Mods in Cyberpunk 2077 are modifications that can be used to improve both Weapons and Armor in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their playstyle accordingly. Mods can be used in equipment with at least one Mod slot. Players can assign and replace Mods from the Inventory Menu.
All Mods in Cyberpunk 2077
You can search by Name, Type, Rarity, Bonuses or Location. Just type into the search box what you are looking for.
Quick Search of All Mods
Name |
Type |
Rarity |
Bonuses |
Obtained By |
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Ranged Mod |
Common Uncommon Rare Epic |
Increases Damage by 5/6/7/8 |
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Ranged Mod |
Common Uncommon Rare Epic |
Increases Crit Chance by 2/3/4/5% |
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Ranged Mod |
Common Uncommon Rare Epic |
Increases Crit Damage 6/8/10/12% |
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Ranged Mod |
Rare | Increases chance to apply damage-related status effect by 5%. (Bleeding - Burn - Poison - Shock) |
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Ranged Mod |
Epic | Eliminates horizontal recoil while aiming. | Epic version can be bought from the Weapon Shop in Japantown for 1250. |
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Ranged Mod |
Uncommon | Increases damage to limbs by 5% | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Ranged Mod |
Rare | Hitting a target reduces their shooting accuracy by 10% for 10 sec. | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Ranged Mod |
Rare | Automatically loads a bullet in the chamber after depleting a magazine (Not Working) | |
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Ranged Mod |
Uncommon | Renders your weapon non-lethal, allowing you to damage your enemies without killing them. Increases damage by 6. |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Ranged Mod |
Rare | Increases rate of fire by 5% | |
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Ranged Mod |
Rare | Reduces weapon reload time by 5% | |
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Ranged Mod |
Rare | Increases headshot damage by 20% | Rare version can be found in the Glen, Heywood. Check the individual page for more info. |
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Short Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Short Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Short Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Short Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Short Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Long Scope |
Common |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Long Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Long Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Epic version can be bought from the Weapon Shop in Japantown. |
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Long Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Epic Version can be bought from the Weapon Shop in Wellsprings, Heywood. |
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Sniper Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Sniper Scope |
Common Uncommon Rare Epic |
-0.?? sec ADS Time |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Muzzle |
Common | 2x damage multiplier when attacking from stealth. |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Muzzle |
Uncommon | 2.5x damage multiplier when attacking from stealth. |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Muzzle |
Uncommon | 2.5x damage multiplier when attacking from stealth. |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Muzzle |
Rare | 2.5x damage multiplier when attacking from stealth. |
Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Melee Mod |
Rare | Increases Crit Damage by 10% | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Melee Mod |
Rare | Increases Crit Chance by 7% | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Melee Mod |
Rare | Increases Damage by 7 | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Melee Mod |
Rare | Increases weapon attack speed by 0.3. | Sold randomly by Weapon vendors throughout Night City with varying rarity. |
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Clothing Mod |
Random | Increases Armor from 2 to 150, based on Mod Level. Grants additional +20/40/60/80/100% Armor |
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Clothing Mod |
Random | Reduces damage taken from status ailments by 8/11/14/17/20 | |
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Clothing Mod |
Legendary | Increases Crit Chance by 12% | |
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Clothing Mod |
Legendary | Increases Crit Damage by 30% | |
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Clothing Mod |
Random | Increases carry capacity by 7/9/11/13/15 | |
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Clothing Mod |
Random | Increases Evasion by +30/40/50/60/70 % | |
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Clothing Mod |
Random | Increases damage dealt to moderate- and high-threat enemies by 6.5/8/9.5/11/13.5% | |
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Clothing Mod |
Random | Increases Oxygen by 6.5/8/9.5/11/13.5 (Base oxygen= 100) | |
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Clothing Mod |
Random | Reduces fall damage by 8/11/14/17/20% | |
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Clothing Mod |
Random | Increases movement speed by 0.13/0.16/0.19/0.22/0.25 | |
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Clothing Mod |
Random | Reduces Stamina cost of Melee Attacks by 6/7/8/9/10% | |
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Clothing Mod |
Random | Increases Block Effort Reduction by 8/11/14/17/20% | |
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Clothing Mod |
Random | Reduces damage taken from Explosions by 8/11/14/17/20% | |
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Clothing Mod |
Legendary | Grants immunity to Burn status effect. | |
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Clothing Mod |
Epic | Grants immunity to Poison status effect | |
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Clothing Mod |
Legendary | Grants immunity to Poison and Shock status efects | |
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Clothing Mod |
Legendary | Grants immunity to Poison and Shock status effects | |
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Clothing Mod |
Epic | You make no noise when landing | |
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Clothing Mod |
Epic | Grants immunity to Bleeding status effect | |
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Clothing Mod |
Legendary | Increases damage dealt to low- and high- threat enemies by 25% | |
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Clothing Mod |
Legendary | Increases Crit Chance by 7% Increases Crit Damage by 20% |
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Rare | Changes type of damage dealt to Physical | ||
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Rare | Changes type of damage dealt to Thermal | ||
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Rare | Changes type of damage dealt to Chemical | ||
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Rare | Changes type of damage dealt to Electrical | ||
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Epic | Increases Attack Speed by 20% | ||
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Epic | Increases Attack Speed by 40% | ||
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Legendary | Increases Attack Speed by 45% | ||
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Gorilla Arms Knuckles | Rare | Charges type of damage dealt to physical | |
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Gorilla Arms Knuckles | Rare | Charges type of damage dealt to Thermal | |
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Gorilla Arms Knuckles | Rare | Charges type of damage dealt to Chemical | |
