Cool Perks in Cyberpunk 2077 are passive abilities that can be unlocked through perk points stats cyberpunk wiki guide50pxPerk Points and are related to the Cool main Stat. Perks related to cool affect your stealth and critical damage as well as giving extra actions while doing Vehicle Combat.

 

 

 

All Cyberpunk 2077: Phantom Liberty Cool Perks Comparison Table

 

All Cyberpunk 2077: Phantom Liberty Perks Comparison Table

You can search by Name, tier, or level. Just type into the search box what you are looking for.

Quick Search of All Cyberpunk 2077: Phantom Liberty Perks

Name

Prerequisite

Tier

Effects

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Road Warrior

None Rookie (4)
  • Level 1: Allows you to use Sandevistan to slow time while driving. Allows Kerenzikov to be activated when aiming and handbraking simultaneously. +25% weapon damage when your vehicle is drifting or airborne.

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Focus

None Pro (9)
  • Level 1: +10% headshot and weakspot damage.
  • Level 2: Unlocks Focus mode. This mode automatically activates when you aim while at full Stamina. When active: No Stamina cost for shooting, allowing for more accurate shots. When it ends: -40 Stamina Duration: 2.5 sec.

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Rinse and Reload

Focus Pro (9)
  • Level 1: +10% Reload Speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to whenever you start aiming

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No Sweat

Focus Pro (9)
  • Level 1: -50% Stamina Cost from Focus for each enemy neutralized while it was active

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Pull!

Focus Pro (9)
  • Level 1: When Focus is active, shooting grenades out of the air is easier and their effects are more powerful

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Head to Head

Focus Pro (9)
  • Level 1: When Focus is active, neutralizing an enemy with a ranged attack resets its duration

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Deep Breath

Head to Head Pro (9)
  • Level 1: Time slows by 25% for you and enemies when Focus is active

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Deadeye

Focus Phenom (15)
  • Level 1: +10% Headshot and weakspot damage.
  • Level 2: -25% Stamina cost for shooting.
  • Level 3: Unlocks Deadeye mode, which is active above 85% Stamina. When active:

    +20% Headshot Damage
    +20% Weakspot Damage
    No bullet spread

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High Noon

Deadeye Phenom (15)
  • Level 1: When Deadeye is active:

    +35% reload speed for your next reload after neutralizing an enemy via headshot or weakspot.
    Effect available for 3 sec.
    Slows time by 50% during reload

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California Reaper

Deadeye Phenom (15)
  • Level 1: +30% Stamina after neutralizing an enemy with a ranged attack via headshot or weakspot

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Long Shot

Deadeye Phenom (15)
  • Level 1: When Deadeye is active, your shots always deal full damage regardless of distance.

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Quick Draw

Deadeye Phenom (15)
  • Level 1: +30% Weapon swap speed when swapping to Pistols, Revolvers, Sniper Rifles and Precision Rifles. +30% Stamina when swapping during combat.

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Nerves of Tungsten-Steel

Deadeye Legend (20)
  • Level 1: When Deadeye is active:

    Guaranteed Crit Hits for headshots and weaksposts.
    Increases damage as distance increases (max. +25%)

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Run 'N' Gun

Deadeye Legend (20)
  • Level 1: Hip-firing does not consume Stamina. When Focus is active:

    +25% Movement Speed.

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Feline Footwork

None Rookie (4)
  • Level 1: When crouched:

    +15% Movement Speed
    +15% Mitigation Chance 

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Small Target

Feline Footwork Rookie (4)
  • Level 1: +20% Mitigation Chance when crouched and not moving

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Blind Spot

Feline Footwork Rookie (4)
  • Level 1: When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.

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Unexposed

Feline Footork Rookie (4)
  • Level 1: +20% Mitigation Chance when aiming from cover

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Ninjutsu

Feline Footwork Phenom (15)
  • Level 1: +15% Crouch movement Speed.
  • Level 2: +15% Mitigation chance when crouched.
  • Level 3: Unlocks the ability to sprint while crouched. Press Left Shift while crouching. Crouch-sprinting allows you to move more quickly while staying silent, but it consumes Stamina

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Creeping Death

Ninjutsu Phenom (15)
  • Level 1: When Optical Camo is active, or you are undetected, neutralizing an enemy grants:
    +15% Health
    +15% Stamina 
    +10% Movement Speed for 6 sec.

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Vanishing Act

Creeping Death Phenom (15)
  • Level 1: Optical Camo activates automtically when you crouch-sprint or slide. Automatic activation still consumes its charge

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Shinobi Sprint

Ninjutsu Phenom (15)
  • Level 1: -75% Stamina Cost for crouch-sprinting during combat

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Serpentine

Ninjutsu Phenom (15)
  • Level 1: +30% Mitigation Chance when crouch-sprinting

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Style over Substance

Ninjutsu
Pay it Forward
Legend (20)
  • Level 1: Guaranteed Crit Hits with Throwable weapons when crouch-sprinting, sliding, dodging or Dashing. No movement speed penalty when aiming a throwable weapon.

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Killer Instinct

None Rookie (4)
  • Level 1: +25% damage with knives, axes, and silenced guns outside of combat. They also provide a preview of estimated damage.

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Quick Getaway

Killer Instinct Rookie (4)
  • Level 1: +10% movement speed after neutralizing an enemy while undetected. Duration: 30 sec, or until you are detected. Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends

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Gag Order

Killer Instinct Rookie (4)
  • Level 1: Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies

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Scorpion Sting

None Pro (9)
  • Level 1: -15% Recovery Time for throwable Weapons.
  • Level 2: Crit hits, headshots, and hits to weakspots with throwable weapons apply Poison for 5 sec.

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Neurotoxin

Scorpion Sting Pro (9)
  • Level 1: Applying Poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec.

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Parasite

Scorpion Sting Pro (9)
  • Level 1: +15% Health on Crit Hits and Headshots with thrown weapons

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Accelerated Toxin Absorption

Scorpion Sting Pro (9)
  • Level 1: Strong attacks and thrown weapons used against Poisoned enemies instantly deal any remaining Poison damage and remove the effect.

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Corrosion

Scorpion Sting Pro (9)
  • Level 1: Allows you to apply Poison to mechs, robots, drones and turrets+

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Juggler

Scorpion Sting Phenom (15)
  • Level 1: -15% Recovery Time for throwable weapons.
  • Level 2: +20% Headshot and weakspot damage with throwable weapons.
  • Level 3: Instant Cooldown Reset for all throwable weapons after neutralizing an enemy with a throwable weapon via headshot, weakspot, or Poison

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Pay it Forward

Juggler Phenom (15)
  • Level 1: After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage

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Sleight of Hand

Juggler Phenom (15)
  • Level 1: +20% Crit Damage for 8 sec, whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends.

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Finisher: Act of Mercy

Juggler Phenom (15)
  • Level 1: Unlocks a Throwable Weapon Finisher. Press F when an enemy's Health is low. Automatically activates Juggler. Restores 25% Health.

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Pounce

Finisher: Act of Mercy Phenom (15)
  • Level 1: Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon. Each successful throw also makes them more susceptible to Finishers. To perform a Finisher, press F when an enemy's health is low.

 




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