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None |
Rookie (4) |
- Level 1: Automatically highlights nearby Access Point and cameras. When uploaded through cameras, Control quickhacks, Covert quickhacks and the Distract Enemies quickhacks have -1 RAM Cost and +50% Duration.
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Eye in the Sky |
Rookie (4) |
- Level 1: Reduces sequence length required to hack Access Points by 1. Total sequence length cannot be reduced below 2 characters.
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Eye in the Sky |
Rookie (4) |
- +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies).
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Eye in the Sky |
Pro (9) |
- Level 1: +1 max RAM
- Level 2: Unlocks quickhacks queues, allowing 2 quickhacks on a single enemy.
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Eye in the Sky |
Pro (9) |
- Level 1: After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue
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Hack Queue |
Pro (9) |
- Level 1: +25% RAM recovery rate for each quickhack currently in a queue
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Hack Queue |
Pro (9) |
- Level 1: When you are the target of an enemy netrunner, you are now able to counter quickhack them through walls and obstacles. -1 RAM cost for such counter quickhacks
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Hack Queue |
Pro (9) |
- Level 1: When you're the target of an enemy netrunner, using a quickhack against them will also spread the quickhack's effect to other allies.
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Hack Queue |
Phenom (15) |
- Level 1: +1 Max RAM
- Level 2: -1 RAM Cost to quickhack devices and vehicles
- Level 3: +1 quickhack queue size +60% upload speed for quickhacks third or later in the queue
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Queue-Acceleration |
Phenom (15) |
- Level 1: +50% Upload Speed for the first quickhack when you have at least 2 quickhacks queued on an enemy
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Queue-Acceleration |
Phenom (15) |
- Level 1: Unlocks a Monowire Finisher. Press F when an enemy's health is low. The more quickhacks you have queued on an enemy, the more susceptible they are. Restores 15% Health and RAM
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Queue-Acceleration |
Phenom (15) |
- Level 1: -1 RAM cost for the first quickhand of each unique category (Covert, Combat, Control) second or later in the queue
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Queue-Acceleration |
Legend (20) |
- Level 1: +1 quickhack queue size The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks have uploaded. +15% damage against enemies with a locked queue.
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Queue Hack_Root
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Phenom (15)
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- Level 1: When Overclock is active:
+40 Health for each quickhack queued on an enemy at the time you neutralize them.
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None |
Rookie (4) |
- Level 1: +35% RAM recovery route
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Optimization |
Rookie (4) |
- Level 1: Reduced RAM cost the closer you are to the target (max. -35%)
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Optimization |
Rookie (4) |
- Level 1: -30% traceability for all quickhacks
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Optimization |
Rookie (4) |
- Level 1: +100% duration for Control quickhacks used on full-Health enemies
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Optimization |
Pro (9) |
- Level 1: +10% RAM recovery rate
- Level 2: +60% quickhack damage against enemies affected by Control quickhacks, Cover quickhacks or the Distract Enemies quickhack.
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Embedded Exploit |
Pro (9) |
- Level 1: -100% trace progress after performing a Takedown
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Embedded Exploit |
Pro (9) |
- Level 1: -1 RAM cost for combat quickhacks used on enemies affected by or targeted by Control Quickhacks, Covert Quickhacks or the Distract Enemies Quickhack.
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Icepick |
Pro (9) |
- Level 1: Monowire attacks recover 0.5 RAM. Increases to 1 if the enemy is affected by or targeted by a quickhack
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Embedded Exploit |
Pro (9) |
- Level 1: +7% Quickhack damage for each unique quickhack and DOT effect affecting the target
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Embedded Exploit |
Pro (9) |
- Level 1: Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.
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Speculation Precision Subroutines |
Pro (9) |
- Level 1: +2 RAM after neutralizing an enemy with a Smart Weapon. If the enemy is affected by quickhacks, restored additional RAM equal to 50% of their total RAM cost.
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Embedded Exploit |
Phenom (15) |
- Level 1: +10% RAM recovery rate
- Level 2: +10% quickhack damage
- Level 3: Unlocks Overclock mode If you have a cyberdeck installed, press E to activate. In this mode, you can use quickhacks even with insufficient RAM, but each RAM unit over your max costs 10 Health instead. Duration: 14 sec.
Cooldown: 30 sec.
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Overclock |
Phenom (15) |
- Level 1: When Overclock is active, all RAM recovery effects also regenerate Health
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Overclock |
Phenom (15) |
- Level 1: When Overclock is active:
Increased quickhack damage as Health decreases (max. +50%). Health is measured when you begin upload
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Overclock |
Phenom (15) |
- Level 1: Activating Overclock instantly restores Health equal to 5 times your max RAM
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Overclock |
Legend (20) |
- Level 1: When Overclock is active:
+50% Chance for quickhands to spread to an additional target.
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Overclock Target Lock Transfer |
Legend (20) |
- Level 1: When Overclock is active, Smart Weapons gain:
Instant Target Lock +25% Damage if the enemy is affected by a quickhack
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None |
Rookie (4) |
- Level 1: Unlocks Vehicle Quickhacks, allowing you to remotely take control, set off alarms or even blow them up. The availability of a given quickhack depends on the Tier of your installed cyberdeck.
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None |
Pro (9) |
- Level 1: 10% larger targeting reticle for Smart Weapons
- Level 2: Reloading Smart Weapons no longer interrupts target lock. +15% lock-on speed when hip-firing.
+20% lock-on speed when aiming.
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Acquisition Specialist |
Pro (9) |
- Level 1: +2% accuracy with Smart Weapons for each unit in your cyberdeck's Max RAM
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Acquisition Specialist |
Pro (9) |
- Level 1: When using Smart Weapons, if the target lock on an enemy about to end, shooting them resets it.
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Acquisition Specialist |
Phenom (15) |
- Level 1: 10% Larger targeting reticle for Smart Weapons
- Level 2: Switching from aiming to hip-fire does not disengage target-lock on headshots, weakspots and Vulnerabilities.
- Level 3: Switching from one Smart weapon to another no longer interrupts target lock.
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Target Lock Transfer |
Phenom (15) |
- Level 1: Increased projectile velocity and lock-on range for 10 sec, after neutralizing an enemy with a Smart Weapon. Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.
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Target Lock Transfer |
Phenom (15) |
- Level 1: Enables multiple target locks when aiming, and increases the number of simultaneous targets for all Smart weapons by 1.
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