Armor in Cyberpunk 2077 provides the player with protection. In addition to protection, there will be several features that allow you to create your visual style, and your style will affect gameplay, storyline, and relationships between characters. Your appearance and your dress will change the behavior of NPCs, and will also affect the story. Style and appearance work together with the personality you create for your character. Armor can be improved by adding Mods

Clothing and Armor

Every piece of equipped gear increases Armor and other stats, while also representing and Edgerunner's style.

Armor decreases incoming damage: approximately 40 Armor reduces incoming projectile damage by 1. Armor does not decrease incoming melee damage. Installing cyberware can increase your Armor value, as well as aid you in other aspects of combat.

You can swap out your gear in the inventory screen accessible from the main menu.

A variety of mods can also improve your equipped gear's stats.

 

Clothing Level, mods & Style

Clothes have levels that range from 1 to 500. The higher they are, the better their stats will be. Clothing, as weapons do, features a rarity system that determines how many mod slots they offer. None for Common and Uncommon, 1 for rare, 2 for Epic and 3 for Legendary. You can have 4 mod slots in the outer torso and inner torso.

If you have two items for the same body part, and of the same level and rarity, they will have identical data sheets, in spite of randomization factors or minor variations. This can help the player to customize V's appearance to suit your preferred style without having to be worried about stats exclusively.

 

Parts

There are six parts of Armor that you can equip. Said parts protect the V's Head, face, outer torso, inner torso, legs and feet.

Unique Armor

In Cyberpunk 2077 there are pieces of clothing throughout the world that players can only obtain under certain conditions. These Unique Armor can not be acquired from Merchants nor looted from Enemies, so if players miss out on obtaining them, these unique clothes will not be available for rest of the game. Furthermore, collecting Johnny Silverhand's Armor will unlock the Breathtaking Trophy

Name

How to acquire

Aldecaldos Rally Bolero Jacket

Can be acquired automatically during We Gotta Live Together.

Arasaka Spacesuit

Acquired automatically during the Path of Glory Epilogue.

Replica of Johnny's Samurai Jacket

Acquired automatically during the Side Job Small Man, Big Mouth.

Johnny's Aviators

Acquired automatically during  the Side Job Chippin' In.

Workplace Loose-Fits

Can be found in a pink suitcase in the bedroom during the Psychofan gig.

Johnny's Tank Top

Acquired automatically at the end of  the Side Job Parasite

Johnny's Shoes

Can be found in the locker with bootleg during the Family Heirloom gig.

Neoprene Diving Suit

Acquired automatically during the Side Job Pyramid Song

Retrothrusters

Can be picked up from behind the Afterlife's bar during the Main Job For Whom The Bell Tolls.

 

 

 

All Cyberpunk 2077 Armor

 

Head Armor

Head armor protects V's head from damage. There are many examples of head armor, such as Balaclavas, Caps, Hats, Helmets or Scarfs.

Head Armor Stats by Rarity

Item Level

Armor Rating

Max Mod Slots

30 5.4/5.4/5.4/5.4/5.4 0/0/1/2/3
250 30.9/30.9/30.9/30.9/30.9 0/0/1/2/3
500 59.9/59.9/59.9/59.9/59.9 0/0/1/2/3

 

Face Armor

Face armor protects V's face from damage. There are many examples of face armor, such as Glasses, Masks, Techpiece and Visor.

Face Armor Stats by Rarity

Item Level

Armor Rating

Max Mod Slots

30 5.4/5.4/5.4/5.4/5.4 0/0/1/2/3
250 30.9/30.9/30.9/30.9/30.9 0/0/1/2/3
500 59.9/59.9/59.9/59.9/59.9 0/0/1/2/3

 

 

Outer Torso Armor

Outer Torso armor protects V's torso from damage. There are many examples of Outer Torso Armor, such as Coats, Dresses, Formal Jackets, Jackets, Jumpsuits, Loose Shirts and Vests.

Outer Torso Armor Stats by Rarity 

Item Level

Armor Rating

Max Mod Slots

30 13.8/13.8/13.8/13.8/13.8 0/0/1/2/4
250 100.9/100.9/100.9/100.9/100.9 0/0/1/2/4
500 199.8/199.8/199.8/199.8/199.8 0/0/1/2/4

 

Inner Torso Armor 

Inner Torso armor protects V's torso from damage. There are many examples of head armor, such as Formal Shirts, Shirts, T-Shirts, Tank-tops, Tight Jumpsuits and undershirts.

