Nano-PlayingTier 5 |
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20 687% chance to black an incoming projectile. Cool Attuned +0.2% headshot and weakspot damage per Attribute Point. 50869 |
Nano-Playing is an Integumentary System Cyberware in Cyberpunk 2077. Nano-Playing , you have a X% chance to block an incoming projectile. This chance is increased by 100% after performing a dodge or Dash. The bonus chance lasts for X seconds or until the next projectile is blocked, whichever comes first. You cannot block more than 3 projectiles in a 6.5-second span. Cyberwares are implants that players can install, exchange, and upgrade into V's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain armor from Patch 2.0 and onwards. Each cyberware is categorized in different rarities from Common up to Legendary+ and will contribute to the Cyberware limit score.
Cyberpunk 2077 Nano-Playing Information
- Cyberware Type: Integumentary System Cyberware
How To Get Nano-Playing in Cyberpunk 2077
Nano-Playing can be found at:
Tier 5 version can be bought from Buck's Clinic at Watson (Kabuki)
Nano-Playing Notes & Trivia
- Other notes, tips, and trivia go here.
Nano-Playing Tiers Cyberpunk 2077
Nano-PlayingTier 1 |
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__t1capacity__ __t1armor____t1bonus__ Cool Attuned __t1attunedbonus__ __t1value__ |
Nano-PlayingTier 2 |
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20 384% chance to black an incoming projectile. Cool Attuned +1.1% Bonus Ricochet Damage 7865 |
Nano-PlayingTier 3 |
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20 485% chance to black an incoming projectile. Cool Attuned +0.2% headshot and weakspot damage per Attribute Point. 14855 |
Nano-PlayingTier 4 |
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20 586% chance to black an incoming projectile. Cool Attuned +0.2% headshot and weakspot damage per Attribute Point. 26169 |
Nano-PlayingTier 5 |
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20 687% chance to black an incoming projectile. Cool Attuned +0.2% headshot and weakspot damage per Attribute Point. 50869 |
nano-playing? or nano-plating...
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