Reinforced Tendons

Tier 5
reinforced tendons cyberware cyberpunk 2077 wiki guide 150px

limit cyberpunk 2077 wiki guide 30px 44armor cyberpunk 2077 wiki guide 35px

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

+0.1% Critic Chance per Attribute Point.

+1.3% Health Regen Bonus
+0.6% Explosion Damage Resistance

money cyberpunk 2077 wiki guide 30px15958

Reinforced Tendons is a Legs Cyberware in Cyberpunk 2077. Reinforced Tendons are biomechanical connective tissue supporting leg muscles. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain armor from Patch 2.0 and onwards. Each cyberware is categorized in different rarities from Common up to Legendary+ and will contribute to the Cyberware limit score.

 

Cyberpunk 2077 Reinforced Tendons Information

 

How To Get Reinforced Tendons in Cyberpunk 2077

Reinforced Tendons can be found at:

Tier 3 version can be bought from Finger's M.D. at Japantown, Westbrook
ripperdoc finger's md map cyberpunk2077 wiki guide 300px

Tier 5 version can be bought from Dr. Chrome at at Watson (SW of Kabuki Market)
dr.chrome kabuki cyberpunk2077 wiki guide300px

 

Reinforced Tendons Notes & Trivia

  • Other notes, tips, and trivia go here.

 

Reinforced Tendons Tiers Cyberpunk 2077

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

Reinforced Tendons

Tier 1

__t1capacity__ limit cyberpunk 2077 wiki guide 30px  __t1armor__armor cyberpunk 2077 wiki guide 35px

__t1bonus__

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

__t1attunedbonus__

money cyberpunk 2077 wiki guide 30px __t1value__

Reinforced Tendons

Tier 2

8 limit cyberpunk 2077 wiki guide 30px  20armor cyberpunk 2077 wiki guide 35px

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

+1.1% Health Regen Bonus
+0.6% Explosion Damage Resistance

money cyberpunk 2077 wiki guide 30px 10483

Reinforced Tendons

Tier 3

8 limit cyberpunk 2077 wiki guide 30px  28armor cyberpunk 2077 wiki guide 35px

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

+0.1% Critic Chance per Attribute Point.

+1.1% Health Regen Bonus
+0.6% Explosion Damage Resistance

money cyberpunk 2077 wiki guide 30px 19804

Reinforced Tendons

Tier 4

8 limit cyberpunk 2077 wiki guide 30px  36armor cyberpunk 2077 wiki guide 35px

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

+0.1% Critic Chance per Attribute Point.

+1.2% Health Regen Bonus
+0.6% Explosion Damage Resistance

money cyberpunk 2077 wiki guide 30px 34890

Reinforced Tendons

Tier 5

8 limit cyberpunk 2077 wiki guide 30px  44armor cyberpunk 2077 wiki guide 35px

Press space in midair to  perform a double jump.

reflexes perk category cyberpunk 2077 wiki guide 70px Reflex Attuned

+0.1% Critic Chance per Attribute Point.

+1.3% Health Regen Bonus
+0.6% Explosion Damage Resistance

money cyberpunk 2077 wiki guide 30px 15958

 




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    • Anonymous

      In my opinion this one is much better than the Epic Fortified Ankles from Fingers.

      Epic Fortified Ankles have lower total altitude than these. Maybe there's some sort of input reading on PS4 that's made it never work for me, but the Epic don't seem to have the super jump that the Rare's do. The hover isn't worth the much more opportunities you have to go over obstacles in the city with either Rare Ankles or these Tendons.

      It seems like Rare Fortified Ankles go a little higher than these Tendons, but the Tendons allow you to make much more complicated jumps, negate fall damage as long as you don't hit max fall speed, and can make precise acrobatics much easier.

      When I do new playthroughs now, these are my go to.

      • Anonymous

        I was under the impression that Fingers gave Legendary version of this. He does not, or at least my game does not. It doesn't matter to punch him or not then since you can get Epic version from anywhere else considering you have the Eddies and Level requirement...

        • Anonymous

          As the description says, press the jump button to jump again in midair. The second boost is substantial and although it does not take the player as high as the Fortified Ankles, it is much more versatile as it can: 1) Be used in combat against melee enemies as a better dodge. Taking it early on can make certain enemies a joke, 2) Be used while falling to reset momentum and take less damage from the fall (there is a threshold to that. After a while, the game will not allow the second jump to trigger), 3) Be used to change direction midair, however slightly, to reach around enemies, 4) (With a bit of practice) be used to quickly take down enemies with the Hidden Dragon perk, which can sometimes be faster than moving behind them and grabbing them. An example of that is when two enemies stand next to each other, it is possible to use the upgraded version of Disable Optics and as it is about to finish uploading to the second one, jump and take down the first, then turn and do the same for the second. Finally, it is way easier to control that the Fortified Ankles which will frequently cause the player to overshoot their destination, resulting in an alert or death. That is not to say Fortified Ankles are not useful, just that they require more practice and are less versatile.

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