Inner Torso Armor Stats by Rarity

Item Level

Armor Rating

Max Mod Slots

30 13.8/13.8/13.8/13.8/13.8 0/0/1/2/4
250 100.9/100.9/100.9/100.9/100.9 0/0/1/2/4
500 199.8/199.8/199.8/199.8/199.8 0/0/1/2/4

 

 

Legs Armor

Legs armor protects V's Legs from damage. There are many examples of Legs armor in Cyberpunk 2077,  such as Format Pants, Pants, Shorts and Skirts..

Legs Armor Stats by Rarity

Item Level

Armor Rating

Max Mod Slots

30 7.8/7.8/7.8/7.8/7.8 0/0/1/2/3
250 50.9/50.9/50.9/50.9/50.9 0/0/1/2/3
500 99.9/99.9/99.9/99.9/99.9 0/0/1/2/3

 

Feet Armor

Feet armor protects V's feet from damage. There are many examples of feet armor in Cyberpunk 2077, such as boots, casual shoes and formal shoes.

Feet Armor by Rarity

Item Level

Armor Rating

Max Mod Slots

30 7.8/7.8/7.8/7.8/7.8 0/0/1/2/3
250 50.9/50.9/50.9/50.9/50.9 0/0/1/2/3
500 99.9/99.9/99.9/99.9/99.9 0/0/1/2/3

 

 




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    • 06 Jan 2021 18:22  

      It appears that you cannot roll both the highest armor value and the highest mod slot value. Admittedly I have a small sample, but I rerolled the heavy-duty aramid-reinforced badge coat (saved before picking it up and reloading); each time the item had 4 mod slots, it had 180 armor (legendary level 500 armor), at 3 slots it was around 187 armor, 2 193, never got 1 or 0.

      • Anonymous

        05 Jan 2021 08:33  

        There is a large variety of Armor that can be obtained as Legendary. Example on Gig: Serious Side Effects, chest in the room contained Border Guard Ballistic Vest as an Epic. I saved in front of it, reloaded about a dozen times, and it loaded in as a Legendary with 4 mod slots. I have done this same thing with multiple other Epics I have found in containers, Examples of items found I can do this with are outter torso NCPD Reinforced Ballistic Vest, Wraiths Rally Bolero Jacket, Multilayered Maroon Scales Syn-Coated Bomber - Inner Torso, Reine De Abeilles Bustier with Bullet Proof Lining, Thermoactive Tear-Resistant Techie Shirt - Pants Reinforced Duolayer Techie Cargo Pants.. These are just a handful of the ones I have found you can save/reload to reroll them. I will be doing another playthrough to screenshot location, mission etc of every named epic I find that I can reroll as Legendary for loot, as this will be a roadmap to finding the items you want to make you look the way you want to. Will see if I can add them to this Wiki if it lets me submit them.

        • Anonymous

          05 Jan 2021 02:55  

          you can install 4 mod slots on legendary armor
          https://steamcommunity.com/sharedfiles/filedetails/?id=2323742201

          • Anonymous

            05 Jan 2021 02:54  

            I suspect this page needs to be updated. i have 2 armor items that have 4 mod slots, screenshot linked bellow

            https://i.gyazo.com/76e8645add65a0ab1bd6f28eb001c114.png

            • Anonymous

              27 Dec 2020 18:16  

              The armor system is a bust, in my opinion. When it comes to armor pieces, it all comes down to mod slots, and well, "fashion". The mod "Armadillo", even the common quality one grants much more armor than the armor pieces itself. Upgrading armor is pointless, and a waste of resources. Without armadillo mods, you're a pin cushion more or less. With them, you are a walking tank - that is, till you face melee enemies or enemies that utilize elemental weapons / attacks. Because armor reduces physical damage only, and you can get only so much resistance as armor pieces or mods do not grant any. In addition, there are just a few sources for elemental resist, and the biggest one (+35% all resist cyberware) is bugged.

              • Anonymous

                26 Dec 2020 01:32  

                There's a lot of videos showing a wide variety of legendary armors and their locations, so this section should be expanded soon.

