Armor in Cyberpunk 2077 provides the player with protection. In addition to protection, there will be several features that allow you to create your visual style, and your style will affect gameplay, storyline, and relationships between characters. Your appearance and your dress will change the behavior of NPCs, and will also affect the story. Style and appearance work together with the personality you create for your character. Armor can be improved by adding Mods
Clothing and Armor
Every piece of equipped gear increases Armor and other stats, while also representing an Edgerunner's style.
Armor decreases incoming damage: approximately 40 Armor reduces incoming projectile damage by 1. Armor does not decrease incoming melee damage. Installing cyberware can increase your Armor value, as well as aid you in other aspects of combat.
You can swap out your gear in the inventory screen accessible from the main menu.
A variety of mods can also improve your equipped gear's stats.
Clothing Level, mods & Style
Clothes have levels that range from 1 to 500. The higher they are, the better their stats will be. Clothing, as weapons do, features a rarity system that determines how many mod slots they offer. None for Common and Uncommon, 1 for rare, 2 for Epic and 3 for Legendary. You can have 4 mod slots in the outer torso and inner torso.
If you have two items for the same body part, and of the same level and rarity, they will have identical data sheets, in spite of randomization factors or minor variations. This can help the player to customize V's appearance to suit your preferred style without having to be worried about stats exclusively.
Parts
There are six parts of Armor that you can equip. Said parts protect the V's Head, face, outer torso, inner torso, legs and feet.
Unique Armor
In Cyberpunk 2077 there are pieces of clothing throughout the world that players can only obtain under certain conditions. These Unique Armor can not be acquired from Merchants nor looted from Enemies, so if players miss out on obtaining them, these unique clothes will not be available for rest of the game. Furthermore, collecting Johnny Silverhand's Armor will unlock the Breathtaking Trophy. Name |
How to acquire |
Aldecaldos Rally Bolero Jacket |
Can be acquired automatically during We Gotta Live Together. |
Arasaka Spacesuit |
Acquired automatically during the Path of Glory Epilogue. |
Replica of Johnny's Samurai Jacket |
Acquired automatically during the Side Job Small Man, Big Mouth. |
Johnny's Aviators |
Acquired automatically during the Side Job Chippin' In. |
Johnny's Pants |
Can be found in a pink suitcase in the bedroom during the Psychofan gig. |
Johnny's Tank Top |
Acquired automatically at the end of the Side Job Tapeworm |
Johnny's Shoes |
Can be found in the locker with bootleg during the Family Heirloom gig. |
Neoprene Diving Suit |
Acquired automatically during the Side Job Pyramid Song |
Retrothrusters |
Can be picked up from behind the Afterlife's bar during the Main Job For Whom The Bell Tolls. |
All Cyberpunk 2077 Armor
Head Armor
Head armor protects V's head from damage. There are many examples of head armor, such as Balaclavas, Caps, Hats, Helmets or Scarfs.
Head Armor Stats by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 5.4/5.4/5.4/5.4/5.4 | 0/0/1/2/3 |
250 | 30.9/30.9/30.9/30.9/30.9 | 0/0/1/2/3 |
500 | 59.9/59.9/59.9/59.9/59.9 | 0/0/1/2/3 |
Face Armor
Face armor protects V's face from damage. There are many examples of face armor, such as Glasses, Masks, Techpiece and Visor.
Face Armor Stats by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 5.4/5.4/5.4/5.4/5.4 | 0/0/1/2/3 |
250 | 30.9/30.9/30.9/30.9/30.9 | 0/0/1/2/3 |
500 | 59.9/59.9/59.9/59.9/59.9 | 0/0/1/2/3 |
Outer Torso Armor
Outer Torso armor protects V's torso from damage. There are many examples of Outer Torso Armor, such as Coats, Dresses, Formal Jackets, Jackets, Jumpsuits, Loose Shirts and Vests.
Outer Torso Armor Stats by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 13.8/13.8/13.8/13.8/13.8 | 0/0/1/2/4 |
250 | 100.9/100.9/100.9/100.9/100.9 | 0/0/1/2/4 |
500 | 199.8/199.8/199.8/199.8/199.8 | 0/0/1/2/4 |
Inner Torso Armor
Inner Torso armor protects V's torso from damage. There are many examples of inner torso armor, such as Formal Shirts, Shirts, T-Shirts, Tank-tops, Tight Jumpsuits and undershirts.
