Melee Weapons in Cyberpunk 2077 are available to V as a mean to deal damage to Enemies and Bosses. Melee weapons include Blades like Machetes and Blunt objects like Sledgehammers. These types of weapons are great to use in close combat or point-blank situations, since you'll be running into enemies who are also proficient when it comes to melee and having a gun can slightly give you a disadvantage. Melee Weapons have less modding options that all other types of Weapons.
What are Blunt Weapons in Cyberpunk 2077?
Blunt Weapons are another category when it comes to Melee weapons, these are weapons that are not sharp like blades but can pack big damage. Exaples of Blunt objects that can be used as weapons are Bats, Pipes, and Sledgehammers.
Best Melee Weapons in Cyberpunk 2077?
What are Blades in Cyberpunk 2077?
Just like Blunt objects, this is another category for melee weapons in Cyberpunk 2077. Blades can deal high amounts of damage due to its ability to cut. These can also deal damage faster than blunt objects since most blades are light and easy to maneuver with. Examples of Blades are Knives, Katanas, and Machetes.
All Melee Weapons in Cyberpunk 2077
Quick Search of All Cyberpunk 2077 Melee Weapons
Name |
Tier |
Type |
Bonuses |
Weight |
---|---|---|---|---|
|
Tier 3 | Two-Handed Club | +25% Armor Penetration +11% Bleeding Chance +11% Stun Chance |
5.7 |
|
Tier 5 | Blade | +25% Armor Penetration +20% Bleeding Chance |
4.5 |
|
Tier 5 | Blade | +150% Headshot Damage Multiplier +20% Bleeding Chance +50% Poison Chance |
2.3 |
|
Tier 5 | Blade | +25% Armor Penetration +40% Bleeding Chance |
4 |
|
Tier 5 | Blade | +25% Armor Penetration +30% Bleeding Chance |
4.5 |
|
Tier 5 | Blunt | +25% Armor Penetration +25% Stun Chance |
6.8 |
|
Tier 4 | Blade | +25% Armor Penetration +25% Bleeding Chance |
4.5 |
|
Tier 4 | Blunt | +25% Armor Penetration +15% Stun Chance +20% Shack Chance +20% Poison Chance |
3.4 |
|
Tier 2 | Blade | +25% Armor Penetration +17% Burn Chance |
4.5 |
|
Tier 5 | Blunt | +25% Armor Penetration +100% Bleeding Chance +25% Stun Chance |
5.7 |
|
Tier 5 | Blade | +150% Headshot Damage Multiplier +20% Bleeding Chance |
2.3 |
|
Tier 5 | Blade | +25% Armor Penetration +20% Bleeding Chance |
4.5 |
|
Tier 4 | One-Handed Club | +50% Armor Penetration 1sec Charge Time +15% Bleeding Chance +15% Stun Chance +15% Shock Chance |
4.2 |
|
Tier 2 | Blade | +150% Headshot Damage Multiplier +17% Bleeding Chance |
2.3 |
|
Tier 5 | Blunt | +75% Armor Penetration +20% Stun Chance |
30 |
|
Tier 2 | Blade | +25% Armor Penetration +17% Bleeding Chance |
4.5 |
|
Tier 5 | Blade | +25% Armor Penetration +30% Shock Chance |
4.5 |
|
Tier 2 | Blunt | +25% Armor Penetration +7% Stun Chance |
3.4 |
|
Tier 5 | Blade | +150% Headshot Damage Multiplier +25% Bleeding Chance +25% Poison Chance |
2.3 |
|
Tier 5 | Blunt | +50% Armor Penetration 1sec Charge Time +20% Stun Chance +30% Shock Chance |
4.2 |
|
Tier 5 | Blade | +25% Armor Penetration +25% Shock Chance |
4.5 |
|
Tier 3 | Blade | +25% Armor Penetration +33% Burn Chance |
6.5 |
- Anonymous
There's no Tomahawk in the list nor the unique "Black Unicorn" katana (gog rewards)
i think there's also a strange bat with pikes or something like that but i can't remember the nama
- Anonymous
I kill Tyger Claw Boss on purpose.
Brain Surgeon. World Besto. Good Instinct.
- Anonymous
Your missing the Iconic Baseball bat you get from the Kerry questline. Gold-Plated baseball bat. I got it after I chose Denny for the band, she threw it into the cement filled pool.
- Anonymous
I found a legendary tomahawk and it looks dope
Pacifica - west wind estate - melee weapons dealer
There's a rare iconic one-handed club called sir john phallustiff that you can get after sleeping with Meredith Stout in the Venus in Furs mission. Basically an OP dildo
3
+12
-1