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Gorilla Arms Knuckles | Rare | Charges type of damage dealt to Electrical | |
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Gorilla Arms Knuckles | Legendary | Changes type of damage dealt to Physical. Punhching enemies applies Bleeding status effect. |
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Gorilla Arms Battery | Rare | Increases damage dealt with Gorilla Arms by 10% | |
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Gorilla Arms Battery | Epic | Increases damage dealt with Gorilla Arms by 25% | |
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Gorilla Arms Battery | Epic | Increases damage dealt with Gorilla Arms by 50% | |
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Gorilla Arms Battery | Legendary | Increases damage dealt with Gorilla Arms by 100% | |
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Gorilla Arms Battery | Legendary | Increases damage dealt with Gorilla Arms by 10% Restores 100% stamina upon killing an enemy |
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Monowire Cable | Rare | Charges type of damage dealt to physical | |
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Monowire Cable | Rare | Charges type of damage dealt to Thermal | |
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Monowire Cable | Rare | Charges type of damage dealt to Chemical | |
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Monowire Cable | Rare | Changes type of damage dealt to Electrical | |
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Monowire Battery | Epic | Increases damage dealt with by 10'% | |
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Monowire Battery | Epic | Increases damage dealt with Monowire by 25% | |
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Monowire Battery | Epic | Increases damage dealt with Monowire by 50% | |
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Projectile Launcher Round | Rare | Normal shots explode on impact and deal physical damage. Charged shots increase damage, explosion range and dismembering chance. |
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Projectile Launcher Round | Rare | Normal shots explode on impact and deal electrical damage. Charged shots increase explosion range and stun targets. |
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Projectile Launcher Round | Rare | Normal shots explode on impact and deal thermal damage with a 20% chance to apply Burn. Charged shots increase damage explosion range, and chance to apply Burn to 50% |
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Projectile Launcher Round | Rare | Normal shots explode on impact and deal chemical damage with a 20% chance to apply Poison. Charged shots increase damage, explosion range, and chance to apply Poison to 50%. |
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Projectile Launcher Round | Rare | Explodes on impact and deals Thermal damage to Enemies within the area of effect with a small chance to apply Burn. |
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Projectile Launcher Round | Rare | Normal shots can render a single target unconscious. Charged shots have a larger area of effect. |
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Projectile Launcher Wiring | Rare | Increases Crit Chance by 10% | |
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Projectile Launcher Wiring | Rare | Increases all resistances +10% | |
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Projectile Launcher Wiring | Epic | Increases Armor by 7% | |
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Universal Cyberarm Fragment | Rare | Provides one of the following: Increases Crit Chance by 10% Increases Crit Damage by 30% Increases Health by 15% Increases Armor by 5% |
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Sandevistan Fragment | Random | Increases Sandevistan duration by 0.7/0.9/1.1/1.3/1.5 seconds | |
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Sandevistan Fragment | Random | Reduces Sandevistan cooldown by 2/2.5/3/3.5/4 seconds | |
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Sandevistan Fragment | Rare | While Sandevistan is active Crit Chance is increased by 5% | |
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Sandevistan Fragment | Rare | While Sandevistan is active Crit Damage is increased by 15% | |
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Sandevistan Fragment | Legendary | Activating Sandevistan clears status effects (Burn, Poison, Bleeding, and Shock) | |
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Sandevistan Fragment | Epic | Defeating enemies while Sandevistan is active restores 15% stamina | |
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Sandevistan Fragment | Epic | Defeating enemies while Sandevistan is active restores 5% health | |
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Sandevistan Fragment | Legendary | While Sandevistan is active, enemies take 70% longer to detect you | |
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Berserk Fragment | Random | Increases Berserk duration by 2/3/4/5/6 seconds | |
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Berserk Fragment | Random | Reduces Berserk cooldown by 4.5/4/3.5/3/2.5 seconds | |
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Berserk Fragment | Random | While Berserk is active, armor and resistance are incresed by 6/7/8/9/10% | |
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Berserk Fragment | Random | While Berserk, melee damage is increased by 13/16/19/21/24% | |
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Berserk Fragment | Random | While Berserk is active, sway and recoil reduction are improved by 15/20/25/30/35% | |
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Berserk Fragment | Random | While Berserk is active, Health regeneration is increased by 13/16/19/22/24% | |
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Berserk Fragment | Rare | While Berserk is active, Crit Chance is increased by 15% | |
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Berserk Fragment | Rare | While Berserk is active, Crit Damage is increased by 25% | |
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Berserk Fragment | Legendary | While Berserk is active: |
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Kiroshi Optics Fragment | Rare | All weapons become non-lethal. |
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Kiroshi Optics Fragment | Uncommon | Grenade trajectory and area of effect are visible |
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Kiroshi Optics Fragment | Rare | Enemies that detect you are automatically highlighted |
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Kiroshi Optics Fragment | Legendary | Increases bonus damage from headshots by 50'% |
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Kiroshi Optics Fragment | Uncommon | Increases Crit Chance by 5% |
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Kiroshi Optics Fragment | Uncommon | Ricochet tarjectory is visible when aiming |
- Anonymous
ads-1 means - 1(the amount of time) aiming down sights is reduced
- Anonymous
What does ads -1 stand for in the description for weapon mod scopes?
- Anonymous
For the "random rarity" mod recipes, it doesn't seem to be possible to craft legendary versions. Crafted 1000+ times and not a single one, so unless I have abysmal luck I think that it's bugged.
I bought a cyberware mod schematic called Metal Plating from a ripperdoc that was labeled Epic but when i boughht it it transfered to my inventory as a Rare which is lower rarity. why is this? I did not have Grease Monkey required perk at the time under Crafting skill tree. But it was very expensive and i feel sort of robbed. Will this ever upgrade to what I actually bought once i get the Grease Monkey perk to craft Epic items or is it a loss?
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