Skills in Cyberpunk 2077 support V's abilities providing him with an increasing boost in the attributes area of expertise, to level up each skill you will have to perform actions related to its corresponding attribute. Each of the progressions will make your character increasingly powerful and support the builds you design.
Cyberpunk 2077 Skills
Each Attribute contains a set of Skills. Both Attributes and Skills provide different bonuses depending on your style of play. Skill levels increase as you perform activities associated them. For example to raise your Solo skill, you need to use Body related abilities in combat and you will be granted experience, then at a threshold the skill will level up.

Body
Body determines your raw physical power and fortitude.
Solo Skill Progression
Increases Carrying Capacity by 50.
Increases Health by 10.
Fits and Gorilla Arms have:
+20% damage
+20% attack speed
Fits also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point
+1 Perk Point
+10% Crit Chance against enemies within 5m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
+30% enemy Health threshold to perform Finishers
+50% Health from performing Finishers.
+30% Berserk duration.

Reflexes
Reflexes determine your maneuverability and ability to evade enemy attacks.
Shinobi Skill Progression
Increases Movement Speed by 5%%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-10% Stamina cost from dodging and Dashing.
+1 Perk Point
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
+40% Crit Chance
No Stamina cost for any type of movement.

Cool
Cool determines your assassination skills and stealth abilities.
Headhunter Skill Progression
Decreases Visibility to Enemies by 10%
+10% headshot damage
+10% Damage against Vulnerabilities
+1 Perk Point
No weapon sway when crouched
Decreases Visibility to Enemies by 10%
+15% headshot damage
+15% Damage against Vulnerabilities
+1 Perk Point
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15%% Optical Camo charge when neutralizing an enemy in one of the following ways:
While Undetected.
During Focus Mode.
During Deadeye Mode.
With a thrown weapon.

Technical Ability
Technical Ability determines your techie know-how.
Engineer Skill Progression
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point
+10% grenade damage and explosion radius.
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots.
+40% Burn chance with Bolt shots.
Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release on EMP blast.

Intelligence
Intelligence determines your netrunning abilities.
Netrunner Skill Progression
Increases RAM Recovery Rate by 5%
Increases Ram by 1
+1 Perk Point
+20% lock-on range with Smart weapons.
Increases RAM Recovery Rate by 5%
Increases Ram by 1
+1 Perk Point
-20%% Ram cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks.
+5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies withing 10m. and allows you to quickhack non-netrunner enemies through cover.
- Anonymous
- Anonymous
does intelligence have anything to do with upgrading
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