Cool Perks in Cyberpunk 2077 are passive abilities that can be unlocked through perk points stats cyberpunk wiki guide50pxPerk Points and are related to the Cool main Stat. There are two different Perk branches that can be upgraded in the Cool Perks Tree, Stealth and Cold Blood.

 

 

All Cool Perks in Cyberpunk 2077 

Ninjutsu Perks

Name

Lvls

Lvl  Req

Effect

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Silent and Deadly

1 - Increases damage dealt by silenced weapons by 25% while sneaking.

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Crouching Tiger

1 - Increases movement speed while sneaking by 20%.

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Hidden Dragon

1 5 Allows you to perform non-lethal aerial takedowns on unaware targets.

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Dagger Dealer

1 5 Allows you to throw knives. Hold RMB to aim and press LMB to throw.

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Assassin

1 7 Deal 15% more damage to human enemies.

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Strike from the Shadows

1 7 Increases your Crit Chance by 7% while sneaking.

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Leg Up

1 7 Movement speed after a successful takedown is increased by 30% for 10 sec.

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Cutthroat

2 9 Increases melee damage dealt to target enemy by 40/80% for 6 sec. after hitting them with a thrown Knife.

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Sniper

1 9 Increases damage from headshots fired from outside combat by 10/20%.

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Stunning Blows

1 11 Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them.

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Aggressive Antitoxins

1 11 Grants immunity to Poison.

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Clean Work

1 11 You can pick up an enemy's body immediately after performing a takedown by holding E (or R3 on PS4).

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From the Shadows

2 12 Upon entering combat, Crit Chance increases by 10/20% for 7 sec.

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Ghost

2 12 Detection time is increased by 20/40%.

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Looking Sharp

1 14 Headshots with thrown Knives apply Blinding to the target.

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Rattlesnake

1 14 Enemies affected by Poison cannot sprint.

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Venomous Fangs

1 14 All knives apply Poison.

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Restorative Shadows

1 16 While in stealth, increases Health regen by 25%.

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Juggler

1 16 When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown.

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Hasty Retreat

1 16 Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy.

1 18 A Strong Attack or thrown Knife against a poisoned enemy will remove their Poisoned status dealing instant poison damage instead and will have a 100% increased Crit Chance. Cooldown 5 sec per affected enemy.

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Cheat Death

1 18 When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute.

1 18 Poison now affects mechs, drones and robots but with reduced effectiveness. Deal 20% more damage to poisoned enemies.

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Jeepers Creepers

1 20 Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit.

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Toxicology

-- 20 Increases the duration of Poison applied to enemies by 5 seconds. +0.2 second per Perk point.

 

Cold Blood Perks

NAME

LVLS

LVL  REQ

EFFECT

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COLD BLOOD

3 - After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times. The duration of each additional stack is 1 sec shorter.

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WILL TO SURVIVE

2 5 Increases all Resistances by 3/6% per stack of Cold Blood.

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ICY VEINS

2 12 Reduces weapon recoil by 3/6% per stack of Cold Blood.

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CRITICAL CONDITION

2 16 Increases duration of Cold Blood by 25/50%.

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FROSTY SYNAPSES

2 7 Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood.

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RAPID BLOODFLOW

2 9 Increase Health regen inside and outside combat by 10/20% per stack of Cold Blood.

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DEFENSIVE CLOTTING

2 9 Increases Armor by 4/8% per stack of Cold Blood.

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FROZEN PRECISION

1 11 Increases headshot damage by 5% per stack of Cold Blood.

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COLDEST BLOOD

2 16 Increases max stack amount for Cold Blood by 1/2.

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BLOOD BRAWL

2 5 While Cold Blood is active, increases damage with melee weapons by 5/10%.

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PREDATOR

2 12 Increases attack speed by 10/30% per stack of Cold Blood.

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QUICK TRANSFER

2 12 Reduces quickhack upload time by 2/4% per stack of Cold Blood.

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BLOODSWELL

1 20 Upon receiving lethal damage while Cold Blood is active, prevents death, consumes all stacks of Cold Blood, restoring 10% Health per stack and grants Damage Immunity for 5 sec. Player cannot goin Cold Blood while perk is active. Cooldown 15 sec.

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COLD AND CALCULATING

1 14 Landing a Crit Hit has 50% chance of applying a stack of Cold Blood.

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COOLAGULANT

1 11 Stacks of Cold Blood are removed one by one, not all at once.

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EASY OUT

2 7 While Cold Blood is active, increases ranged weapon damage by 10/20% to enemies within an area of 5 m.

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PAIN IS AN ILLUSION

1 18 When Cold Blood is active, reduces damage taken by 5%.

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MERCILESS

-- 20 While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level.

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IMMUNITY

1 18 Grants immunity to Bleeding, Poison, Burn and Shock when at least 4 stack(s) of cold Blood are active.






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