                • Anonymous

                  24 Dec 2020 16:11  

                  Please consider adding a page to explain "Special Clothing" and list the known choices. I have found the NCPD Chem-resistant Hazmat suit, the Arasaka Hazmat suit and the Bandage Wrapping so far. I am wondering what else is to be found. The seem to be costumes to be worn over everything else with no armor value or mod slots.

                  • Anonymous

                    21 Dec 2020 09:28  

                    Legendary inner and outer torso armor can spawn / be crafted with 4 mod slots.
                    As a side note: crafted Armadillo mods give you a massive Armor boost and are very cheap to craft, so always keep the equipment with the most mod slots.

                    • Anonymous

                      18 Dec 2020 02:00  

                      Problem i have with armor in this game is you cant wear what you like because the armor rating rises like a rocket. i think thats the reason we have no 3person view. so we dont see how much of a fucking clown we actually look most of the time

                      • Anonymous

                        17 Dec 2020 08:15  

                        Some testing on the armour values that I thought I'd share for someone else to update the doc with (I'm unfamiliar with wiki editing).

                        My buddy is close to endgame and has a lot of armour mods, so he was able to test several different armour levels against enemy guns.

                        Results TL;DR: every 40 points of armour negated 1 point of damage. The armour scaling is linear for projectile weapons only. Enemy melee weapons bypasses armour.

                        Testing methodology:
                        1. Find a non-boss enemy. (this enemy had an AR)
                        2. Save game.
                        3. Unequip all armour and armour cyberware. (armour=0)
                        4. Have enemy shoot you, pause, and check health lost. Divide number if hit multiple times.
                        5. Repeat multiple times and take the damage average.
                        6. Repeat steps 1-5 with different armour levels.

                        Results:
                        Armor Damage Taken Damage Prevented Armor/Damage Prevented
                        5370 24 134.02 40.06864647
                        4286 51 107.02 40.04858905
                        3203 78 80.02 40.02749313
                        2436 96 62.02 39.27765237
                        1670 116 42.02 39.74297953
                        941 135 23.02 40.87749783
                        212 153 5.02 42.2310757
                        0 158.02 0 0


                        R squared is basically 1.
                        (fingers crossed my ctrl+v excel formats properly here)

                        --Ekktz

                        • 16 Dec 2020 12:22  

                          Do yorinobu's Shirt, Pants, and Coat not count as "Unique" armour? As far as I know they're only acquirable once in a specific mission but they're not listed above. not sure if there are any other Unique clothing I may have missed so far but i think those should qualify.

                          • Anonymous

                            15 Dec 2020 05:39  

                            Is armor static and locked to the level you obtain it at? Or does it scale? For example if I pick up a legendary clothing at level 2 will it have lower stats than if I were to pick it up at level 15?

                            • Anonymous

                              14 Dec 2020 09:43  

                              To figure out how armor actually works, you could save and load a single fight a bunch of times, always kill all except one specific enemy, record how much damage each hit deals, get hit several times to eliminate randomness, and swap gear to test different armor values. Dump all your data into Excel, Google Sheets or whatever, maybe plot some graphs, share it and try to suss out the armor formula, etc.

                              I don't care enough to do that myself ("More armor = Less damage" is good enough for me), but if someone wants to do it, this is how... Unless you can get the devs to just tell you how armor works, of course.

                              • Anonymous

                                14 Dec 2020 05:47  

                                The only way of removing "1 DPS" I can think of - is a vitual shield wich resets every second.
                                I.e:
                                40 Armor gives 4 expendable points.
                                When hit by 10 dmg shot - damage reduced to 6.
                                Points are spent, shield is on 1 sec cooldown, evety hit receivied in this second will do full dmg.

                                • Anonymous

                                  13 Dec 2020 22:37  

                                  WTB actual numbers on the armor values, if there are any caps or scaling....
                                  The ingame explainations on it or any defencives are very poor.

                                  • Anonymous

                                    13 Dec 2020 00:01  

                                    Armor would only reduce DPS if if just removed a percentage of damage - and that sounds unlikely. If so, what's the percentage? Saying it removes "1 DPS" is basically meaningless to make decisions ingame with augments that either give large armor (I found a orange one that gives 200 armor, my armor ATM from gear is 302, so a 66%ish increase). I want to know if it's worth the price and the slot instead of being immune to some kind of damage.

                                    Armor most likely removes a certain damage from each hit up to a minimum value, and that's the math I'm after - just want to know I can be borderline impervious from normal small arms fire or if this isn't a thing.

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