Tech Weapons in Cyberpunk 2077 are available to V as a mean to deal damage to Enemies and Bosses. Just like standard weapons, Tech weapons use the same ammunition as Power Weapons. Tech Weapons fire projectiles at high speeds using electromagnetic power and have the ability to punch through cover or walls. To do so, hold down the trigger for the full charge duration. If not charged, Tech weapons will not penetrate cover.
How to shoot through walls using Tech Weapons in Cyberpunk 2077?
Tech weapons need to be charged before firing in order to penetrate through cover. To activate this combat feature, you'll need to hold the firing button then release it once full charged. Do take note that Tech weapons will act as standard weapons if not charged.
Best Tech weapons in Cyberpunk 2077?
All Tech Weapons in Cyberpunk 2077
Quick Search of All Cyberpunk 2077 Tech Weapons
Weapon Name |
Rarity |
Class |
Weight |
Special Effects |
Weapon Description |
---|---|---|---|---|---|
|
Epic |
Tech | 4.3 | Monitors its users vitals. When Health level is critical, fire rate, reload speed and damage are increased. Charged shots deal twice as much damage. | A modified version of the Kenshin. Popular among Arasaka agents. |
|
Rare |
Tech | 4.3 | Crit chance, damage type and status-effect application are randomized after each reload. Good luck! | A weapon that's easy to fall in love with, but difficult to trust. |
|
Rare |
Tech | 4.3 | Fires an extra round per shot. Increases the number of rounds fired per shot when fully charged. | It may look like a toy, but it sure doesn't shoot like one. |
|
Epic |
Tech | 4.6 | Full potential unlocked at Body: 10 A modified clip contains only a single bullet laden with explosive material that wreaks havoc at the point of impact. Reloading this monster requires additional time. |
Powered by revolutionary fervor. |
|
Rare |
Tech | 7.8 | Nash's rifle – looks like he won't be needing it anymore. Fires two projectiles per shot and deals Chemical damage with an increased chance to apply Poison. Charged shots deal more damage. |
A rifle that belonged to a cagey Raffen. Wasn't cagey enough, as it turns out. |
Breakthrough |
Epic |
Tech | 11.7 | Can penetrate through walls and ricochet multiple times. | Pierces concrete like cardboard. |
|
-- | Tech | 9.6 | No Special Effects. | Faith can move mountains. Satara doesn't need to." |
|
-- | Tech | 4.3 | No Special Effects. | Size doesn't matter. Results do. |
|
-- | Tech | 4.6 | No Special Effects. | Electromagnetic pistol. Always ready to fire. All together now, choomrades: Glory to the progress of Soviet Socialist science! |
|
-- | Tech | 4.6 | No Special Effects. | For the gunslinger that ain't afraid of change. |
|
-- | Tech | 7.8 | No Special Effects. | Your enemies never stood a chance. |
|
-- | Tech | 11.7 | No Special Effects. | Precision without compromise. |
|
-- | Tech | 5.0 | No Special Effects. | High caliber, high damage, high recoil. |
|
-- | Smart | 4.3 | No Special Effects. | Elegance in lethality. |
- Anonymous
- Anonymous
M-179E Achilles, tech precision rifle. I cant seem to see the stats properly, when will they be posted?
- Anonymous
5 pistols and 3 revolver but only 1 shotgun and you cant even get any epic/legendary blueprints or iconic version for it. whats even the point of that thing just remove it altogether and be done with it...
The DB- 2 Satara is one of the most OP weapons in the game, the fact that is a tech shotgun ment for fighting in close spaces is that you can kill everyone in the room without even taking a shot, that is is a beast, it obliterates everything when fully charged, not to mention that several of the pellets always crit!
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