Up to 11

up to 11 perk cyberpunk 2077 wiki guide
Type Engineering Perk
Engineering Perk

9

Bonus

Can charge Tech Weapons up to 75%/100% capacity.

Up to 11 is a Technical Ability Perk in Cyberpunk 2077. Up to 11 allows you to charge Tech Weapons up to 75% / 100% capacity. Perks in Cyberpunk 2077 grant different bonuses and improvements to V. Technical Ability Perks are related to the Technical Ability primary stat.

 

Up to 11 Description

Allows you to charge Tech Weapons up to 75% / 100% capacity.

 

Up to 11 Upgrades

Level
Effect
Level 1 Allows you to charge Tech Weapons up to 75% capacity.
Level 2 Allows you to charge Tech Weapons up to 100% capacity.
 

 

 

Weapons that can use Up to 11.

    • ????
    • ????
    • ????

 

Videos Related to Up to 11

 
 
 
 
 
 
 
 
 

 

 

Up to 11 Notes & Tips

  • While not explicitly stated, this perk has a side effect of causing Tech weapons to take longer to reach maximum charge.

 

 

 
Perks
200 Efficiency  ♦  A Fistful of Eurodollars  ♦  Acrobat  ♦  Advanced Datamine  ♦  Aggressive Antitoxins  ♦  Almost In!  ♦  Anamnesis  ♦  Assassin  ♦  Attritional Fire  ♦  Bartmoss' Legacy  ♦  Biathlete  ♦  Biding Time  ♦  Big Sleep  ♦  Bigger Booms  ♦  Biosynergy  ♦  Bladerunner  ♦  Blast Shielding  ♦  Blessed Blade  ♦  Blessed Blades  ♦  Blood Brawl  ♦  Bloodbath  ♦  Bloodlust  ♦  Bloodrush  ♦  Bloodswell  ♦  Bloodware  ♦  Brainpower  ♦  Breathing Space  ♦  Buffer Optimization  ♦  Bulldozer  ♦  Bulletjock  ♦  Bullseye  ♦  Bunker  ♦  Burn Baby Burn  ♦  Can't Touch This  ♦  Cardio Cure  ♦  Cheat Death  ♦  Clean Work  ♦  Cloud Cache  ♦  Cold and Calculating  ♦  Cold Blood Perk  ♦  Coldest Blood  ♦  Commando  ♦  Compression  ♦  Coolagulant  ♦  Corrosive Poison  ♦  Cost Optimization  ♦  Covering Killshot  ♦  Crazy Science  ♦  Crimson Dance  ♦  Crimson Tide  ♦  Critical Antidote  ♦  Critical Condition  ♦  Critical Error  ♦  Crouching Tiger  ♦  Crushing Blows  ♦  Cutthroat  ♦  Cutting Edge  ♦  Dagger Dealer  ♦  Daisy Chain  ♦  Datamine Mastermind  ♦  Datamine Virtuoso  ♦  Dazed  ♦  Dead Center  ♦  Deathbolt  ♦  Defensive Clotting  ♦  Desperado  ♦  Diffusion  ♦  Divided Attention  ♦  Dog of War  ♦  Dragon Strike  ♦  Duck Hunter  ♦  Eagle Eye  ♦  Edgerunner Artisan  ♦  Edgerunner Artisian  ♦  Efficiency  ♦  Efficient Blows  ♦  Efficient Upgrades  ♦  Epimorphosis  ♦  Ex Nihilo  ♦  Executioner  ♦  Extended Network Interface  ♦  Feel The Flow  ♦  Field Technician  ♦  Fiery Blast  ♦  Flight of the Sparrow  ♦  Float like a butterfly  ♦  Flurry  ♦  Forget-Me-Not  ♦  Frenzy  ♦  From Head to Toe  ♦  From the Shadows  ♦  Frosty Synapses  ♦  Frozen Precision  ♦  Fuck All Walls  ♦  Ghost  ♦  Gladiator  ♦  Grand Finale  ♦  Grease Monkey  ♦  Grenadier  ♦  Guerrilla  ♦  Gun Whisperer  ♦  Gunslinger  ♦  Hackathon  ♦  Hacker's Manual  ♦  Hacker Overlord  ♦  Hail of Bullets  ♦  Hard Motherfucker  ♦  Hard Motherfxxker  ♦  Hasty Retreat  ♦  Head Start  ♦  Heavy Lead  ♦  Hidden Dragon  ♦  High Noon  ♦  Hit the Deck  ♦  Human Fortress  ♦  Human Shield  ♦  Hunter´s Hands  ♦  I SPY  ♦  Icy Veins  ♦  Immunity  ♦  In Perspective  ♦  In Your Face  ♦  Indestructible  ♦  Innovation  ♦  Insulation  ♦  Invincible  ♦  Jackpot  ♦  Judge, Jury and Executioner  ♦  Juggernaut  ♦  Lead Sponge  ♦  Leg Up  ♦  Let There be Light!  ♦  Lickety Split  ♦  Lightning Bolt  ♦  Like a Butterfly  ♦  Lock and Load  ♦  Long Shot  ♦  Long Shot Drop Pop  ♦  Manic  ♦  Marathoner  ♦  Mass Vulnerability  ♦  Mass Vulnerability: Quickhacks  ♦  Mass Vulnerability: Resistances  ♦  Massacre  ♦  Master RAM Liberator  ♦  Mech Looter  ♦  Mechanic Perk  ♦  Merciless  ♦  Mnemonic  ♦  Momentum Shift  ♦  Mongoose  ♦  Multitasker  ♦  Named Bullets  ♦  Nerves of Steel  ♦  Ninjutsu  ♦  O.K. Corral  ♦  Offensive Defense  ♦  On the Fly  ♦  Opportune Strike  ♦  Optimization  ♦  Pack Mule  ♦  Pain is an Illusion  ♦  Payback  ♦  Plague  ♦  Play The Angles  ♦  Poppin' Off  ♦  Predator  ♦  Pump it, louder!  ♦  Punisher  ♦  Quick Transfer  ♦  Rapid Bloodflow  ♦  Rattlesnake  ♦  Recoil Wrangler  ♦  Regeneration  ♦  Reinvigorate  ♦  Relentless  ♦  Restorative Shadows  ♦  Revamp  ♦  Rio Bravo  ♦  Roaring Waters  ♦  Rush  ♦  Sapper  ♦  Savage Stoic  ♦  School of Hard Hacks  ♦  Scrapper  ♦  Shifting Sands  ♦  Shoot, Reload, Repeat  ♦  Shrapnel  ♦  Signal Support  ♦  Silent and Deadly  ♦  Silent Finisher  ♦  Skeet Shooter  ♦  Skull Skipper  ♦  Slow and Steady  ♦  Sniper  ♦  Snowball Effect  ♦  Soft on Your Feet  ♦  Speed Demon  ♦  Steady Hand  ♦  Steel and Chrome  ♦  Steel Shell  ♦  Sting like a bee  ♦  Strike from the Shadows  ♦  Stronger Together  ♦  Stuck Pig  ♦  Stunning Blows  ♦  Subliminal Message  ♦  Superconductor  ♦  Tesla  ♦  The Good, The Bad, And The Ugly  ♦  The Rock  ♦  Thrash  ♦  Too Close for Comfort  ♦  Total Recall  ♦  Totaler Recall  ♦  Toxicology  ♦  Transmigration  ♦  Transporter  ♦  Trench Warfare  ♦  True Craftsman  ♦  True Grit  ♦  Tune-Up  ♦  Turret Shutdown  ♦  Turret Tamer  ♦  Übercharge  ♦  Unbreakable  ♦  Unbroken Spirit  ♦  Unshakable  ♦  Unstoppable  ♦  Vanishing Point  ♦  Venomous Fangs  ♦  Waste not want not  ♦  Weak Link  ♦  Westworld  ♦  Wild West  ♦  Will to Survive  ♦  Wolverine  ♦  Workshop



Tired of anon posting? Register!
    • Anonymous

      Just tested it, 0/2 with sniper headshot, 1600-1700~
      after throwing both levels on, 2100~
      (legend Neko at 25% charge mult. so x2 charging capacity = +25%, not double damage, so a +400ish increase was exactly what was expected., from 1600-1700)

      this is ver 1.61
      this is without uber.
      however there is the logical downside, not error or bug, that the charged shot will not penetrate unless using the new fully extended charge (Tech description DOES say only fully charged shots so, it aint lying at least). but damage seemed unaffected.

      • Anonymous

        As far as I can tell via testing with and without this perk, in its current state (Patch 1.04) this perk DOES NOT increase damage whatsoever.

        Instead what it seems to do is increase charge time by 50/100% and then increase penetration power (and give penetration power to successive uncharged rapid fire shots like from the DR12 Quasar). might've been worth it except you get no penetration power at the original max charge, so it effectively nerfs tech weapons.

        TL;DR: Don't take this trait unless it gets patched or changed. It increases charge time with almost no benefit.

      Load more
      ⇈ ⇈