In Charge |
|
---|---|
Tech Weapons no longer fire automatically when reaching full charge. | |
Type | Technical Ability Perk |
Tier | Phenom (15) |
Prerequisite | Bolt |
In Charge is a Technical Ability Perk in Cyberpunk 2077. In Charge allows players to control Tech Weapons when they reach full charge. Perks in Cyberpunk 2077 grant different bonuses and improvements to V. Technical Ability Perks are related to the Technical Ability primary stat.
Cyberpunk 2077 In Charge Description
Tech Weapons no longer fire automatically when reaching full charge.
Perks are divided into 4 different Tiers in Cyberpunk 2077 Perk Trees. To unlock them, players have to spend a certain amount of points in their respective Stat.
- Rookie - Requires 4 Points spent in Technical Ability
- Pro - Requires 9 Points spent in Technical Ability
- Phenom - Requires 15 Points spent in Technical Ability
- Legend - Requires 20 Points spent in Technical Ability
Cyberpunk 2077 In Charge Upgrades
Level |
Effect |
Level 1 | Tech Weapons no longer fire automatically when reaching full charge. |
Level 2 | - |
Level 3 | - |
Equipment affected by In Charge in Cyberpunk 2077
The following equipment is affected by In Charge:
Only affects Tech Weapons
Cyberpunk 2077 Builds that use In Charge
In Charge can be found in the following Builds:
__builds__
Cyberpunk 2077 In Charge Notes & Tips
- Notes and tips go here.
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