Inner Torso Armor Stats by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 13.8/13.8/13.8/13.8/13.8 | 0/0/1/2/4 |
250 | 100.9/100.9/100.9/100.9/100.9 | 0/0/1/2/4 |
500 | 199.8/199.8/199.8/199.8/199.8 | 0/0/1/2/4 |
Legs Armor
Legs armor protects V's Legs from damage. There are many examples of Legs armor in Cyberpunk 2077, such as Format Pants, Pants, Shorts and Skirts..
Legs Armor Stats by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 7.8/7.8/7.8/7.8/7.8 | 0/0/1/2/3 |
250 | 50.9/50.9/50.9/50.9/50.9 | 0/0/1/2/3 |
500 | 99.9/99.9/99.9/99.9/99.9 | 0/0/1/2/3 |
Feet Armor
Feet armor protects V's feet from damage. There are many examples of feet armor in Cyberpunk 2077, such as boots, casual shoes and formal shoes.
Feet Armor by Rarity
Item Level |
Armor Rating |
Max Mod Slots |
30 | 7.8/7.8/7.8/7.8/7.8 | 0/0/1/2/3 |
250 | 50.9/50.9/50.9/50.9/50.9 | 0/0/1/2/3 |
500 | 99.9/99.9/99.9/99.9/99.9 | 0/0/1/2/3 |
- Anonymous
I have tried save scumming and even stopped looting static legendary armor finds so that I can check back at higher levels and while I do get different armor I have not once found armor with more than 2 mod slots for any piece. New game started at 1.61 so I am inclined to believe for some reason armor from this patch no longer drops with over 2 slots
- Anonymous
- Anonymous
- Anonymous
fyi, the less mod slots the item has the more base armor it has. This can be easily tested by creating two of the same itens and upgrading them to the max level
- Anonymous
- Anonymous
There is something that I've found out....there are certain characters that actually drop legendary items when you kill them, and that's obvious. But what's not obvious is that these characters (a good example is Jae-Hyun from the small man, big evil gig) can actually drop various different types of legendary equipment. I know from the example that I gave that he can drop a bout six to seven different legendary pieces of equipment including two different pants. I didn't check the previous quest Monster Hunt with Jotaro Shobo to see if he dropped different things because I didn't know about it yet, but seeing as I had to kill him to get a legendary piece of equipment it will probably work the same way.... Also just a side note that one of Shobo's men also dropped something legendary as well so you might be able to do it twice or more in that particular gig.
- Anonymous
Nice outfit - interesting clipping bug - https://i.imgur.com/FWFS4MC.png
It appears that you cannot roll both the highest armor value and the highest mod slot value. Admittedly I have a small sample, but I rerolled the heavy-duty aramid-reinforced badge coat (saved before picking it up and reloading); each time the item had 4 mod slots, it had 180 armor (legendary level 500 armor), at 3 slots it was around 187 armor, 2 193, never got 1 or 0.
- Anonymous
There is a large variety of Armor that can be obtained as Legendary. Example on Gig: Serious Side Effects, chest in the room contained Border Guard Ballistic Vest as an Epic. I saved in front of it, reloaded about a dozen times, and it loaded in as a Legendary with 4 mod slots. I have done this same thing with multiple other Epics I have found in containers, Examples of items found I can do this with are outter torso NCPD Reinforced Ballistic Vest, Wraiths Rally Bolero Jacket, Multilayered Maroon Scales Syn-Coated Bomber - Inner Torso, Reine De Abeilles Bustier with Bullet Proof Lining, Thermoactive Tear-Resistant Techie Shirt - Pants Reinforced Duolayer Techie Cargo Pants.. These are just a handful of the ones I have found you can save/reload to reroll them. I will be doing another playthrough to screenshot location, mission etc of every named epic I find that I can reroll as Legendary for loot, as this will be a roadmap to finding the items you want to make you look the way you want to. Will see if I can add them to this Wiki if it lets me submit them.
- Anonymous
you can install 4 mod slots on legendary armor
https://steamcommunity.com/sharedfiles/filedetails/?id=2323742201
- Anonymous
I suspect this page needs to be updated. i have 2 armor items that have 4 mod slots, screenshot linked bellow
https://i.gyazo.com/76e8645add65a0ab1bd6f28eb001c114.png
- Anonymous
- Anonymous
The armor system is a bust, in my opinion. When it comes to armor pieces, it all comes down to mod slots, and well, "fashion". The mod "Armadillo", even the common quality one grants much more armor than the armor pieces itself. Upgrading armor is pointless, and a waste of resources. Without armadillo mods, you're a pin cushion more or less. With them, you are a walking tank - that is, till you face melee enemies or enemies that utilize elemental weapons / attacks. Because armor reduces physical damage only, and you can get only so much resistance as armor pieces or mods do not grant any. In addition, there are just a few sources for elemental resist, and the biggest one (+35% all resist cyberware) is bugged.
