Skills in Cyberpunk 2077 provide the Player Character with abilities that can be used to confront situations in a variety of ways. The game will have a system that lets you use active skills during gameplay rather than just passive skills like in the books. This page covers a list of all the Skills that can be found and unlocked in Cyberpunk 2077.

  • Connect to Neural Sign: You can jack yourself to various networks by accessing a terminal connected to it. This may be an implant on someone or a physical terminal. When you jack into a new network, you have access to everything it connects to providing vital information. You can check the number of people connected to the network, you can hack and affect many things on the network like allowing access (quick hacks), reduce the aim of enemies, gain knowledge about weak points or disable cyberware on them.
  • Quickhack: Allows the player to quickly hack an enemy, providing different possibilities like Jam Weapon. This jams the target's primary weapon from firing.
  • Engineering: It provides the ability to fix, disassemble, and disarm devices that the player may encounter while doing quests or exploring Night City.
  • Hack: It provides the ability to hack into systems and implants. Can be used to disarm or arm various traps and devices

 

 

Cyberpunk 2077 Skills

Each Attribute contains a set of Skills. Both Attributes and Skills provide different bonuses depending on your style of play. Skill levels increase as you perform activities associated them. For example to raise your Blades skill, you need to use Blades in combat and you will be granted Blades experience and then at a threshold the skill will level up. 
The maximum level of a Skill is limited by the level of the Attribute that it belongs to.

Skills are but a part of your Character’s build and are strictly linked by your Attributes. That means that you can’t level a Skill higher than your Attribute level. You will be leveling your Skills by directly using them.  Some skills can also be enhanced through Cyberware. Meanwhile, other Skills can come in useful during dialog, offering responses you wouldn’t be able to pick otherwise.

Body Abilities

This is the ability to bend the surroundings to your will, such as forcing doors open with the Gorilla Arms, knocking out your enemies, carrying bodies around as meat-shields (or hiding human bodies in refrigerators or trash bins), and even breaking apart the turrets to use their guns against your enemies.

 

Reflexes Abilities

Reflexes determine your reaction speed. They directly affect your Evasion, with each level increasing your chance to avoid enemy attacks by 1%. Reflexes also increase Crit Chance by 1% and Mantis Blade damage by 3% per level as well as improving your overall attack speed and movement speed. This Attribute affects your overall proficiency with Rifles, Pistols, and Revolvers. Your level in Reflexes also slightly affects how quickly you gain experience for related Skills.

 

Cool Abilities

This index measures how well the character stands up to stress, fear, pressure, physical pain, and/or torture. In determining your willingness to fight on despite wounds or your fighting ability under fire, Cool (CL) is essential. It is also the measure of how "together" your character is and how tough they appear to others. 

 

Technical Abilities

Your Technical Ability determines how much of a tech specialist you are, It improves your proficiency in crafting items (especially weapons), as well as your proficiency with Tech weapons and effectiveness against drones, mechs, and robots in combat. Each level increases your Armor by 5%. Your Technical Ability also unlocks unique dialogue options and opens new pathways for you around the world.

 

Intelligence Abilities

This is a measure of your problem-solving ability; figuring out problems, noticing things, remember information. Almost every character type will need a high Intelligence.

 

 




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