skippy in your stash, he is not available in your inventory to do so. so there must be some way to acquire him either after taking him back to his owner, or going back to his owner later to get him.

                              To everyone else, skippy auto levels with you.

                              • Anonymous

                                What a stupid gun. Not only is its damage total crap, I can't get rid of this dumb thing from my inventory.

                                • Anonymous

                                  If you think you've got the 50 kills needed for the switch skip some time in the menu and walk around for a minute he'll begin a conversation with you if you have the kills.

                                  • Anonymous

                                    The "Bum Bum Be Dum Bum Bum Be Dum" Skippy sings occasionally is lyrics from the song "Disturbia" by Rihanna

                                    • Anonymous

                                      idk i have been killing police for like 2 hours with skippy and he still has not asked the question. Maybe i just skipped it if so is there a way to go back without a save

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