- Anonymous
There's a lot of videos showing a wide variety of legendary armors and their locations, so this section should be expanded soon.
- Anonymous
Please consider adding a page to explain "Special Clothing" and list the known choices. I have found the NCPD Chem-resistant Hazmat suit, the Arasaka Hazmat suit and the Bandage Wrapping so far. I am wondering what else is to be found. The seem to be costumes to be worn over everything else with no armor value or mod slots.
- Anonymous
Legendary inner and outer torso armor can spawn / be crafted with 4 mod slots.
As a side note: crafted Armadillo mods give you a massive Armor boost and are very cheap to craft, so always keep the equipment with the most mod slots.
- Anonymous
Problem i have with armor in this game is you cant wear what you like because the armor rating rises like a rocket. i think thats the reason we have no 3person view. so we dont see how much of a fucking clown we actually look most of the time
- Anonymous
Some testing on the armour values that I thought I'd share for someone else to update the doc with (I'm unfamiliar with wiki editing).
My buddy is close to endgame and has a lot of armour mods, so he was able to test several different armour levels against enemy guns.
Results TL;DR: every 40 points of armour negated 1 point of damage. The armour scaling is linear for projectile weapons only. Enemy melee weapons bypasses armour.
Testing methodology:
1. Find a non-boss enemy. (this enemy had an AR)
2. Save game.
3. Unequip all armour and armour cyberware. (armour=0)
4. Have enemy shoot you, pause, and check health lost. Divide number if hit multiple times.
5. Repeat multiple times and take the damage average.
6. Repeat steps 1-5 with different armour levels.
Results:
Armor Damage Taken Damage Prevented Armor/Damage Prevented
5370 24 134.02 40.06864647
4286 51 107.02 40.04858905
3203 78 80.02 40.02749313
2436 96 62.02 39.27765237
1670 116 42.02 39.74297953
941 135 23.02 40.87749783
212 153 5.02 42.2310757
0 158.02 0 0
R squared is basically 1.
(fingers crossed my ctrl+v excel formats properly here)
--Ekktz
Do yorinobu's Shirt, Pants, and Coat not count as "Unique" armour? As far as I know they're only acquirable once in a specific mission but they're not listed above. not sure if there are any other Unique clothing I may have missed so far but i think those should qualify.
- Anonymous
Is armor static and locked to the level you obtain it at? Or does it scale? For example if I pick up a legendary clothing at level 2 will it have lower stats than if I were to pick it up at level 15?
- Anonymous
To figure out how armor actually works, you could save and load a single fight a bunch of times, always kill all except one specific enemy, record how much damage each hit deals, get hit several times to eliminate randomness, and swap gear to test different armor values. Dump all your data into Excel, Google Sheets or whatever, maybe plot some graphs, share it and try to suss out the armor formula, etc.
I don't care enough to do that myself ("More armor = Less damage" is good enough for me), but if someone wants to do it, this is how... Unless you can get the devs to just tell you how armor works, of course.
- Anonymous
The only way of removing "1 DPS" I can think of - is a vitual shield wich resets every second.
I.e:
40 Armor gives 4 expendable points.
When hit by 10 dmg shot - damage reduced to 6.
Points are spent, shield is on 1 sec cooldown, evety hit receivied in this second will do full dmg.
- Anonymous
WTB actual numbers on the armor values, if there are any caps or scaling....
The ingame explainations on it or any defencives are very poor.
- Anonymous
Armor would only reduce DPS if if just removed a percentage of damage - and that sounds unlikely. If so, what's the percentage? Saying it removes "1 DPS" is basically meaningless to make decisions ingame with augments that either give large armor (I found a orange one that gives 200 armor, my armor ATM from gear is 302, so a 66%ish increase). I want to know if it's worth the price and the slot instead of being immune to some kind of damage.
Armor most likely removes a certain damage from each hit up to a minimum value, and that's the math I'm after - just want to know I can be borderline impervious from normal small arms fire or if this isn't a thing.
None of this information is correct anymore.
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