Transmission |
|
---|---|
Job Type |
Main Job |
Life Path |
Any |
Location |
Pacifica |
Previous Job |
I Walk the Line |
Next Job |
Ghost Town |
Reward/s |
??? |
Transmission is a Main Job in Cyberpunk 2077, unlocked after finishing I Walk the Line. This mission marks a critical point in the storyline, as it dives deeper into V's interactions with the Voodoo Boys and the digital world of cyberspace. Completing Transmission and other main jobs is essential for advancing the main plot, uncovering crucial details about the game's complex characters, and expanding V’s options and alliances within Night City. Each main quest brings V closer to unlocking hidden elements of Johnny’s past and confronting the growing tensions between the city's powerful factions.
It actually ****ing worked. Working with the Voodoo Boys, Brigitte... It leads us straight to Alt. Looks like your troubles are over, kid. Fixing your head is gonna be a walk in the park for Alt, that I guarantee. You just do what Brigitte says for now - I'll handle the rest.
Transmission Objectives in Cyberpunk 2077
- Return to Brigitte to accept her offer.
- Follow Brigitte.
- Get in the ice bath.
- Complete Never Fade Away.
- (Optional) Escape the Voodoo Boys' hideout.
- Leave the chapel.
Transmission Walkthrough in Cyberpunk 2077
The Cyberspace
To begin this job, you need to accept Brigitte's offer at the end of I Walk the Line. If you initially refused, you’ll need to revisit and accept the offer to progress the quest. Once you accept, follow Brigitte to the chapel, entering deeper into the Voodoo Boys' den. After a conversation with her, get into the ice bath to enter cyberspace, where you’ll experience a flashback as Johnny Silverhand in Never Fade Away.
Never Fade Away
In this sequence, you’ll play as Johnny Silverhand during his attempt to rescue Alt Cunningham. Starting at The Hammer, head to the dressing room to speak with Kerry and meet Alt. Your dialogue choices with Alt won’t drastically impact the outcome, but choosing certain options like “You're confused. Get the f** out of here”* or “[Grab] That this meant something? Well aren’t you imaginative” will make her treat Johnny more harshly in future quests. If you get the positive outcome, Johnny will have the option to walk Alt home in the alley.
After a romance sequence with Alt, you’ll be confronted by thugs outside, who will eventually knock Johnny out and capture Alt. Johnny later awakens in a Ripperdoc clinic. Speak to Thompson and head to Atlantis to find Rogue. She’s in a private room on the upper floor, which you can locate by speaking with the bouncer. During your conversation with Rogue, Arasaka agents interrupt, forcing you to fight your way out of Atlantis and escape. Once outside, get into Johnny’s Porsche and fend off pursuers. Completing this flashback will return you to cyberspace, transitioning you back to V in the Voodoo Boys' den.
Ally or Foe
The conclusion of Transmission depends on how you dealt with the NetWatch agent during I Walk the Line. Your choices will determine whether you walk away as an ally or a foe to the Voodoo Boys.
Taking the NetWatch agent's offer:
- If you sided with the NetWatch agent, you’ll effectively betray the Voodoo Boys. Upon exiting cyberspace, you’ll find the netrunners of the Voodoo Boys dead and must fight your way out of the chapel. As you make your way through, you’ll encounter Placide, triggering a fight. Defeat him, retrieve his keys to unlock the chapel door, and leave to complete the quest.
Rejecting the NetWatch agent's offer:
- If you refused the agent’s offer, you’ll be able to walk out of the Voodoo Boys' den peacefully. Provided you don’t provoke or attack them, you’ll exit without incident, completing the job when you leave the church.
How to unlock Transmission in Cyberpunk 2077
- This job is acquired after completing I Walk the Line.
Transmission Rewards in Cyberpunk 2077
- Rewards go here.
Transmission Notes & Tips in Cyberpunk 2077
- The mission's name is a reference to a Joy Division single by the same name.
Completed transmission now I can't die....
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